📄 wuziqi.cpp
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line(x+20,50,x+20,330);
line(100,y,380,y);
switch(ch2)
{
case 52: cover.Circle(x+20,y,9);
cover.draw();
line(x+20,50,x+20,330);
line(100,y,380,y);
break;
case 54: cover.Circle(x-20,y,9);
cover.draw();
line(x-20,50,x-20,330);
line(100,y,380,y);
break;
case 56: cover.Circle(x,y+20,9);
cover.draw();
line(x,50,x,330);
line(100,y+20,380,y+20);
break;
case 50: cover.Circle(x,y-20,9);
cover.draw();
line(x,50,x,330);
line(100,y-20,380,y-20);
break;
}
move.Circle(x,y,9);
move.draw();
line(x,50,x,330);
line(100,y,380,y);
if(exist(pane1,x,y)) //如果此处不存在棋子,执行下面的语句
{
if((ch2=getch())==13) //如果按的是enter键,则执行下面的语句
{
player2.Circle(x,y,7);
player2.draw(); //画出了玩家2的棋子
q=(x-100)/20+15*(y-50)/20;
biaoji[q]=2;
win2();
pane1[a][0]=x;
pane1[a][1]=y;
a++; //给全局数组赋值
}
else //如果不是enter键,执行下面的语句
{
if(ch2=='q')
{
closegraph();
exit(1);
} //ch2为q键,退出游戏
if((ch2==52)||(ch2==56)||(ch2==54)||(ch2==50))
{
ch1=ch2;
goto loop3;
}
else
{
sound.sound1();
goto loop2;
}
}
}
else //此处存在棋子执行下面的语句
{
if((ch2=getch())==13) //如果按的是enter键,则执行下面的语句
{
sound.sound1();
goto loop2;
}
else //如果按的不是enter键
{
if(ch2=='q')
{
closegraph();
exit(1);
} //ch2为q键,退出游戏
ch1=ch2;
goto loop3;
}
}
break;
case 54: x=x+20;
if(x>380)
{
x=x-20;
sound.sound1();
goto loop2;
} //如果超出棋盘范围发出声音,重新走棋
cover.Circle(x-20,y,9);
cover.draw();
line(x-20,50,x-20,330);
line(100,y,380,y);
switch(ch2)
{
case 52: cover.Circle(x+20,y,9);
cover.draw();
line(x+20,50,x+20,330);
line(100,y,380,y);
break;
case 54: cover.Circle(x-20,y,9);
cover.draw();
line(x-20,50,x-20,330);
line(100,y,380,y);
break;
case 56: cover.Circle(x,y+20,9);
cover.draw();
line(x,50,x,330);
line(100,y+20,380,y+20);
break;
case 50: cover.Circle(x,y-20,9);
cover.draw();
line(x,50,x,330);
line(100,y-20,380,y-20);
break;
}
move.Circle(x,y,9);
move.draw();
line(x,50,x,330);
line(100,y,380,y);
if(exist(pane1,x,y)) //如果此处不存在棋子,执行下面的语句
{
if((ch2=getch())==13) //如果按的是enter键,则执行下面的语句
{
player2.Circle(x,y,7);player2.draw();//(x,y); //画出了玩家2的棋子
q=(x-100)/20+15*(y-50)/20;
biaoji[q]=2;
win2();
pane1[a][0]=x;
pane1[a][1]=y;
a++; //给全局数组赋值
}
else //如果不是enter键,执行下面的语句
{
if(ch2=='q')
{
closegraph();
exit(1);
} //ch2为q键,退出游戏
if((ch2==52)||(ch2==56)||(ch2==54)||(ch2==50))
{
ch1=ch2;
goto loop3;
}
else
{
sound.sound1();
goto loop2;
}
}
}
else //此处存在棋子执行下面的语句
{
if((ch2=getch())==13) //如果按的是enter键,则执行下面的语句
{
sound.sound1();//x=x-20;
goto loop2;
}
else //如果按的不是enter键
{
if(ch2=='q')
{
closegraph();
exit(1);
} //ch2为q键,退出游戏
ch1=ch2;
goto loop3;
}
}
break;
case 56: y=y-20;
if(y<50)
{
y=y+20;
sound.sound1();
goto loop2;
} //如果超出棋盘范围发出声音,重新走棋
cover.Circle(x,y+20,9);
cover.draw();
line(x,50,x,330);
line(100,y+20,380,y+20);
switch(ch2)
{
case 52: cover.Circle(x+20,y,9);
cover.draw();
line(x+20,50,x+20,330);
line(100,y,380,y);
break;
case 54: cover.Circle(x-20,y,9);
cover.draw();
line(x-20,50,x-20,330);
line(100,y,380,y);
break;
case 56: cover.Circle(x,y+20,9);
cover.draw();
line(x,50,x,330);
line(100,y+20,380,y+20);
break;
case 50: cover.Circle(x,y-20,9);
cover.draw();
line(x,50,x,330);
line(100,y-20,380,y-20);
break;
}
move.Circle(x,y,9);
move.draw();line(x,50,x,330);
line(100,y,380,y);
if(exist(pane1,x,y)) //如果此处不存在棋子,执行下面的语句
{
if((ch2=getch())==13) //如果按的是enter键,则执行下面的语句
{
player2.Circle(x,y,7);player2.draw(); //画出了玩家2的棋子
q=(x-100)/20+15*(y-50)/20;
biaoji[q]=2;
win2();
pane1[a][0]=x;
pane1[a][1]=y;
a++; //给全局数组赋值
}
else //如果不是enter键,执行下面的语句
{
if(ch2=='q')
{
closegraph();
exit(1);
}
if((ch2==52)||(ch2==56)||(ch2==54)||(ch2==50))
{
ch1=ch2;
goto loop3;
}
else
{
sound.sound1();goto loop2;}
}
}
else //此处存在棋子执行下面的语句
{
if((ch2=getch())==13) //如果按的是enter键,则执行下面的语句
{
sound.sound1();
goto loop2;
}
else //如果按的不是enter键
{
if(ch2=='q') { closegraph();exit(1);} //ch2为q键,退出游戏
ch1=ch2;
goto loop3;
}
}
break;
case 50: y=y+20;
if(y>330)
{
y=y-20;
sound.sound1();
goto loop2;
} //如果超出棋盘范围发出声音,重新走棋
cover.Circle(x,y-20,9);
cover.draw();
line(x,50,x,330);
line(100,y-20,380,y-20);
switch(ch2)
{
case 52: cover.Circle(x+20,y,9);
cover.draw();
line(x+20,50,x+20,330);
line(100,y,380,y);
break;
case 54: cover.Circle(x-20,y,9);
cover.draw();
line(x-20,50,x-20,330);
line(100,y,380,y);
break;
case 56: cover.Circle(x,y+20,9);
cover.draw();
line(x,50,x,330);
line(100,y+20,380,y+20);
break;
case 50: cover.Circle(x,y-20,9);
cover.draw();
line(x,50,x,330);
line(100,y-20,380,y-20);
break;
}
move.Circle(x,y,9);
move.draw();
line(x,50,x,330);
line(100,y,380,y);
if(exist(pane1,x,y)) //如果此处不存在棋子,执行下面的语句
{
if((ch2=getch())==13) //如果按的是enter键,则执行下面的语句
{
player2.Circle(x,y,7);player2.draw();//(x,y); //画出了玩家2的棋子
q=(x-100)/20+15*(y-50)/20;
biaoji[q]=2;
win2();
pane1[a][0]=x;
pane1[a][1]=y;
a++; //给全局数组赋值
}
else //如果不是enter键,执行下面的语句
{
if(ch2=='q')
{
closegraph();
exit(1);
} //如为q键,退出游戏
if((ch2==52)||(ch2==56)||(ch2==54)||(ch2==50))
{
ch1=ch2;
goto loop3;
}
else
{
sound.sound1();goto loop2;}
}
}
else //此处存在棋子执行下面的语句
{
if((ch2=getch())==13) //如果按的是enter键,则执行下面的语句
{
sound.sound1();
goto loop2;
}
else //如果按的不是enter键
{
if(ch2=='q')
{
closegraph();
exit(1);
}
ch1=ch2; //y=y-20;
goto loop3;
}
}
break;
default: if(ch1=='q')
{
closegraph();
exit(1);
}
sound.sound1();
goto loop2;
}
}
}
}
void main()
{
int driver=DETECT,mode;
initgraph(&driver,&mode,"\\tc\\bgi");
setbkcolor(1); //把背景设成蓝色
Display One(400);
One.draw();
Draw_pane pane(100,50);
pane.draw();
int x=100;
int y=50; //定义初始坐标
setcolor(4);
circle(x,y,9);
setcolor(15); //画出一开始可动棋子的位置
start=clock();
Play A(x,y);
A.play();
}
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