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📄 tetrahedroncell.h

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// Copyright (C) 2006-2008 Anders Logg.// Licensed under the GNU LGPL Version 2.1.//// Modified by Johan Hoffman 2006.// Modified by Garth N. Wells 2006.//// First added:  2006-06-05// Last changed: 2008-06-20#ifndef __TETRAHEDRON_CELL_H#define __TETRAHEDRON_CELL_H#include "CellType.h"namespace dolfin{  class Cell;  /// This class implements functionality for tetrahedral meshes.  class TetrahedronCell : public CellType  {  public:    /// Specify cell type and facet type    TetrahedronCell() : CellType(tetrahedron, triangle) {}    /// Return topological dimension of cell    uint dim() const;    /// Return number of entitites of given topological dimension    uint numEntities(uint dim) const;    /// Return number of vertices for entity of given topological dimension    uint numVertices(uint dim) const;    /// Return orientation of the cell    uint orientation(const Cell& cell) const;    /// Create entities e of given topological dimension from vertices v    void createEntities(uint** e, uint dim, const uint* v) const;    /// Order entities locally (connectivity 1-0, 2-0, 2-1, 3-0, 3-1, 3-2)    void orderEntities(Cell& cell) const;    /// Regular refinement of cell     void refineCell(Cell& cell, MeshEditor& editor, uint& current_cell) const;    /// Irregular refinement of cell     void refineCellIrregular(Cell& cell, MeshEditor& editor, uint& current_cell, 			     uint refinement_rule, uint* marked_edges) const;    /// Compute volume of tetrahedron    real volume(const MeshEntity& tetrahedron) const;    /// Compute diameter of tetrahedron    real diameter(const MeshEntity& tetrahedron) const;    /// Compute component i of normal of given facet with respect to the cell    real normal(const Cell& cell, uint facet, uint i) const;    /// Compute of given facet with respect to the cell    Point normal(const Cell& cell, uint facet) const;    /// Compute the area/length of given facet with respect to the cell    real facetArea(const Cell& cell, uint facet) const;    /// Check if point p intersects the cell    bool intersects(const MeshEntity& entity, const Point& p) const;    /// Check if points line connecting p1 and p2 cuts the cell    bool intersects(const MeshEntity& entity, const Point& p1, const Point& p2) const;    /// Return description of cell type    std::string description() const;  private:        // Find local index of edge i according to ordering convention    uint findEdge(uint i, const Cell& cell) const;  };}#endif

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