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📄 packets.h

📁 wyd server 753 development with c++ and codeblocks
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/* by My Destiny Team */

#ifndef __GAMESERVER_PACKETS_H__
#define __GAMESERVER_PACKETS_H__

#include <base.h>

#include "client.h"
#include "sockets.h"

class cPacket
{
public:
    cPacket();
    ~cPacket();

    // Verifica se o pacote eh valido
    //
    // Retorna false se o pacote eh invalido
    // Retorna true se o pacote eh valido
    bool PacketControl(sSocket &sSock, pHeader *pServer);
    // Recv Functions    void RequestLogin(sSocket &sSock, pDB_3h *pServer);    void RequestSaveAccount(sSocket &sSock, pDB_4h *pServer);    void RequestCreateChar(sSocket &sSock, pDB_5h *pServer);    void RequestDeleteChar(sSocket &sSock, pDB_6h *pServer);    void RequestEnterGame(sSocket &sSock, pDB_7h *pServer);
    void RequestSaveCharacter(sSocket &sSock, pDB_8h *pServer);
    void RequestSaveAccountAndCharacter(sSocket &sSock, pDB_9h *pServer);

    // Send Functions
    void SendLogMessage(sSocket &sSock, const char *str, ...);    void SendServerMessage(sSocket &sSock, u32 clientID, const char *str, ...);    void SendDisconnectClient(sSocket &sSock, u32 clientID);

private:
    char buf[4096], buf2[4096];
};
// Funcoes para o tratamento dos pacotes
extern cPacket Packet;

#endif // __GAMESERVER_PACKETS_H__

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