📄 egltypes.h
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#ifndef __egltypes_h__#define __egltypes_h__//#include <stdio.h>#include <windows.h>/*** Types and resources*/typedef int EGLBoolean;typedef int EGLint;typedef void *EGLDisplay;typedef void *EGLConfig;typedef void *EGLSurface;typedef void *EGLContext;typedef void *NativeDisplayType;typedef void *NativeWindowType ;typedef void *NativePixmapType ;/*** EGL and native handle values*/#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)#define EGL_DEFAULT_LCD_DISPLAY ((EGLDisplay)1)#define EGL_NO_CONTEXT ((EGLContext)0)#define EGL_NO_DISPLAY ((EGLDisplay)0)#define EGL_NO_SURFACE ((EGLSurface)0)#define ALLOC_MEM(x) malloc(x)#define FREE_MEM(x) free(x)#endif /* __egltypes_h__ */
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