bspfilter.cpp
来自「3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生」· C++ 代码 · 共 31 行
CPP
31 行
#include "bspconv.h"
#include "bspbrush.h"
void CBSPFilter::FilterBrushesAndMarkOpaqueNodes(_CBSPTree *tree) {
int n = tree->brushes.GetNum();
int nLeafs = 0;
for(int i=0; i<n; i++) {
nLeafs += tree->brushes[i]->FilterBrushAndMarkOpaqueNodes(tree);
}
g_CLog.Log(LOG_SYSTEM, "%4d leafs marked opaque.", nLeafs);
}
bool CBSPFilter::FilterFacesAndMarkLeaves(_CBSPTree *tree, bool doFilter) {
int n = tree->faces.GetNum();
int nFaces = 0;
for(int i=0; i<n; i++) {
tree->faces[i]->AddFaceRefencesToNodes(tree, doFilter);
if(!tree->faces[i]->winding.Empty()) {
nFaces++;
}
}
g_CLog.Log(LOG_SYSTEM, "%4d faces visible.", nFaces);
return nFaces > 0;
}
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