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📄 genericmatrix.h

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// Copyright (C) 2006-2007 Garth N. Wells.// Licensed under the GNU LGPL Version 2.1.//// Modified by Johan Jansson, 2006.// Modified by Anders Logg, 2006-2008.// Modified by Ola Skavhaug, 2007-2008.// Modified by Kent-Andre Mardal, 2008.// Modified by Martin Alnæs, 2008.//// First added:  2006-04-24// Last changed: 2008-05-15#ifndef __GENERIC_MATRIX_H#define __GENERIC_MATRIX_H#include "GenericTensor.h"namespace dolfin{  class GenericVector;  template<class M> class Array;  /// This class defines a common interface for matrices.  class GenericMatrix : public GenericTensor  {  public:    /// Destructor    virtual ~GenericMatrix() {}        //--- Implementation of the GenericTensor interface ---    /// Initialize zero tensor using sparsity pattern    virtual void init(const GenericSparsityPattern& sparsity_pattern) = 0;    /// Return copy of tensor    virtual GenericMatrix* copy() const = 0;    /// Return tensor rank (number of dimensions)    virtual uint rank() const    { return 2; }    /// Return size of given dimension    virtual uint size(uint dim) const = 0;    /// Get block of values    virtual void get(real* block, const uint* num_rows, const uint * const * rows) const    { get(block, num_rows[0], rows[0], num_rows[1], rows[1]); }    /// Set block of values    virtual void set(const real* block, const uint* num_rows, const uint * const * rows)    { set(block, num_rows[0], rows[0], num_rows[1], rows[1]); }    /// Add block of values    virtual void add(const real* block, const uint* num_rows, const uint * const * rows)    { add(block, num_rows[0], rows[0], num_rows[1], rows[1]); }    /// Set all entries to zero and keep any sparse structure    virtual void zero() = 0;    /// Finalize assembly of tensor    virtual void apply() = 0;    /// Display tensor    virtual void disp(uint precision=2) const = 0;    //--- Matrix interface ---    /// Initialize M x N matrix    virtual void init(uint M, uint N) = 0;    /// Get block of values    virtual void get(real* block, uint m, const uint* rows, uint n, const uint* cols) const = 0;    /// Set block of values    virtual void set(const real* block, uint m, const uint* rows, uint n, const uint* cols) = 0;    /// Add block of values    virtual void add(const real* block, uint m, const uint* rows, uint n, const uint* cols) = 0;    /// Get non-zero values of given row    virtual void getrow(uint row, Array<uint>& columns, Array<real>& values) const = 0;    /// Set values for given row    virtual void setrow(uint row, const Array<uint>& columns, const Array<real>& values) = 0;    /// Set given rows to zero    virtual void zero(uint m, const uint* rows) = 0;    /// Set given rows to identity matrix    virtual void ident(uint m, const uint* rows) = 0;    /// Matrix-vector product, y = Ax    virtual void mult(const GenericVector& x, GenericVector& y, bool transposed=false) const = 0;    /// Multiply matrix by given number    virtual const GenericMatrix& operator*= (real a) = 0;    /// Divide matrix by given number    virtual const GenericMatrix& operator/= (real a) = 0;    /// Assignment operator    virtual const GenericMatrix& operator= (const GenericMatrix& x) = 0;    //--- Convenience functions ---    /// Get value of given entry     virtual real operator() (uint i, uint j) const    { real value(0); get(&value, 1, &i, 1, &j); return value; }    /// Get value of given entry     virtual real getitem(std::pair<uint, uint> ij) const    { real value(0); get(&value, 1, &ij.first, 1, &ij.second); return value; }    /// Set given entry to value    virtual void setitem(std::pair<uint, uint> ij, real value)    { set(&value, 1, &ij.first, 1, &ij.second); }  };}#endif

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