📄 poisson3d_3.h
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const double J_21 = element_coordinates[2][2] - element_coordinates[0][2]; const double J_22 = element_coordinates[3][2] - element_coordinates[0][2]; // Compute sub determinants const double d00 = J_11*J_22 - J_12*J_21; const double d01 = J_12*J_20 - J_10*J_22; const double d02 = J_10*J_21 - J_11*J_20; const double d10 = J_02*J_21 - J_01*J_22; const double d11 = J_00*J_22 - J_02*J_20; const double d12 = J_01*J_20 - J_00*J_21; const double d20 = J_01*J_12 - J_02*J_11; const double d21 = J_02*J_10 - J_00*J_12; const double d22 = J_00*J_11 - J_01*J_10; // Compute determinant of Jacobian double detJ = J_00*d00 + J_10*d10 + J_20*d20; // Compute inverse of Jacobian // Compute constants const double C0 = d00*(element_coordinates[0][0] - element_coordinates[2][0] - element_coordinates[3][0]) \ + d10*(element_coordinates[0][1] - element_coordinates[2][1] - element_coordinates[3][1]) \ + d20*(element_coordinates[0][2] - element_coordinates[2][2] - element_coordinates[3][2]); const double C1 = d01*(element_coordinates[0][0] - element_coordinates[1][0] - element_coordinates[3][0]) \ + d11*(element_coordinates[0][1] - element_coordinates[1][1] - element_coordinates[3][1]) \ + d21*(element_coordinates[0][2] - element_coordinates[1][2] - element_coordinates[3][2]); const double C2 = d02*(element_coordinates[0][0] - element_coordinates[1][0] - element_coordinates[2][0]) \ + d12*(element_coordinates[0][1] - element_coordinates[1][1] - element_coordinates[2][1]) \ + d22*(element_coordinates[0][2] - element_coordinates[1][2] - element_coordinates[2][2]); // Get coordinates and map to the UFC reference element double x = (C0 + d00*coordinates[0] + d10*coordinates[1] + d20*coordinates[2]) / detJ; double y = (C1 + d01*coordinates[0] + d11*coordinates[1] + d21*coordinates[2]) / detJ; double z = (C2 + d02*coordinates[0] + d12*coordinates[1] + d22*coordinates[2]) / detJ; // Map coordinates to the reference cube if (std::abs(y + z - 1.0) < 1e-14) x = 1.0; else x = -2.0 * x/(y + z - 1.0) - 1.0; if (std::abs(z - 1.0) < 1e-14) y = -1.0; else y = 2.0 * y/(1.0 - z) - 1.0; z = 2.0 * z - 1.0; // Compute number of derivatives unsigned int num_derivatives = 1; for (unsigned int j = 0; j < n; j++) num_derivatives *= 3; // Declare pointer to two dimensional array that holds combinations of derivatives and initialise unsigned int **combinations = new unsigned int *[num_derivatives]; for (unsigned int j = 0; j < num_derivatives; j++) { combinations[j] = new unsigned int [n]; for (unsigned int k = 0; k < n; k++) combinations[j][k] = 0; } // Generate combinations of derivatives for (unsigned int row = 1; row < num_derivatives; row++) { for (unsigned int num = 0; num < row; num++) { for (unsigned int col = n-1; col+1 > 0; col--) { if (combinations[row][col] + 1 > 2) combinations[row][col] = 0; else { combinations[row][col] += 1; break; } } } } // Compute inverse of Jacobian const double Jinv[3][3] ={{d00 / detJ, d10 / detJ, d20 / detJ}, {d01 / detJ, d11 / detJ, d21 / detJ}, {d02 / detJ, d12 / detJ, d22 / detJ}}; // Declare transformation matrix // Declare pointer to two dimensional array and initialise double **transform = new double *[num_derivatives]; for (unsigned int j = 0; j < num_derivatives; j++) { transform[j] = new double [num_derivatives]; for (unsigned int k = 0; k < num_derivatives; k++) transform[j][k] = 1; } // Construct transformation matrix for (unsigned int row = 0; row < num_derivatives; row++) { for (unsigned int col = 0; col < num_derivatives; col++) { for (unsigned int k = 0; k < n; k++) transform[row][col] *= Jinv[combinations[col][k]][combinations[row][k]]; } } // Reset values for (unsigned int j = 0; j < 1*num_derivatives; j++) values[j] = 0; // Map degree of freedom to element degree of freedom const unsigned int dof = i; // Generate scalings const double scalings_y_0 = 1; const double scalings_y_1 = scalings_y_0*(0.5 - 0.5*y); const double scalings_y_2 = scalings_y_1*(0.5 - 0.5*y); const double scalings_y_3 = scalings_y_2*(0.5 - 0.5*y); const double scalings_z_0 = 1; const double scalings_z_1 = scalings_z_0*(0.5 - 0.5*z); const double scalings_z_2 = scalings_z_1*(0.5 - 0.5*z); const double scalings_z_3 = scalings_z_2*(0.5 - 0.5*z); // Compute psitilde_a const double psitilde_a_0 = 1; const double psitilde_a_1 = x; const double psitilde_a_2 = 1.5*x*psitilde_a_1 - 0.5*psitilde_a_0; const double psitilde_a_3 = 1.66666666666667*x*psitilde_a_2 - 0.666666666666667*psitilde_a_1; // Compute psitilde_bs const double psitilde_bs_0_0 = 1; const double psitilde_bs_0_1 = 1.5*y + 0.5; const double psitilde_bs_0_2 = 0.111111111111111*psitilde_bs_0_1 + 1.66666666666667*y*psitilde_bs_0_1 - 0.555555555555556*psitilde_bs_0_0; const double psitilde_bs_0_3 = 0.05*psitilde_bs_0_2 + 1.75*y*psitilde_bs_0_2 - 0.7*psitilde_bs_0_1; const double psitilde_bs_1_0 = 1; const double psitilde_bs_1_1 = 2.5*y + 1.5; const double psitilde_bs_1_2 = 0.54*psitilde_bs_1_1 + 2.1*y*psitilde_bs_1_1 - 0.56*psitilde_bs_1_0; const double psitilde_bs_2_0 = 1;
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