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📄 vertex.h

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// Copyright (C) 2006-2007 Anders Logg.// Licensed under the GNU LGPL Version 2.1.//// First added:  2006-06-01// Last changed: 2007-05-02#ifndef __VERTEX_H#define __VERTEX_H#include "Point.h"#include "MeshEntity.h"#include "MeshEntityIterator.h"namespace dolfin{  /// A Vertex is a MeshEntity of topological dimension 0.  class Vertex : public MeshEntity  {  public:    /// Create vertex on given mesh    Vertex(Mesh& mesh, uint index) : MeshEntity(mesh, 0, index) {}    /// Create vertex from mesh entity    Vertex(MeshEntity& entity) : MeshEntity(entity.mesh(), 0, entity.index()) {}    /// Destructor    ~Vertex() {}    /// Return value of vertex coordinate i    inline real x(uint i) const { return _mesh.geometry().x(_index, i); }    /// Return vertex coordinates as a 3D point value    inline Point point() const { return _mesh.geometry().point(_index); }    /// Return array of vertex coordinates    inline real* x() { return _mesh.geometry().x(_index); }    /// Return array of vertex coordinates    inline const real* x() const { return _mesh.geometry().x(_index); }      };  /// A VertexIterator is a MeshEntityIterator of topological dimension 0.    class VertexIterator : public MeshEntityIterator  {  public:        VertexIterator(Mesh& mesh) : MeshEntityIterator(mesh, 0) {}    VertexIterator(MeshEntity& entity) : MeshEntityIterator(entity, 0) {}    inline Vertex& operator*() { return *operator->(); }    inline Vertex* operator->() { return static_cast<Vertex*>(MeshEntityIterator::operator->()); }  };}#endif

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