stack.h
来自「3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生」· C头文件 代码 · 共 59 行
H
59 行
#pragma once
#include <queue>
#include "vector.h"
template <class T, class STORAGE = CVector<T> >
class CStack {
public:
void Push(T* elem);
T* PushPeek();
T* PeekTop();
T* Pop();
void Clear();
T& operator[](int i);
int GetNum();
private:
STORAGE data;
};
template <class T, class S>
inline void CStack<T, S>::Push(T* elem) {
T& e = data.TailAlloc();
e = *elem;
}
template <class T, class S>
inline T* CStack<T, S>::PushPeek() {
T& e = data.TailAlloc();
return &e;
}
template <class T, class S>
inline T* CStack<T, S>::PeekTop() {
return &data[data.GetNum() - 1];
}
template <class T, class S>
inline T* CStack<T, S>::Pop() {
data.SetNum(data.GetNum() - 1);
return &data[data.GetNum()];
}
template <class T, class S>
inline T& CStack<T, S>::operator[](int i) {
return data[i];
}
template <class T, class S>
inline int CStack<T, S>::GetNum() {
return data.GetNum();
}
template <class T, class S>
inline void CStack<T, S>::Clear() {
data.SetNum(0);
}
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