📄 packets.h
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/* by My Destiny Team */
#ifndef __GAMESERVER_PACKETS_H__
#define __GAMESERVER_PACKETS_H__
#include <base.h>
#include "client.h"
#include "sockets.h"
class cPacket
{
public:
cPacket();
~cPacket();
// Verifica se o pacote eh valido
//
// Retorna false se o pacote eh invalido
// Retorna true se o pacote eh valido
bool PacketControl(sSocket &sSock, pHeader *pServer);
// Recv Functions void RequestLogin(sSocket &sSock, pDB_3h *pServer); void RequestSaveAccount(sSocket &sSock, pDB_4h *pServer); void RequestCreateChar(sSocket &sSock, pDB_5h *pServer); void RequestDeleteChar(sSocket &sSock, pDB_6h *pServer); void RequestEnterGame(sSocket &sSock, pDB_7h *pServer);
void RequestSaveCharacter(sSocket &sSock, pDB_8h *pServer);
void RequestSaveAccountAndCharacter(sSocket &sSock, pDB_9h *pServer);
// Send Functions
void SendLogMessage(sSocket &sSock, const char *str, ...); void SendServerMessage(sSocket &sSock, u32 clientID, const char *str, ...); void SendDisconnectClient(sSocket &sSock, u32 clientID);
private:
char buf[4096], buf2[4096];
};
// Funcoes para o tratamento dos pacotes
extern cPacket Packet;
#endif // __GAMESERVER_PACKETS_H__
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