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📄 randm.c

📁 最新的lwip 1.3.0版本在ucos平台上的移植
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/****************************************************************************** randm.c - Random number generator program file.** Copyright (c) 2003 by Marc Boucher, Services Informatiques (MBSI) inc.* Copyright (c) 1998 by Global Election Systems Inc.** The authors hereby grant permission to use, copy, modify, distribute,* and license this software and its documentation for any purpose, provided* that existing copyright notices are retained in all copies and that this* notice and the following disclaimer are included verbatim in any * distributions. No written agreement, license, or royalty fee is required* for any of the authorized uses.** THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS *AS IS* AND ANY EXPRESS OR* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.******************************************************************************** REVISION HISTORY** 03-01-01 Marc Boucher <marc@mbsi.ca>*   Ported to lwIP.* 98-06-03 Guy Lancaster <lancasterg@acm.org>, Global Election Systems Inc.*   Extracted from avos.*****************************************************************************/#include "lwip/opt.h"#if PPP_SUPPORT /* don't build if not configured for use in lwipopts.h */#include "md5.h"#include "randm.h"#include "ppp.h"#include "pppdebug.h"#if MD5_SUPPORT /* this module depends on MD5 */#define RANDPOOLSZ 16   /* Bytes stored in the pool of randomness. *//*****************************//*** LOCAL DATA STRUCTURES ***//*****************************/static char randPool[RANDPOOLSZ];   /* Pool of randomness. */static long randCount = 0;      /* Pseudo-random incrementer *//***********************************//*** PUBLIC FUNCTION DEFINITIONS ***//***********************************//* * Initialize the random number generator. * * Since this is to be called on power up, we don't have much *  system randomess to work with.  Here all we use is the *  real-time clock.  We'll accumulate more randomness as soon *  as things start happening. */voidavRandomInit(){  avChurnRand(NULL, 0);}/* * Churn the randomness pool on a random event.  Call this early and often *  on random and semi-random system events to build randomness in time for *  usage.  For randomly timed events, pass a null pointer and a zero length *  and this will use the system timer and other sources to add randomness. *  If new random data is available, pass a pointer to that and it will be *  included. * * Ref: Applied Cryptography 2nd Ed. by Bruce Schneier p. 427 */voidavChurnRand(char *randData, u32_t randLen){  MD5_CTX md5;  /* ppp_trace(LOG_INFO, "churnRand: %u@%P\n", randLen, randData); */  MD5Init(&md5);  MD5Update(&md5, (u_char *)randPool, sizeof(randPool));  if (randData) {    MD5Update(&md5, (u_char *)randData, randLen);  } else {    struct {      /* INCLUDE fields for any system sources of randomness */      char foobar;    } sysData;    /* Load sysData fields here. */    MD5Update(&md5, (u_char *)&sysData, sizeof(sysData));  }  MD5Final((u_char *)randPool, &md5);/*  ppp_trace(LOG_INFO, "churnRand: -> 0\n"); */}/* * Use the random pool to generate random data.  This degrades to pseudo *  random when used faster than randomness is supplied using churnRand(). * Note: It's important that there be sufficient randomness in randPool *  before this is called for otherwise the range of the result may be *  narrow enough to make a search feasible. * * Ref: Applied Cryptography 2nd Ed. by Bruce Schneier p. 427 * * XXX Why does he not just call churnRand() for each block?  Probably *  so that you don't ever publish the seed which could possibly help *  predict future values. * XXX Why don't we preserve md5 between blocks and just update it with *  randCount each time?  Probably there is a weakness but I wish that *  it was documented. */voidavGenRand(char *buf, u32_t bufLen){  MD5_CTX md5;  u_char tmp[16];  u32_t n;  while (bufLen > 0) {    n = LWIP_MIN(bufLen, RANDPOOLSZ);    MD5Init(&md5);    MD5Update(&md5, (u_char *)randPool, sizeof(randPool));    MD5Update(&md5, (u_char *)&randCount, sizeof(randCount));    MD5Final(tmp, &md5);    randCount++;    MEMCPY(buf, tmp, n);    buf += n;    bufLen -= n;  }}/* * Return a new random number. */u32_tavRandom(){  u32_t newRand;  avGenRand((char *)&newRand, sizeof(newRand));  return newRand;}#else /* MD5_SUPPORT *//*****************************//*** LOCAL DATA STRUCTURES ***//*****************************/static int  avRandomized = 0;       /* Set when truely randomized. */static u32_t avRandomSeed = 0;      /* Seed used for random number generation. *//***********************************//*** PUBLIC FUNCTION DEFINITIONS ***//***********************************//* * Initialize the random number generator. * * Here we attempt to compute a random number seed but even if * it isn't random, we'll randomize it later. * * The current method uses the fields from the real time clock, * the idle process counter, the millisecond counter, and the * hardware timer tick counter.  When this is invoked * in startup(), then the idle counter and timer values may * repeat after each boot and the real time clock may not be * operational.  Thus we call it again on the first random * event. */voidavRandomInit(){#if 0  /* Get a pointer into the last 4 bytes of clockBuf. */  u32_t *lptr1 = (u32_t *)((char *)&clockBuf[3]);  /*   * Initialize our seed using the real-time clock, the idle   * counter, the millisecond timer, and the hardware timer   * tick counter.  The real-time clock and the hardware   * tick counter are the best sources of randomness but   * since the tick counter is only 16 bit (and truncated   * at that), the idle counter and millisecond timer   * (which may be small values) are added to help   * randomize the lower 16 bits of the seed.   */  readClk();  avRandomSeed += *(u32_t *)clockBuf + *lptr1 + OSIdleCtr           + ppp_mtime() + ((u32_t)TM1 << 16) + TM1;#else  avRandomSeed += sys_jiffies(); /* XXX */#endif  /* Initialize the Borland random number generator. */  srand((unsigned)avRandomSeed);}/* * Randomize our random seed value.  Here we use the fact that * this function is called at *truely random* times by the polling * and network functions.  Here we only get 16 bits of new random * value but we use the previous value to randomize the other 16 * bits. */voidavRandomize(void){  static u32_t last_jiffies;  if (!avRandomized) {    avRandomized = !0;    avRandomInit();    /* The initialization function also updates the seed. */  } else {    /* avRandomSeed += (avRandomSeed << 16) + TM1; */    avRandomSeed += (sys_jiffies() - last_jiffies); /* XXX */  }  last_jiffies = sys_jiffies();}/* * Return a new random number. * Here we use the Borland rand() function to supply a pseudo random * number which we make truely random by combining it with our own * seed which is randomized by truely random events.  * Thus the numbers will be truely random unless there have been no * operator or network events in which case it will be pseudo random * seeded by the real time clock. */u32_tavRandom(){  return ((((u32_t)rand() << 16) + rand()) + avRandomSeed);}#endif /* MD5_SUPPORT */#endif /* PPP_SUPPORT */

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