clist.h

来自「3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生」· C头文件 代码 · 共 16 行

H
16
字号
#pragma once

// macros for structures that have a *next member

#define ListForEach(type, list, n)	\
	type *n = list;				\
	for(;n;n = n->next)			\

#define ListClear(type, list)	\
	type *n = list;				\
	while(list) {				\
		type *cur = n;			\
		n = n->next;			\
		delete cur;				\
	}							\
	list = 0;					\

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