📄 randm.c
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/****************************************************************************** randm.c - Random number generator program file.** Copyright (c) 2003 by Marc Boucher, Services Informatiques (MBSI) inc.* Copyright (c) 1998 by Global Election Systems Inc.** The authors hereby grant permission to use, copy, modify, distribute,* and license this software and its documentation for any purpose, provided* that existing copyright notices are retained in all copies and that this* notice and the following disclaimer are included verbatim in any * distributions. No written agreement, license, or royalty fee is required* for any of the authorized uses.** THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS *AS IS* AND ANY EXPRESS OR* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.******************************************************************************** REVISION HISTORY** 03-01-01 Marc Boucher <marc@mbsi.ca>* Ported to lwIP.* 98-06-03 Guy Lancaster <lancasterg@acm.org>, Global Election Systems Inc.* Extracted from avos.*****************************************************************************/#include "lwip/opt.h"#if PPP_SUPPORT /* don't build if not configured for use in lwipopts.h */#include "md5.h"#include "randm.h"#include "ppp.h"#include "pppdebug.h"#if MD5_SUPPORT /* this module depends on MD5 */#define RANDPOOLSZ 16 /* Bytes stored in the pool of randomness. *//*****************************//*** LOCAL DATA STRUCTURES ***//*****************************/static char randPool[RANDPOOLSZ]; /* Pool of randomness. */static long randCount = 0; /* Pseudo-random incrementer *//***********************************//*** PUBLIC FUNCTION DEFINITIONS ***//***********************************//* * Initialize the random number generator. * * Since this is to be called on power up, we don't have much * system randomess to work with. Here all we use is the * real-time clock. We'll accumulate more randomness as soon * as things start happening. */voidavRandomInit(){ avChurnRand(NULL, 0);}/* * Churn the randomness pool on a random event. Call this early and often * on random and semi-random system events to build randomness in time for * usage. For randomly timed events, pass a null pointer and a zero length * and this will use the system timer and other sources to add randomness. * If new random data is available, pass a pointer to that and it will be * included. * * Ref: Applied Cryptography 2nd Ed. by Bruce Schneier p. 427 */voidavChurnRand(char *randData, u32_t randLen){ MD5_CTX md5; /* ppp_trace(LOG_INFO, "churnRand: %u@%P\n", randLen, randData); */ MD5Init(&md5); MD5Update(&md5, (u_char *)randPool, sizeof(randPool)); if (randData) { MD5Update(&md5, (u_char *)randData, randLen); } else { struct { /* INCLUDE fields for any system sources of randomness */ char foobar; } sysData; /* Load sysData fields here. */ MD5Update(&md5, (u_char *)&sysData, sizeof(sysData)); } MD5Final((u_char *)randPool, &md5);/* ppp_trace(LOG_INFO, "churnRand: -> 0\n"); */}/* * Use the random pool to generate random data. This degrades to pseudo * random when used faster than randomness is supplied using churnRand(). * Note: It's important that there be sufficient randomness in randPool * before this is called for otherwise the range of the result may be * narrow enough to make a search feasible. * * Ref: Applied Cryptography 2nd Ed. by Bruce Schneier p. 427 * * XXX Why does he not just call churnRand() for each block? Probably * so that you don't ever publish the seed which could possibly help * predict future values. * XXX Why don't we preserve md5 between blocks and just update it with * randCount each time? Probably there is a weakness but I wish that * it was documented. */voidavGenRand(char *buf, u32_t bufLen){ MD5_CTX md5; u_char tmp[16]; u32_t n; while (bufLen > 0) { n = LWIP_MIN(bufLen, RANDPOOLSZ); MD5Init(&md5); MD5Update(&md5, (u_char *)randPool, sizeof(randPool)); MD5Update(&md5, (u_char *)&randCount, sizeof(randCount)); MD5Final(tmp, &md5); randCount++; MEMCPY(buf, tmp, n); buf += n; bufLen -= n; }}/* * Return a new random number. */u32_tavRandom(){ u32_t newRand; avGenRand((char *)&newRand, sizeof(newRand)); return newRand;}#else /* MD5_SUPPORT *//*****************************//*** LOCAL DATA STRUCTURES ***//*****************************/static int avRandomized = 0; /* Set when truely randomized. */static u32_t avRandomSeed = 0; /* Seed used for random number generation. *//***********************************//*** PUBLIC FUNCTION DEFINITIONS ***//***********************************//* * Initialize the random number generator. * * Here we attempt to compute a random number seed but even if * it isn't random, we'll randomize it later. * * The current method uses the fields from the real time clock, * the idle process counter, the millisecond counter, and the * hardware timer tick counter. When this is invoked * in startup(), then the idle counter and timer values may * repeat after each boot and the real time clock may not be * operational. Thus we call it again on the first random * event. */voidavRandomInit(){#if 0 /* Get a pointer into the last 4 bytes of clockBuf. */ u32_t *lptr1 = (u32_t *)((char *)&clockBuf[3]); /* * Initialize our seed using the real-time clock, the idle * counter, the millisecond timer, and the hardware timer * tick counter. The real-time clock and the hardware * tick counter are the best sources of randomness but * since the tick counter is only 16 bit (and truncated * at that), the idle counter and millisecond timer * (which may be small values) are added to help * randomize the lower 16 bits of the seed. */ readClk(); avRandomSeed += *(u32_t *)clockBuf + *lptr1 + OSIdleCtr + ppp_mtime() + ((u32_t)TM1 << 16) + TM1;#else avRandomSeed += sys_jiffies(); /* XXX */#endif /* Initialize the Borland random number generator. */ srand((unsigned)avRandomSeed);}/* * Randomize our random seed value. Here we use the fact that * this function is called at *truely random* times by the polling * and network functions. Here we only get 16 bits of new random * value but we use the previous value to randomize the other 16 * bits. */voidavRandomize(void){ static u32_t last_jiffies; if (!avRandomized) { avRandomized = !0; avRandomInit(); /* The initialization function also updates the seed. */ } else { /* avRandomSeed += (avRandomSeed << 16) + TM1; */ avRandomSeed += (sys_jiffies() - last_jiffies); /* XXX */ } last_jiffies = sys_jiffies();}/* * Return a new random number. * Here we use the Borland rand() function to supply a pseudo random * number which we make truely random by combining it with our own * seed which is randomized by truely random events. * Thus the numbers will be truely random unless there have been no * operator or network events in which case it will be pseudo random * seeded by the real time clock. */u32_tavRandom(){ return ((((u32_t)rand() << 16) + rand()) + avRandomSeed);}#endif /* MD5_SUPPORT */#endif /* PPP_SUPPORT */
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