📄 edge.h
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// Copyright (C) 2006-2007 Anders Logg.// Licensed under the GNU LGPL Version 2.1.//// Modified by Johan Hoffman 2006.//// First added: 2006-06-02// Last changed: 2007-05-02#ifndef __EDGE_H#define __EDGE_H#include <dolfin/common/types.h>#include "Point.h"#include "MeshEntity.h"#include "MeshEntityIterator.h"namespace dolfin{ /// An Edge is a MeshEntity of topological dimension 1. class Edge : public MeshEntity { public: /// Create edge on given mesh Edge(Mesh& mesh, uint index) : MeshEntity(mesh, 1, index) {} /// Create edge from mesh entity Edge(MeshEntity& entity) : MeshEntity(entity.mesh(), 1, entity.index()) {} /// Destructor ~Edge() {} /// Compute Euclidian length of edge real length(); /// Compute coordinates of edge midpoint as a 3D point value Point midpoint(); }; /// An EdgeIterator is a MeshEntityIterator of topological dimension 1. class EdgeIterator : public MeshEntityIterator { public: EdgeIterator(Mesh& mesh) : MeshEntityIterator(mesh, 1) {} EdgeIterator(MeshEntity& entity) : MeshEntityIterator(entity, 1) {} inline Edge& operator*() { return *operator->(); } inline Edge* operator->() { return static_cast<Edge*>(MeshEntityIterator::operator->()); } }; }#endif
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