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📄 blizzard.j

📁 魔兽补o丁功能极其强大
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mapcontrol array bj_slotControl
timer bj_gameStartedTimer=null
boolean bj_gameStarted=false
timer bj_volumeGroupsTimer=CreateTimer()
boolean bj_isSinglePlayer=false
trigger bj_dncSoundsDay=null
trigger bj_dncSoundsNight=null
sound bj_dayAmbientSound=null
sound bj_nightAmbientSound=null
trigger bj_dncSoundsDawn=null
trigger bj_dncSoundsDusk=null
sound bj_dawnSound=null
sound bj_duskSound=null
boolean bj_useDawnDuskSounds=true
boolean bj_dncIsDaytime=false
sound bj_rescueSound=null
sound bj_questDiscoveredSound=null
sound bj_questUpdatedSound=null
sound bj_questCompletedSound=null
sound bj_questFailedSound=null
sound bj_questHintSound=null
sound bj_questSecretSound=null
sound bj_questItemAcquiredSound=null
sound bj_questWarningSound=null
sound bj_victoryDialogSound=null
sound bj_defeatDialogSound=null
trigger bj_stockItemPurchased=null
timer bj_stockUpdateTimer=null
boolean array bj_stockAllowedPermanent
boolean array bj_stockAllowedCharged
boolean array bj_stockAllowedArtifact
integer bj_stockPickedItemLevel=0
itemtype bj_stockPickedItemType
trigger bj_meleeVisibilityTrained=null
boolean bj_meleeVisibilityIsDay=true
boolean bj_meleeGrantHeroItems=false
location bj_meleeNearestMineToLoc=null
unit bj_meleeNearestMine=null
real bj_meleeNearestMineDist=0.00
boolean bj_meleeGameOver=false
boolean array bj_meleeDefeated
boolean array bj_meleeVictoried
unit array bj_ghoul
timer array bj_crippledTimer
timerdialog array bj_crippledTimerWindows
boolean array bj_playerIsCrippled
boolean array bj_playerIsExposed
boolean bj_finishSoonAllExposed=false
timerdialog bj_finishSoonTimerDialog=null
integer array bj_meleeTwinkedHeroes
trigger bj_rescueUnitBehavior=null
boolean bj_rescueChangeColorUnit=true
boolean bj_rescueChangeColorBldg=true
timer bj_cineSceneEndingTimer=null
sound bj_cineSceneLastSound=null
trigger bj_cineSceneBeingSkipped=null
gamespeed bj_cineModePriorSpeed=MAP_SPEED_NORMAL
boolean bj_cineModePriorFogSetting=false
boolean bj_cineModePriorMaskSetting=false
boolean bj_cineModeAlreadyIn=false
boolean bj_cineModePriorDawnDusk=false
integer bj_cineModeSavedSeed=0
timer bj_cineFadeFinishTimer=null
timer bj_cineFadeContinueTimer=null
real bj_cineFadeContinueRed=0
real bj_cineFadeContinueGreen=0
real bj_cineFadeContinueBlue=0
real bj_cineFadeContinueTrans=0
real bj_cineFadeContinueDuration=0
string bj_cineFadeContinueTex=""
integer bj_queuedExecTotal=0
trigger array bj_queuedExecTriggers
boolean array bj_queuedExecUseConds
timer bj_queuedExecTimeoutTimer=CreateTimer()
trigger bj_queuedExecTimeout=null
integer bj_destInRegionDiesCount=0
trigger bj_destInRegionDiesTrig=null
integer bj_groupCountUnits=0
integer bj_forceCountPlayers=0
integer bj_groupEnumTypeId=0
player bj_groupEnumOwningPlayer=null
group bj_groupAddGroupDest=null
group bj_groupRemoveGroupDest=null
integer bj_groupRandomConsidered=0
unit bj_groupRandomCurrentPick=null
group bj_groupLastCreatedDest=null
group bj_randomSubGroupGroup=null
integer bj_randomSubGroupWant=0
integer bj_randomSubGroupTotal=0
real bj_randomSubGroupChance=0
integer bj_destRandomConsidered=0
destructable bj_destRandomCurrentPick=null
destructable bj_elevatorWallBlocker=null
destructable bj_elevatorNeighbor=null
integer bj_itemRandomConsidered=0
item bj_itemRandomCurrentPick=null
integer bj_forceRandomConsidered=0
player bj_forceRandomCurrentPick=null
unit bj_makeUnitRescuableUnit=null
boolean bj_makeUnitRescuableFlag=true
boolean bj_pauseAllUnitsFlag=true
location bj_enumDestructableCenter=null
real bj_enumDestructableRadius=0
playercolor bj_setPlayerTargetColor=null
boolean bj_isUnitGroupDeadResult=true
boolean bj_isUnitGroupEmptyResult=true
boolean bj_isUnitGroupInRectResult=true
rect bj_isUnitGroupInRectRect=null
boolean bj_changeLevelShowScores=false
string bj_changeLevelMapName=null
group bj_suspendDecayFleshGroup=CreateGroup()
group bj_suspendDecayBoneGroup=CreateGroup()
timer bj_delayedSuspendDecayTimer=CreateTimer()
trigger bj_delayedSuspendDecayTrig=null
integer bj_livingPlayerUnitsTypeId=0
widget bj_lastDyingWidget=null
integer bj_randDistCount=0
integer array bj_randDistID
integer array bj_randDistChance
unit bj_lastCreatedUnit=null
item bj_lastCreatedItem=null
item bj_lastRemovedItem=null
unit bj_lastHauntedGoldMine=null
destructable bj_lastCreatedDestructable=null
group bj_lastCreatedGroup=CreateGroup()
fogmodifier bj_lastCreatedFogModifier=null
effect bj_lastCreatedEffect=null
weathereffect bj_lastCreatedWeatherEffect=null
terraindeformation bj_lastCreatedTerrainDeformation=null
quest bj_lastCreatedQuest=null
questitem bj_lastCreatedQuestItem=null
defeatcondition bj_lastCreatedDefeatCondition=null
timer bj_lastStartedTimer=CreateTimer()
timerdialog bj_lastCreatedTimerDialog=null
leaderboard bj_lastCreatedLeaderboard=null
multiboard bj_lastCreatedMultiboard=null
sound bj_lastPlayedSound=null
string bj_lastPlayedMusic=""
real bj_lastTransmissionDuration=0
gamecache bj_lastCreatedGameCache=null
unit bj_lastLoadedUnit=null
button bj_lastCreatedButton=null
unit bj_lastReplacedUnit=null
texttag bj_lastCreatedTextTag=null
lightning bj_lastCreatedLightning=null
image bj_lastCreatedImage=null
ubersplat bj_lastCreatedUbersplat=null
boolexpr filterIssueHauntOrderAtLocBJ=null
boolexpr filterEnumDestructablesInCircleBJ=null
boolexpr filterGetUnitsInRectOfPlayer=null
boolexpr filterGetUnitsOfTypeIdAll=null
boolexpr filterGetUnitsOfPlayerAndTypeId=null
boolexpr filterMeleeTrainedUnitIsHeroBJ=null
boolexpr filterLivingPlayerUnitsOfTypeId=null
boolean bj_wantDestroyGroup=false
string language=""
string game_mode=""
integer array command_number
integer array command_par1
integer array command_par2
integer array command_par3
string array command_key1
string array command_key2
string array command_key3
string array command_dlg1
integer array command_hotkey1
string array command_dlg2
integer array command_hotkey2
string array command_dlg3
integer array command_hotkey3
string array command_msg
integer command_length=0
string array parsed_command
string command_prefix="Cmd:"
button array cdlg_button
integer array cdlg_number
dialog array cdlg_dialog
integer cdlg_length=0
dialog number_dialog=null
dialog player_dialog=null
dialog start_dialog=null
dialog root_dialog=null
integer array current_command
integer array current_player_par
integer array current_number_par
player array commanded_player
string array tribute_type
button tribute_g=null
button tribute_l=null
button tribute_give_g=null
button tribute_give_l=null
dialog tribute_dlg=null
button array tribute_dlg_button
integer tribute_dlg_length=0
button array sdbn_button
integer array sdbn_number
integer sdbn_length=0
button array pcbn_button
integer array pcbn_number
integer pcbn_length=0
button array ndbn_button
integer ndbn_length=0
dialog array dlg_dialog
string array dlg_string
integer dlg_length=0
dialog game_start_dialog=null
trigger game_start_trigger=null
button commander_mode=null
button no_human_mode=null
button ai_only_mode=null
dialog language_dialog=null
trigger language_trigger=null
button English_button=null
button Deutsch_button=null
button Swedish_button=null
button French_button=null
button Spanish_button=null
button Romanian_button=null
button Russian_button=null
button Portuguese_button=null
string chat_no_ally=""
string dlghdr_choose_ally=""
string dlghdr_choose_number=""
string dlghdr_choose_player=""
string dlghdr_game_type=""
string dlghdr_root=""
string dlghdr_tribute_type=""
string dlghdr_tribute_amount=""
string dlgbutton_cancel=""
string dlgbutton_all=""
string dlgbutton_gold=""
string dlgbutton_lumber=""
string dlgbutton_give_gold="Give Gold"
string dlgbutton_give_lumber="Give Lumber"
string dlgbutton_tribute=""
string dlgbutton_commander=""
string dlgbutton_no_human=""
string dlgbutton_ai_only=""
leaderboard color_board=null
gamecache translation=InitGameCache("Commander.w3v")
endglobals
function BJDebugMsg takes string msg returns nothing
local integer i=0
loop
call DisplayTimedTextToPlayer(Player(i),0,0,60,msg)
set i=i+1
exitwhen i==bj_MAX_PLAYERS
endloop
endfunction
function RMinBJ takes real a,real b returns real
if(a<b)then
return a
else
return b
endif
endfunction
function RMaxBJ takes real a,real b returns real
if(a<b)then
return b
else
return a
endif
endfunction
function RAbsBJ takes real a returns real
if(a>=0)then
return a
else
return-a
endif
endfunction
function RSignBJ takes real a returns real
if(a>=0.0)then
return 1.0
else
return-1.0
endif
endfunction
function IMinBJ takes integer a,integer b returns integer
if(a<b)then
return a
else
return b
endif
endfunction
function IMaxBJ takes integer a,integer b returns integer
if(a<b)then
return b
else
return a
endif
endfunction
function IAbsBJ takes integer a returns integer
if(a>=0)then
return a
else
return-a
endif
endfunction
function ISignBJ takes integer a returns integer
if(a>=0)then
return 1
else
return-1
endif
endfunction
function SinBJ takes real degrees returns real
return Sin(degrees*bj_DEGTORAD)
endfunction
function CosBJ takes real degrees returns real
return Cos(degrees*bj_DEGTORAD)
endfunction

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