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📄 alloc.h

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// Copyright (C) 2004-2005 Anders Logg.// Licensed under the GNU LGPL Version 2.1.//// First added:  2004-12-21// Last changed: 2005#ifndef __ALLOC_H#define __ALLOC_H#include <dolfin/common/types.h>namespace dolfin{  /// This is a special class responsible of allocating data for time  /// slabs. To get optimal performance with minimal memory usage, all  /// time slab data structures are simple arrays.  ///  /// FIXME: Maybe this should be a template?    class Alloc  {  public:        /// Constructor    Alloc();            /// (Re-)allocate an array of ints    static void realloc(int** data, uint oldsize, uint newsize);    /// (Re-)allocate an array of uints    static void realloc(uint** data, uint oldsize, uint newsize);    /// (Re-)allocate an array of reals    static void realloc(real** data, uint oldsize, uint newsize);    /// Display array of ints    static void disp(uint* data, uint size);    /// Display array of uints    static void disp(int* data, uint size);    /// Display array of reals    static void disp(real* data, uint size);    uint size; // Allocated size    uint next; // Next available position (used size)  };  }#endif

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