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📄 conrobot.cpp

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// ConRobot.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ConRobot.h"
#include "ConRobotDlg.h"
#include "ConRobotDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CConRobotApp

BEGIN_MESSAGE_MAP(CConRobotApp, CWinApp)
	//{{AFX_MSG_MAP(CConRobotApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CConRobotApp construction

CConRobotApp::CConRobotApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CConRobotApp object

CConRobotApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CConRobotApp initialization

BOOL CConRobotApp::InitInstance()
{


	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CConRobotDlg dlg;
	m_pMainWnd = &dlg;

		//此程序只能运行一次,用互斥量来判断程序是否已运行
    HANDLE m_hMutex=CreateMutex(NULL,TRUE, m_pszAppName); 
    if(GetLastError()==ERROR_ALREADY_EXISTS)
	{ 
		return FALSE; 
	}

	//设置对话框背景和文本颜色
	SetDialogBkColor(RGB(120,140,220),RGB(100,50,50));


	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}


	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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