📄 vertex.h
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// Copyright (C) 2006-2007 Anders Logg.// Licensed under the GNU LGPL Version 2.1.//// First added: 2006-06-01// Last changed: 2007-05-02#ifndef __VERTEX_H#define __VERTEX_H#include "Point.h"#include "MeshEntity.h"#include "MeshEntityIterator.h"namespace dolfin{ /// A Vertex is a MeshEntity of topological dimension 0. class Vertex : public MeshEntity { public: /// Create vertex on given mesh Vertex(Mesh& mesh, uint index) : MeshEntity(mesh, 0, index) {} /// Create vertex from mesh entity Vertex(MeshEntity& entity) : MeshEntity(entity.mesh(), 0, entity.index()) {} /// Destructor ~Vertex() {} /// Return value of vertex coordinate i inline real x(uint i) const { return _mesh.geometry().x(_index, i); } /// Return vertex coordinates as a 3D point value inline Point point() const { return _mesh.geometry().point(_index); } /// Return array of vertex coordinates inline real* x() { return _mesh.geometry().x(_index); } /// Return array of vertex coordinates inline const real* x() const { return _mesh.geometry().x(_index); } }; /// A VertexIterator is a MeshEntityIterator of topological dimension 0. class VertexIterator : public MeshEntityIterator { public: VertexIterator(Mesh& mesh) : MeshEntityIterator(mesh, 0) {} VertexIterator(MeshEntity& entity) : MeshEntityIterator(entity, 0) {} inline Vertex& operator*() { return *operator->(); } inline Vertex* operator->() { return static_cast<Vertex*>(MeshEntityIterator::operator->()); } };}#endif
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