📄 wxgameserver.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?><CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="wxGameServer" /> <Option platforms="Windows;Unix;" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug (Linux)"> <Option platforms="Unix;" /> <Option output="..\..\bin\Debug\GameServer\run\wxGameServer" prefix_auto="1" extension_auto="1" /> <Option working_dir="..\..\bin\Release\GameServer\run" /> <Option object_output="obj\Debug\" /> <Option type="0" /> <Option compiler="gcc" /> <Option projectLinkerOptionsRelation="2" /> <Compiler> <Add option="-Wall" /> <Add option="-g" /> <Add directory="..\common" /> </Compiler> </Target> <Target title="Release (Linux)"> <Option platforms="Unix;" /> <Option output="..\..\bin\Release\GameServer\run\wxGameServer" prefix_auto="1" extension_auto="1" /> <Option working_dir="..\..\bin\Release\GameServer\run" /> <Option object_output="obj\Release\" /> <Option type="0" /> <Option compiler="gcc" /> <Option projectLinkerOptionsRelation="2" /> <Compiler> <Add option="-march=i386" /> <Add option="-O2" /> <Add option="-Wall" /> <Add directory="..\common" /> </Compiler> <Linker> <Add option="-s" /> </Linker> </Target> <Target title="Debug (Win32)"> <Option platforms="Windows;" /> <Option output="..\..\bin\Debug\GameServer\run\wxGameServer" prefix_auto="1" extension_auto="1" /> <Option working_dir="..\..\bin\Release\GameServer\run" /> <Option object_output="obj\Debug\" /> <Option type="0" /> <Option compiler="gcc" /> <Option projectLinkerOptionsRelation="2" /> <Compiler> <Add option="-Wall" /> <Add option="-g" /> <Add directory="..\common" /> <Add directory="$(#wx)\include" /> <Add directory="$(#wx)\lib\gcc_dll\msw" /> </Compiler> <ResourceCompiler> <Add directory="$(#wx)\include" /> <Add directory="$(#wx)\lib\gcc_dll\msw" /> <Add directory=".." /> </ResourceCompiler> <Linker> <Add library="libwxmsw28.a" /> <Add library="ws2_32" /> <Add directory="$(#wx)\lib\gcc_dll" /> </Linker> </Target> <Target title="Release (Win32)"> <Option platforms="Windows;" /> <Option output="..\..\bin\Release\GameServer\run\wxGameServer" prefix_auto="1" extension_auto="1" /> <Option working_dir="..\..\bin\Release\GameServer\run" /> <Option object_output="obj\Release\" /> <Option type="0" /> <Option compiler="gcc" /> <Compiler> <Add option="-march=i386" /> <Add option="-O2" /> <Add option="-Wall" /> <Add directory="..\common" /> <Add directory="$(#wx)\include" /> <Add directory="$(#wx)\lib\gcc_dll\msw" /> </Compiler> <ResourceCompiler> <Add directory="$(#wx)\include" /> <Add directory="$(#wx)\lib\gcc_dll\msw" /> </ResourceCompiler> <Linker> <Add option="-s" /> <Add library="libwxmsw28.a" /> <Add library="ws2_32" /> <Add directory="$(#wx)\lib\gcc_dll" /> </Linker> </Target> </Build> <Compiler> <Add option="`wx-config --cflags`" /> <Add option="-Wall" /> </Compiler> <Linker> <Add option="`wx-config --libs`" /> </Linker> <Unit filename="Main.cpp" /> <Unit filename="Main.h" /> <Unit filename="basedef.cpp" /> <Unit filename="basedef.h" /> <Unit filename="client.cpp" /> <Unit filename="client.h" /> <Unit filename="encdec.cpp" /> <Unit filename="encdec.h" /> <Unit filename="packets.cpp" /> <Unit filename="packets.h" /> <Unit filename="resource.rc"> <Option compilerVar="WINDRES" /> </Unit> <Unit filename="server.cpp" /> <Unit filename="server.h" /> <Unit filename="sockets.cpp" /> <Unit filename="sockets.h" /> <Extensions> <envvars /> <code_completion /> <debugger /> </Extensions> </Project></CodeBlocks_project_file>
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