📄 egl.h
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#ifndef __egl_h_#define __egl_h_/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.0 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:**** http://oss.sgi.com/projects/FreeB**** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.**** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.**** Additional Notice Provisions: The application programming interfaces** established by SGI in conjunction with the Original Code are The** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X** Window System(R) (Version 1.3), released October 19, 1998. This software** was created using the OpenGL(R) version 1.2.1 Sample Implementation** published by SGI, but has not been independently verified as being** compliant with the OpenGL(R) version 1.2.1 Specification.*/#include "gl.h" #include "egltypes.h"/*** egltypes.h is platform dependent. It defines:**** - EGL types and resources** - Native types** - EGL and native handle values**** EGL types and resources are to be typedef'ed with appropriate platform** dependent resource handle types. EGLint must be an integer of at least** 32-bit.**** NativeDisplayType, NativeWindowType and NativePixmapType are to be** replaced with corresponding types of the native window system in egl.h.**** EGL and native handle values must match their types.**** Example egltypes.h:*/#if 0#include <sys/types.h>#include <native_window_system.h>/*** Types and resources*/typedef int EGLBoolean;typedef int32_t EGLint;typedef void *EGLDisplay;typedef void *EGLConfig;typedef void *EGLSurface;typedef void *EGLContext;/*** EGL and native handle values*/#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)#define EGL_NO_CONTEXT ((EGLContext)0)#define EGL_NO_DISPLAY ((EGLDisplay)0)#define EGL_NO_SURFACE ((EGLSurface)0)#endif/*** Versioning and extensions*/#define EGL_VERSION_1_0 1#define EGL_VERSION_1_1 1/*** Boolean*/#define EGL_FALSE 0#define EGL_TRUE 1/*** Errors*/#define EGL_SUCCESS 0x3000#define EGL_NOT_INITIALIZED 0x3001#define EGL_BAD_ACCESS 0x3002#define EGL_BAD_ALLOC 0x3003#define EGL_BAD_ATTRIBUTE 0x3004#define EGL_BAD_CONFIG 0x3005#define EGL_BAD_CONTEXT 0x3006#define EGL_BAD_CURRENT_SURFACE 0x3007#define EGL_BAD_DISPLAY 0x3008#define EGL_BAD_MATCH 0x3009#define EGL_BAD_NATIVE_PIXMAP 0x300A#define EGL_BAD_NATIVE_WINDOW 0x300B#define EGL_BAD_PARAMETER 0x300C#define EGL_BAD_SURFACE 0x300D#define EGL_CONTEXT_LOST 0x300E/* 0x300F - 0x301F reserved for additional errors. *//*** Config attributes*/#define EGL_BUFFER_SIZE 0x3020#define EGL_ALPHA_SIZE 0x3021#define EGL_BLUE_SIZE 0x3022#define EGL_GREEN_SIZE 0x3023#define EGL_RED_SIZE 0x3024#define EGL_DEPTH_SIZE 0x3025#define EGL_STENCIL_SIZE 0x3026#define EGL_CONFIG_CAVEAT 0x3027#define EGL_CONFIG_ID 0x3028#define EGL_LEVEL 0x3029#define EGL_MAX_PBUFFER_HEIGHT 0x302A#define EGL_MAX_PBUFFER_PIXELS 0x302B#define EGL_MAX_PBUFFER_WIDTH 0x302C#define EGL_NATIVE_RENDERABLE 0x302D#define EGL_NATIVE_VISUAL_ID 0x302E#define EGL_NATIVE_VISUAL_TYPE 0x302F/*#define EGL_PRESERVED_RESOURCES 0x3030*/#define EGL_SAMPLES 0x3031#define EGL_SAMPLE_BUFFERS 0x3032#define EGL_SURFACE_TYPE 0x3033#define EGL_TRANSPARENT_TYPE 0x3034#define EGL_TRANSPARENT_BLUE_VALUE 0x3035#define EGL_TRANSPARENT_GREEN_VALUE 0x3036#define EGL_TRANSPARENT_RED_VALUE 0x3037#define EGL_NONE 0x3038 /* Also a config value */#define EGL_BIND_TO_TEXTURE_RGB 0x3039#define EGL_BIND_TO_TEXTURE_RGBA 0x303A#define EGL_MIN_SWAP_INTERVAL 0x303B#define EGL_MAX_SWAP_INTERVAL 0x303C/*** Config values*/#define EGL_DONT_CARE ((EGLint) -1)#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */#define EGL_NO_TEXTURE 0x305C /* EGL_TEXTURE_FORMAT/TARGET value */#define EGL_TEXTURE_RGB 0x305D /* EGL_TEXTURE_FORMAT value */#define EGL_TEXTURE_RGBA 0x305E /* " */#define EGL_TEXTURE_2D 0x305F /* EGL_TEXTURE_TARGET value *//*** Config attribute mask bits*/#define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */#define EGL_PIXMAP_BIT 0x02 /* " */#define EGL_WINDOW_BIT 0x04 /* " *//*** String names*/#define EGL_VENDOR 0x3053 /* eglQueryString target */#define EGL_VERSION 0x3054 /* " */#define EGL_EXTENSIONS 0x3055 /* " *//*** Surface attributes*/#define EGL_HEIGHT 0x3056#define EGL_WIDTH 0x3057#define EGL_LARGEST_PBUFFER 0x3058#define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */#define EGL_TEXTURE_TARGET 0x3081 /* " */#define EGL_MIPMAP_TEXTURE 0x3082 /* " */#define EGL_MIPMAP_LEVEL 0x3083 /* " *//*** BindTexImage / ReleaseTexImage buffer target*/#define EGL_BACK_BUFFER 0x3084/*** Current surfaces*/#define EGL_DRAW 0x3059#define EGL_READ 0x305A/*** Engines*/#define EGL_CORE_NATIVE_ENGINE 0x305B/* 0x305C-0x3FFFF reserved for future use *//*** Functions*/#ifdef __cplusplusextern "C" {#endifGLAPI EGLint APIENTRY eglGetError (void);GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display);GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy);GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);//GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))();GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);/* EGL 1.1 render-to-texture APIs */GLAPI EGLBoolean APIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);GLAPI EGLBoolean APIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);GLAPI EGLBoolean APIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);/* EGL 1.1 swap control API */GLAPI EGLBoolean APIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);GLAPI EGLContext APIENTRY eglGetCurrentContext (void);GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw);GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void);GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);GLAPI EGLBoolean APIENTRY eglWaitGL (void);GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine);GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);#ifdef __cplusplus}#endif#endif /* ___egl_h_ */
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