log.h

来自「3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生」· C头文件 代码 · 共 34 行

H
34
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#pragma once
#include "gamesys.h"

#include <stdio.h>

enum {
	LOG_LOG_INIT_ERROR,
	LOG_FILE_NOT_FOUND,
	LOG_FILE_WRITE_ERROR,
	LOG_LEX_EOF_INSIDE_COMMENT,
	LOG_APP_INIT,
	LOG_MAX_MSGS
};

#define LOG_USER	0		// Console
#define LOG_SYSTEM	BIT(0)	// Engine systems messages (physics, ai, etc.)
#define LOG_APP		BIT(1)	// Client side warnings
#define LOG_SERVER	BIT(2)	// Game server messages
#define LOG_POPUP	BIT(3)

// TODO: Make singleton
class CLog {
public:
			CLog();
			~CLog();
	void	Log(int type, char *msg, ...);
	void	Log(int type, int imsg, char* arg);
private:
	int		allowed_types;
	FILE	*app_log_file;
	FILE	*server_log_file;
};

extern CLog g_CLog;

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