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📄 rmapc.vcproj

📁 3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现
💻 VCPROJ
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<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="rmapc"
	ProjectGUID="{E033CC85-5222-4C16-8E6E-2E99D70CEB40}"
	RootNamespace="engine"
	Keyword="Win32Proj"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
		<DefaultToolFile
			FileName="masm.rules"
		/>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="0"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="MASM"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				EnableIntrinsicFunctions="true"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				StructMemberAlignment="1"
				EnableEnhancedInstructionSet="1"
				FloatingPointModel="2"
				DefaultCharIsUnsigned="true"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				SubSystem="1"
				TargetMachine="1"
				Profile="true"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="0"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="MASM"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				EnableEnhancedInstructionSet="1"
				FloatingPointModel="2"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
				Profile="true"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\gamesys.h"
				>
			</File>
			<File
				RelativePath=".\main.cpp"
				>
			</File>
			<Filter
				Name="lib"
				>
				<File
					RelativePath=".\cmdlib.h"
					>
				</File>
				<File
					RelativePath=".\lexer.cpp"
					>
				</File>
				<File
					RelativePath=".\lexer.h"
					>
				</File>
				<File
					RelativePath=".\log.cpp"
					>
				</File>
				<File
					RelativePath=".\log.h"
					>
				</File>
				<File
					RelativePath=".\math.cpp"
					>
				</File>
				<File
					RelativePath=".\math.h"
					>
				</File>
				<File
					RelativePath=".\matrix.asm"
					>
				</File>
				<File
					RelativePath=".\memalloc.cpp"
					>
				</File>
				<File
					RelativePath=".\memalloc.h"
					>
				</File>
				<File
					RelativePath=".\memcopy.h"
					>
				</File>
				<File
					RelativePath=".\memcpy.asm"
					>
				</File>
				<File
					RelativePath=".\sincos.asm"
					>
				</File>
				<File
					RelativePath=".\singleton.h"
					>
				</File>
				<File
					RelativePath=".\thread.cpp"
					>
				</File>
				<File
					RelativePath=".\thread.h"
					>
				</File>
			</Filter>
			<Filter
				Name="containers"
				>
				<File
					RelativePath=".\bitstring.h"
					>
				</File>
				<File
					RelativePath=".\clist.h"
					>
				</File>
				<File
					RelativePath=".\hashtable.h"
					>
				</File>
				<File
					RelativePath=".\hashtablevec.h"
					>
				</File>
				<File
					RelativePath=".\keyvalpair.h"
					>
				</File>
				<File
					RelativePath=".\list.h"
					>
				</File>
				<File
					RelativePath=".\string.cpp"
					>
				</File>
				<File
					RelativePath=".\string.h"
					>
				</File>
				<File
					RelativePath=".\vector.h"
					>
				</File>
				<File
					RelativePath=".\vectoraligned.h"
					>
				</File>
				<File
					RelativePath=".\vectorgeneric.h"
					>
				</File>
			</Filter>
			<Filter
				Name="level"
				>
				<File
					RelativePath=".\bsp.cpp"
					>
				</File>
				<File
					RelativePath=".\bsp.h"
					>
				</File>
				<File
					RelativePath=".\bspdata.h"
					>
				</File>
				<File
					RelativePath=".\surfaceflags.h"
					>
				</File>
				<File
					RelativePath=".\winding.cpp"
					>
				</File>
				<File
					RelativePath=".\winding.h"
					>
				</File>
				<Filter
					Name="converter"
					>
					<File
						RelativePath=".\bspbrush.cpp"
						>
					</File>
					<File
						RelativePath=".\bspbrush.h"
						>
					</File>
					<File
						RelativePath=".\bspconv.cpp"
						>
					</File>
					<File
						RelativePath=".\bspconv.h"
						>
					</File>
					<File
						RelativePath=".\bspfilter.cpp"
						>
					</File>
					<File
						RelativePath=".\buildbsp.cpp"
						>
					</File>
					<File
						RelativePath=".\buildbsp.h"
						>
					</File>
					<File
						RelativePath=".\portal.cpp"
						>
					</File>
					<File
						RelativePath=".\portal.h"
						>
					</File>
					<File
						RelativePath=".\portaldata.h"
						>
					</File>
					<File
						RelativePath=".\submodel.cpp"
						>
					</File>
				</Filter>
				<Filter
					Name="map"
					>
					<File
						RelativePath=".\brush.cpp"
						>
					</File>
					<File
						RelativePath=".\brush.h"
						>
					</File>
					<File
						RelativePath=".\map.cpp"
						>
					</File>
					<File
						RelativePath=".\map.h"
						>
					</File>
					<File
						RelativePath=".\shader.h"
						>
					</File>
				</Filter>
			</Filter>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
		</Filter>
		<File
			RelativePath=".\readme.txt"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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