⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 edge.h

📁 利用C
💻 H
字号:
// Copyright (C) 2006-2007 Anders Logg.// Licensed under the GNU LGPL Version 2.1.//// Modified by Johan Hoffman 2006.//// First added:  2006-06-02// Last changed: 2007-05-02#ifndef __EDGE_H#define __EDGE_H#include <dolfin/common/types.h>#include "Point.h"#include "MeshEntity.h"#include "MeshEntityIterator.h"namespace dolfin{  /// An Edge is a MeshEntity of topological dimension 1.  class Edge : public MeshEntity  {  public:    /// Create edge on given mesh    Edge(Mesh& mesh, uint index) : MeshEntity(mesh, 1, index) {}    /// Create edge from mesh entity    Edge(MeshEntity& entity) : MeshEntity(entity.mesh(), 1, entity.index()) {}    /// Destructor    ~Edge() {}    /// Compute Euclidian length of edge     real length();    /// Compute coordinates of edge midpoint as a 3D point value    Point midpoint();  };  /// An EdgeIterator is a MeshEntityIterator of topological dimension 1.    class EdgeIterator : public MeshEntityIterator  {  public:        EdgeIterator(Mesh& mesh) : MeshEntityIterator(mesh, 1) {}    EdgeIterator(MeshEntity& entity) : MeshEntityIterator(entity, 1) {}    inline Edge& operator*() { return *operator->(); }    inline Edge* operator->() { return static_cast<Edge*>(MeshEntityIterator::operator->()); }  };    }#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -