📄 gamecanvas.java
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}
}
}
}
protected void theRuleOfShi(int m, int n, int selectedX, int selectedY)// 士的规则
{
if ((m > 2 & m < 6) & (selectedX > 2 & selectedX < 6)
& (n >= 7 & n <= 9) & (selectedY >= 7 & selectedY <= 9)) {
if ((selectedX - m == 1) & (selectedY - n == 1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == 1) & (selectedY - n == -1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == -1) & (selectedY - n == 1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == -1) & (selectedY - n == -1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
}
if ((m > 2 & m < 6) & (selectedX > 2 & selectedX < 6)
& (n >= 0 & n < 3) & (selectedY >= 0 & selectedY < 3)) {
if ((selectedX - m == 1) & (selectedY - n == 1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == 1) & (selectedY - n == -1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == -1) & (selectedY - n == 1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == -1) & (selectedY - n == -1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
}
}
protected void theRuleOfShuai(int m, int n, int selectedX, int selectedY)// 帅的规则
{
if ((m > 2 & m < 6) & (selectedX > 2 & selectedX < 6)
& (n >= 7 & n <= 9) & (selectedY >= 7 & selectedY <= 9)) {
if ((selectedX - m == 1) & (selectedY - n == 0)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == -1) & (selectedY - n == 0)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == 0) & (selectedY - n == 1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == 0) & (selectedY - n == -1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
}
if ((m > 2 & m < 6) & (selectedX > 2 & selectedX < 6)
& (n >= 0 & n < 3) & (selectedY >= 0 & selectedY < 3)) {
if ((selectedX - m == 1) & (selectedY - n == 0)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == -1) & (selectedY - n == 0)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == 0) & (selectedY - n == 1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedX - m == 0) & (selectedY - n == -1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
}
}
protected void theRuleOfZu(int m, int n, int selectedX, int selectedY)// 卒的规则
{
// if (point[n][m] < 17) {
// if (selectedY >= n) {
// if (n < 5) {
// if ((selectedY - n == 1) & (selectedX - m == 0)) {
// changTwoChessNum(m, n, selectedX, selectedY, true);
// }
// } else {
// if ((selectedY - n == 1) & (selectedX - m == 0)) {
// changTwoChessNum(m, n, selectedX, selectedY, true);
// }
// if ((selectedY - n == 0) & (selectedX - m == 1)) {
// changTwoChessNum(m, n, selectedX, selectedY, true);
// }
// if ((selectedY - n == 0) & (selectedX - m == -1)) {
// changTwoChessNum(m, n, selectedX, selectedY, true);
// }
// }
// }
// } else {
if (selectedY <= n) {
if (n > 4) {
if ((selectedY - n == -1) & (selectedX - m == 0)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
} else {
if ((selectedY - n == -1) & (selectedX - m == 0)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedY - n == 0) & (selectedX - m == 1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
if ((selectedY - n == 0) & (selectedX - m == -1)) {
changTwoChessNum(m, n, selectedX, selectedY, true);
}
}
}
// }
}
public void commandAction(Command c, Displayable d) {
if (c == exitCmd) {
(new Thread() {
public void run() {
client.sendMessage("exitgame");
}
}).start();
seatPos = -1;
desknum = -1;
Game.display.setCurrent(game.getPlayerList());
} else if (c == ok) {
// game.initialize();
reset();
Game.display.setCurrent(this);
} else if (c == start) {
banker = false;
client.sendMessage("start");
this.removeCommand(start);
}
}
protected synchronized void keyPressed(int keyCode) // 处理按键
{
int action = getGameAction(keyCode);
if (myTurn) {
if (action == Canvas.LEFT) {
selectedX = (--selectedX + 8 + 1) % (8 + 1);
} else if (action == Canvas.RIGHT) {
selectedX = (++selectedX) % (8 + 1);
} else if (action == Canvas.UP) {
selectedY = (--selectedY + 9 + 1) % (9 + 1);
} else if (action == Canvas.DOWN) {
selectedY = (++selectedY) % (9 + 1);
} else if (action == Canvas.FIRE)// 这里的FIRE键我分成了两种情况:一是选种棋子,
{ // 二是当选择了棋子后,让棋子走到下面选择的位置
guard = guard + 1;// 每按下FIRE一次,GUARD就加一,用来判断FIRE是被选种还是选种后走下不棋
if (guard % 2 == 1) // 这时是当选种某一个棋子时,调用choosChess函数,选择棋子
{
if (point[selectedY][selectedX] != 0) {
guard1 = selectedX;
guard2 = selectedY;
}
}
if (guard % 2 == 0)// 这种情况是当棋子被选种后
{
if (point[selectedY][selectedX] != point[n][m])// 当走的下一步不是自身,也就是玩家选过
{ // 一个棋子,又不想选了,这只需什么都不做
if ((point[n][m] == 1) | (point[n][m] == 9)
| (point[n][m] == 17) | (point[n][m] == 25))// 当选定的棋子是车的时候
{ // repaint就OK了
if (point[selectedY][selectedX] == 0)// 当下一步走的是空格,则改变选种的格子和下一步所
{ // 走的格子的point[][]和word[][]的植,然后repaint就OK
theRuleOfChe(m, n, selectedX, selectedY);
} else// 当下一步是想吃对方的子的,则把下一步格子的值变为刚才选定的格子的值,而
{ // 刚才选定的格子的值则便为零
System.out.println("point[selectedY][selectedX] / 17)="+(point[selectedY][selectedX] / 17)+"(point[n][m] / 17)="+(point[n][m] / 17));
if ((point[selectedY][selectedX] / 17) != (point[n][m] / 17))// 当然,想吃的子不能是自己的
{
theRuleOfChe(m, n, selectedX, selectedY);
}
}
}
if ((point[n][m] == 2) | (point[n][m] == 8)
| (point[n][m] == 18) | (point[n][m] == 24))// 当选定的棋子是马的时候
{
if (point[selectedY][selectedX] == 0) {
theRuleOfMa(m, n, selectedX, selectedY);
} else {
if ((point[selectedY][selectedX] / 17) != (point[n][m] / 17))// 当然,想吃的子不能是自己的
{
theRuleOfMa(m, n, selectedX, selectedY);
}
}
}
if ((point[n][m] == 10) | (point[n][m] == 11)
| (point[n][m] == 26) | (point[n][m] == 27))// 当选定的棋子是炮的时候
{
if (point[selectedY][selectedX] == 0) {
g1 = 0;
theRuleOfPao(m, n, selectedX, selectedY, g1);
} else {
g1 = 1;
if ((point[selectedY][selectedX] / 17) != (point[n][m] / 17))// 当然,想吃的子不能是自己的
{
theRuleOfPao(m, n, selectedX, selectedY, g1);
}
}
}
if ((point[n][m] == 3) | (point[n][m] == 7)
| (point[n][m] == 19) | (point[n][m] == 23))// 当选定的棋子是相的时候
{
if (point[selectedY][selectedX] == 0) {
theRuleOfXiang(m, n, selectedX, selectedY);
} else {
if ((point[selectedY][selectedX] / 17) != (point[n][m] / 17))// 当然,想吃的子不能是自己的
{
theRuleOfXiang(m, n, selectedX, selectedY);
}
}
}
if ((point[n][m] == 4) | (point[n][m] == 6)
| (point[n][m] == 20) | (point[n][m] == 22))// 当选定的棋子是士的时候
{
if (point[selectedY][selectedX] == 0) {
theRuleOfShi(m, n, selectedX, selectedY);
} else {
if ((point[selectedY][selectedX] / 17) != (point[n][m] / 17))// 当然,想吃的子不能是自己的
{
theRuleOfShi(m, n, selectedX, selectedY);
}
}
}
if ((point[n][m] == 5) | (point[n][m] == 21))// 当选定的棋子是帅的时候
{
if (point[selectedY][selectedX] == 0) {
theRuleOfShuai(m, n, selectedX, selectedY);
} else {
if ((point[selectedY][selectedX] / 17) != (point[n][m] / 17))// 当然,想吃的子不能是自己的
{
theRuleOfShuai(m, n, selectedX, selectedY);
}
}
}
if ((point[n][m] > 11 & point[n][m] < 17))// 当选定的棋子是红方卒的时候
{
if (point[selectedY][selectedX] == 0) {
theRuleOfZu(m, n, selectedX, selectedY);
} else {
if ((point[selectedY][selectedX] / 17) != (point[n][m] / 17))// 当然,想吃的子不能是自己的
{
theRuleOfZu(m, n, selectedX, selectedY);
}
}
}
if (point[n][m] > 27)// 当选定的棋子是白方卒的时候
{
if (point[selectedY][selectedX] == 0) {
theRuleOfZu(m, n, selectedX, selectedY);
} else {
if ((point[selectedY][selectedX] / 17) != (point[n][m] / 17))// 当然,想吃的子不能是自己的
{
theRuleOfZu(m, n, selectedX, selectedY);
}
}
}
}
}
}
}
repaint();
}
public void receiveMessage(String str)
{ // TODO Auto-generated method stub
if (str.startsWith("move")) { // 别人出牌信息
int index0 = str.indexOf(";");
int index1 = str.indexOf(":");
int index2 = str.indexOf(",", index1 + 1);
int index3 = str.indexOf(",", index2 + 1);
int index4 = str.indexOf(",", index3 + 1);
int seat = Integer.parseInt(str.substring(index0 + 1, index1));
int selectedY = Integer.parseInt(str.substring(index1 + 1, index2));
int selectedX = Integer.parseInt(str.substring(index2 + 1, index3));
int n = Integer.parseInt(str.substring(index3 + 1, index4));
int m = Integer.parseInt(str.substring(index4 + 1));
if (seat != seatPos) {
if (banker) {
changTwoChessNum(8 - m, 9 - n, 8 - selectedX,
9 - selectedY, false);
myTurn = true;
} else {
changTwoChessNum(m, n, selectedX, selectedY, false);
myTurn = true;
}
repaint();
}
} else if (str.startsWith("color")) {
int index = str.indexOf(":");
color = str.substring(index + 1);
System.out.println("read -" + str);
if (color.equals("white")) {
point = new int[][] { { 1, 2, 3, 4, 5, 6, 7, 8, 9 },// 初始化INT数组
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 10, 0, 0, 0, 0, 0, 11, 0 },
{ 12, 0, 13, 0, 14, 0, 15, 0, 16 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 28, 0, 29, 0, 30, 0, 31, 0, 32 },
{ 0, 26, 0, 0, 0, 0, 0, 27, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 17, 18, 19, 20, 21, 22, 23, 24, 25 } };
} else if (color.equals("red")) {
point = new int[][] { { 17, 18, 19, 20, 21, 22, 23, 24, 25 },// 初始化INT数组
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 26, 0, 0, 0, 0, 0, 27, 0 },
{ 28, 0, 29, 0, 30, 0, 31, 0, 32 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 12, 0, 13, 0, 14, 0, 15, 0, 16 },
{ 0, 10, 0, 0, 0, 0, 0, 11, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 2, 3, 4, 5, 6, 7, 8, 9 } };
}
repaint();
} else if (str.startsWith("turn")) {
myTurn = true;
banker = true;
repaint();
} else if (str.startsWith("win")) {
checkWin(str);
} else if (str.startsWith("exitgame")) {
game.initialize();
Game.display.setCurrent(game.getPlayerList());
}
}
}
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