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📄 modlivespec.bas

📁 bass player system api c++
💻 BAS
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Attribute VB_Name = "modLiveSpec"
'/////////////////////////////////////////////////////////////////////////////////
' modLiveSpec.bas - Copyright (c) 2002-2007 (: JOBnik! :) [Arthur Aminov, ISRAEL]
'                                                         [http://www.jobnik.org]
'                                                         [  jobnik@jobnik.org  ]
' Other source: frmLiveSpec.frm
'
' BASS "Live" spectrum analyser example
' Originally translated from - livespec.c - Example of Ian Luck
'/////////////////////////////////////////////////////////////////////////////////

Option Explicit

Public Const BI_RGB = 0&
Public Const DIB_RGB_COLORS = 0&    'color table in RGBs

Public Type BITMAPINFOHEADER
        biSize As Long
        biWidth As Long
        biHeight As Long
        biPlanes As Integer
        biBitCount As Integer
        biCompression As Long
        biSizeImage As Long
        biXPelsPerMeter As Long
        biYPelsPerMeter As Long
        biClrUsed As Long
        biClrImportant As Long
End Type

Public Type RGBQUAD
        rgbBlue As Byte
        rgbGreen As Byte
        rgbRed As Byte
        rgbReserved As Byte
End Type

Public Type BITMAPINFO
        bmiHeader As BITMAPINFOHEADER
        bmiColors(255) As RGBQUAD
End Type

Declare Sub FillMemory Lib "kernel32.dll" Alias "RtlFillMemory" (Destination As Any, ByVal length As Long, ByVal Fill As Byte)
Public Declare Function SetDIBitsToDevice Lib "gdi32" (ByVal hdc As Long, ByVal X As Long, ByVal Y As Long, ByVal dx As Long, ByVal dy As Long, ByVal SrcX As Long, ByVal SrcY As Long, ByVal Scan As Long, ByVal NumScans As Long, Bits As Any, BitsInfo As BITMAPINFO, ByVal wUsage As Long) As Long

Public Const SPECWIDTH As Long = 368  ' display width
Public Const SPECHEIGHT As Long = 127 ' height (changing requires palette adjustments too)
Public specmode As Integer, specpos As Integer  ' spectrum mode (and marker pos for 2nd mode)
Public specbuf() As Byte    ' a pointer

Public chan As Long         ' recording channel

Public bh As BITMAPINFO     ' bitmap header

' MATH Functions
Public Function Sqrt(ByVal num As Double) As Double
    Sqrt = num ^ 0.5
End Function

Function Log10(ByVal X As Double) As Double
    Log10 = Log(X) / Log(10#)
End Function

' update the spectrum display - the interesting bit :)
Public Sub UpdateSpectrum()
    Static quietcount As Integer
    Dim X As Long, Y As Long, Y1 As Long

    If (specmode = 3) Then ' waveform
        Dim buf(SPECWIDTH) As Integer
        ReDim specbuf(CLng(SPECWIDTH) * (SPECHEIGHT + 1)) As Byte  ' clear display

        Call BASS_ChannelGetData(chan, buf(0), SPECWIDTH * LenB(buf(0))) ' get the sample data
        For X = 0 To SPECWIDTH - 1
            Dim v As Long
            v = (32767 - CLng(buf(X))) * SPECHEIGHT / 65536 ' invert and scale to fit display
            If (X = 0) Then Y = v
            Do  ' draw line from previous sample...
                If (Y < v) Then
                    Y = Y + 1
                ElseIf (Y > v) Then
                    Y = Y - 1
                End If
                specbuf(Y * SPECWIDTH + X) = Abs(Y - SPECHEIGHT / 2) * 2 + 1
            Loop While (Y <> v)
        Next X
    Else
        Dim fft(1024) As Single     ' get the FFT data
        Call BASS_ChannelGetData(chan, fft(0), BASS_DATA_FFT2048)
        
        If (specmode = 0) Then   ' "normal" FFT
            ReDim specbuf(SPECWIDTH * (SPECHEIGHT + 1)) As Byte  ' clear display
            For X = 0 To (SPECWIDTH / 2) - 1
#If 1 Then
                Y = Sqrt(fft(X + 1)) * 3 * SPECHEIGHT - 4 ' scale it (sqrt to make low values more visible)
#Else
                Y = fft(X + 1) * 10 * SPECHEIGHT ' scale it (linearly)
#End If
                If (Y > SPECHEIGHT) Then Y = SPECHEIGHT 'cap it
                If (X) Then  ' interpolate from previous to make the display smoother
                    Y1 = (Y + Y1) / 2
                    Y1 = Y1 - 1
                    While (Y1 >= 0)
                        specbuf(Y1 * SPECWIDTH + X * 2 - 1) = Y1 + 1
                        Y1 = Y1 - 1
                    Wend
                End If
                Y1 = Y
                Y = Y - 1
                While (Y >= 0)
                    specbuf(Y * SPECWIDTH + X * 2) = Y + 1 ' draw level
                    Y = Y - 1
                Wend
            Next X
        ElseIf (specmode = 1) Then  ' logarithmic, acumulate & average bins
            ReDim specbuf(SPECWIDTH * (SPECHEIGHT + 1)) As Byte ' clear display
            Dim b0 As Long, BANDS As Integer
            b0 = 0
            BANDS = 28
            Dim sc As Long, b1 As Long
            Dim sum As Single
            For X = 0 To BANDS - 1
                sum = 0
                b1 = 2 ^ (X * 10# / (BANDS - 1))
                If (b1 > 1023) Then b1 = 1023
                If (b1 <= b0) Then b1 = b0 + 1 ' make sure it uses at least 1 FFT bin
                sc = 10 + b1 - b0
                Do
                    sum = sum + fft(1 + b0)
                    b0 = b0 + 1
                Loop While b0 < b1
                Y = (Sqrt(sum / Log10(sc)) * 1.7 * SPECHEIGHT) - 4 ' scale it
                If (Y > SPECHEIGHT) Then Y = SPECHEIGHT ' cap it
                Y = Y - 1
                While (Y >= 0)
                    Call FillMemory(specbuf(Y * SPECWIDTH + X * Int(SPECWIDTH / BANDS)), SPECWIDTH / BANDS - 2, Y + 1)
                    Y = Y - 1
                Wend
            Next X
        Else    ' "3D"
            For X = 0 To SPECHEIGHT - 1
                Y = Sqrt(fft(X + 1)) * 3 * 127 ' scale it (sqrt to make low values more visible)
                If (Y > 127) Then Y = 127 ' cap it
                specbuf(X * SPECWIDTH + specpos) = 128 + Y ' plot level
            Next X
            ' move marker onto next position
            specpos = (specpos + 1) Mod SPECWIDTH
            For X = 0 To SPECHEIGHT - 1
                specbuf(X * SPECWIDTH + specpos) = 255
            Next X
        End If
    End If

    ' update the display
    ' to display in a PictureBox, simply change the .hDC to Picture1.hDC :)
    Call SetDIBitsToDevice(frmLiveSpec.hdc, 0, 0, SPECWIDTH, SPECHEIGHT, 0, 0, 0, SPECHEIGHT, specbuf(0), bh, 0)
    If (LoWord(BASS_ChannelGetLevel(chan)) < 500) Then ' check if it's quiet
        quietcount = quietcount + 1
        If (quietcount > 40 And (quietcount And 16)) Then ' it's been quiet for over a second
            Dim sNoise As String
            sNoise = "make some noise!"
            With frmLiveSpec
                .ForeColor = &HFFFFFF
                .CurrentX = (SPECWIDTH - .TextWidth(sNoise)) / 2
                .CurrentY = (SPECHEIGHT - .TextHeight(sNoise)) / 2
                frmLiveSpec.Print sNoise
            End With
        End If
    Else
        quietcount = 0 ' not quiet
    End If
End Sub

' Recording callback - not doing anything with the data
Public Function DuffRecording(ByVal handle As Long, ByVal buffer As Long, ByVal length As Long, ByVal user As Long) As Integer
    DuffRecording = BASSTRUE 'continue recording
End Function

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