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📄 pointcell.h

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// Copyright (C) 2007-2007 Kristian B. Oelgaard.// Licensed under the GNU LGPL Version 2.1.//// Modified by Anders Logg, 2008.//// First added:  2007-12-12// Last changed: 2008-06-20#ifndef __POINT_CELL_H#define __POINT_CELL_H#include "CellType.h"namespace dolfin{  /// This class implements functionality for triangular meshes.  class PointCell : public CellType  {  public:    /// Specify cell type and facet type    PointCell() : CellType(point, point) {}    /// Return topological dimension of cell    uint dim() const;    /// Return number of entitites of given topological dimension    uint numEntities(uint dim) const;    /// Return number of vertices for entity of given topological dimension    uint numVertices(uint dim) const;    /// Return orientation of the cell    uint orientation(const Cell& cell) const;    /// Create entities e of given topological dimension from vertices v    void createEntities(uint** e, uint dim, const uint* v) const;    /// Order entities locally (connectivity 1-0, 2-0, 2-1)    void orderEntities(Cell& cell) const;        /// Refine cell uniformly    void refineCell(Cell& cell, MeshEditor& editor, uint& current_cell) const;    /// Compute (generalized) volume (area) of triangle    real volume(const MeshEntity& triangle) const;    /// Compute diameter of triangle    real diameter(const MeshEntity& triangle) const;    /// Compute component i of normal of given facet with respect to the cell    real normal(const Cell& cell, uint facet, uint i) const;    /// Compute of given facet with respect to the cell    Point normal(const Cell& cell, uint facet) const;    /// Compute the area/length of given facet with respect to the cell    real facetArea(const Cell& cell, uint facet) const;    /// Check if point p intersects the cell    bool intersects(const MeshEntity& entity, const Point& p) const;    /// Check if points line connecting p1 and p2 cuts the cell    bool intersects(const MeshEntity& entity, const Point& p1, const Point& p2) const;    /// Return description of cell type    std::string description() const;  private:    // Find local index of edge i according to ordering convention    uint findEdge(uint i, const Cell& cell) const;  };}#endif

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