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📄 sockets.h

📁 WYD Server 753 (Development)
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/* by My Destiny Team */#ifndef __GAMESERVER_SOCKETS_H__
#define __GAMESERVER_SOCKETS_H__

#ifdef FD_SETSIZE
#   undef FD_SETSIZE
#endif

#ifdef __FD_SETSIZE
#   undef __FD_SETSIZE
#endif

#define FD_SETSIZE 1024
#define __FD_SETSIZE 1024

#ifdef WIN32
#   include <winsock2.h>
#   define sError WSAGetLastError()
#   define socklen_t int
#   define sIoctl ioctlsocket
#else /* Linux */
#   include <errno.h>
#   include <unistd.h>
#   include <sys/types.h>
#   include <arpa/inet.h>
#   include <sys/socket.h>
#   include <netinet/in.h>
#   define sError errno
#   define sIoctl ioctl
#   define closesocket(s) close(s)
#   define SOCKET_ERROR (-1)
#   define INVALID_SOCKET (-1)
typedef int SOCKET;
#endif

#include <base.h>

#include "Main.h"

struct sSocket {
    SOCKET Sock;
    u32 clientID;
    time_t lastPacket;
    sockaddr_in socketInfo;    union uInfo {        u32 x;        struct sFlag {            bool sHello;        } Flag;    } Info;
};

class cSocket
{
public:
    // Constructor
    cSocket();

    // Destructor
    virtual ~cSocket();

    // Inicia a conexao do socket do server
    //
    // Retorna false se ocorreu um erro durante a cricao do socket
    // Retorna true se o socket foi iniciado com sucesso
    bool StartServer();

    // Verifica se o socket esta inativo
    void CheckSockets();

    // Aceita novos clients no socket do servidor
    //
    // Retorna false se o socket do servidor 

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