📄 rmapc.vcproj
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<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="rmapc"
ProjectGUID="{E033CC85-5222-4C16-8E6E-2E99D70CEB40}"
RootNamespace="engine"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
<DefaultToolFile
FileName="masm.rules"
/>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
StructMemberAlignment="1"
EnableEnhancedInstructionSet="1"
FloatingPointModel="2"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
Profile="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="1"
FloatingPointModel="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
Profile="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\gamesys.h"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
<Filter
Name="lib"
>
<File
RelativePath=".\cmdlib.h"
>
</File>
<File
RelativePath=".\lexer.cpp"
>
</File>
<File
RelativePath=".\lexer.h"
>
</File>
<File
RelativePath=".\log.cpp"
>
</File>
<File
RelativePath=".\log.h"
>
</File>
<File
RelativePath=".\math.cpp"
>
</File>
<File
RelativePath=".\math.h"
>
</File>
<File
RelativePath=".\matrix.asm"
>
</File>
<File
RelativePath=".\memalloc.cpp"
>
</File>
<File
RelativePath=".\memalloc.h"
>
</File>
<File
RelativePath=".\memcopy.h"
>
</File>
<File
RelativePath=".\memcpy.asm"
>
</File>
<File
RelativePath=".\sincos.asm"
>
</File>
<File
RelativePath=".\singleton.h"
>
</File>
<File
RelativePath=".\thread.cpp"
>
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<File
RelativePath=".\thread.h"
>
</File>
</Filter>
<Filter
Name="containers"
>
<File
RelativePath=".\bitstring.h"
>
</File>
<File
RelativePath=".\clist.h"
>
</File>
<File
RelativePath=".\hashtable.h"
>
</File>
<File
RelativePath=".\hashtablevec.h"
>
</File>
<File
RelativePath=".\keyvalpair.h"
>
</File>
<File
RelativePath=".\list.h"
>
</File>
<File
RelativePath=".\string.cpp"
>
</File>
<File
RelativePath=".\string.h"
>
</File>
<File
RelativePath=".\vector.h"
>
</File>
<File
RelativePath=".\vectoraligned.h"
>
</File>
<File
RelativePath=".\vectorgeneric.h"
>
</File>
</Filter>
<Filter
Name="level"
>
<File
RelativePath=".\bsp.cpp"
>
</File>
<File
RelativePath=".\bsp.h"
>
</File>
<File
RelativePath=".\bspdata.h"
>
</File>
<File
RelativePath=".\surfaceflags.h"
>
</File>
<File
RelativePath=".\winding.cpp"
>
</File>
<File
RelativePath=".\winding.h"
>
</File>
<Filter
Name="converter"
>
<File
RelativePath=".\bspbrush.cpp"
>
</File>
<File
RelativePath=".\bspbrush.h"
>
</File>
<File
RelativePath=".\bspconv.cpp"
>
</File>
<File
RelativePath=".\bspconv.h"
>
</File>
<File
RelativePath=".\bspfilter.cpp"
>
</File>
<File
RelativePath=".\buildbsp.cpp"
>
</File>
<File
RelativePath=".\buildbsp.h"
>
</File>
<File
RelativePath=".\portal.cpp"
>
</File>
<File
RelativePath=".\portal.h"
>
</File>
<File
RelativePath=".\portaldata.h"
>
</File>
<File
RelativePath=".\submodel.cpp"
>
</File>
</Filter>
<Filter
Name="map"
>
<File
RelativePath=".\brush.cpp"
>
</File>
<File
RelativePath=".\brush.h"
>
</File>
<File
RelativePath=".\map.cpp"
>
</File>
<File
RelativePath=".\map.h"
>
</File>
<File
RelativePath=".\shader.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<File
RelativePath=".\readme.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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