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📄 mesheditor.h

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// Copyright (C) 2006 Anders Logg.// Licensed under the GNU LGPL Version 2.1.//// First added:  2006-05-16// Last changed: 2006-11-17#ifndef __MESH_EDITOR_H#define __MESH_EDITOR_H#include <dolfin/common/types.h>#include "CellType.h"#include <dolfin/common/Array.h>namespace dolfin{    class Mesh;  class Point;    /// A simple mesh editor for creating simplicial meshes in 1D, 2D and 3D.  class MeshEditor  {  public:        /// Constructor    MeshEditor();        /// Destructor    ~MeshEditor();    /// Open mesh of given cell type, topological and geometrical dimension    void open(Mesh& mesh, CellType::Type type, uint tdim, uint gdim);    /// Open mesh of given cell type, topological and geometrical dimension    void open(Mesh& mesh, std::string type, uint tdim, uint gdim);    /// Specify number of vertices    void initVertices(uint num_vertices);    /// Specify number of cells    void initCells(uint num_cells);    /// Add vertex v at given point p    void addVertex(uint v, const Point& p);    /// Add vertex v at given coordinate x    void addVertex(uint v, real x);    /// Add vertex v at given coordinate (x, y)    void addVertex(uint v, real x, real y);    /// Add vertex v at given coordinate (x, y, z)    void addVertex(uint v, real x, real y, real z);    /// Add cell with given vertices    void addCell(uint c, const Array<uint>& v);    /// Add cell (interval) with given vertices    void addCell(uint c, uint v0, uint v1);    /// Add cell (triangle) with given vertices    void addCell(uint c, uint v0, uint v1, uint v2);        /// Add cell (tetrahedron) with given vertices    void addCell(uint c, uint v0, uint v1, uint v2, uint v3);    /// Close mesh, finish editing    void close();  private:    // Add vertex, common part    void addVertexCommon(uint v, uint dim);    // Add cell, common part    void addCellCommon(uint v, uint dim);    // Clear all data    void clear();    // Topological dimension    uint tdim;        // Geometrical (Euclidean) dimension    uint gdim;        // Number of vertices    uint num_vertices;    // Number of cells    uint num_cells;    // Next available vertex    uint next_vertex;    // Next available cell    uint next_cell;    // The mesh    Mesh* mesh;    // Temporary storage for local cell data    Array<uint> vertices;     };}#endif

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