keyvalpair.h
来自「3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生」· C头文件 代码 · 共 56 行
H
56 行
#pragma once
#include "string.h"
#include "hashtablevec.h"
template <class Type>
class CKeyValPair {
public:
CKeyValPair() {}
CKeyValPair(CString& k, Type& v):key(k, true), value(v, true) {};
bool operator==(CKeyValPair &kv) {
return key==kv.key; }
int Hash() {return key.Hash();}
CString key;
Type value;
};
class CDict : public CVecHash<CKeyValPair<CString> > {
public:
void Add(CString &key, CString &value);
CString* Get(CString &key);
};
// if key exists with different value, the previous value is overwritten
inline void CDict::Add(CString &key, CString &value) {
int h = key.Hash() & VEC_HASH_BASE;
int i = hash[h];
while(i >= 0 && !(data[i].key == key))
i = next_data[i];
if(i >= 0) {
if(!(data[i].value == value))
data[i].value = value;
}
int cur_pos = data.TailAlloc(1);
data[cur_pos].key = key;
data[cur_pos].value = value;
next_data.Append(hash[h]);
hash[h] = cur_pos;
}
// returns the value associated with key
inline CString* CDict::Get(CString &key) {
int h = key.Hash() & VEC_HASH_BASE;
int i = hash[h];
while(i >= 0 && !(data[i].key == key))
i = next_data[i];
if(i < 0)
return NULL;
return &(data[i].value);
}
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