📄 scalablescreendrawingicons.mk
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#=====================================================================
# Name : ScalableScreenDrawingIcons.mk
# Part of : ScalableScreenDrawing
#
# Description:
#
#
#=====================================================================
#
ifeq (WINS,$(findstring WINS, $(PLATFORM)))
ZDIR=$(EPOCROOT)epoc32\release\$(PLATFORM)\$(CFG)\Z
else
ZDIR=$(EPOCROOT)epoc32\data\z
endif
# -------------------------------------------------------------------
# TODO: Configure these.
# -------------------------------------------------------------------
# For the icons used by the application code (engine in this case)
TARGETDIR_PRIVATE=$(ZDIR)\private\10009AD7
ICONTARGETFILENAME_PRIVATE=$(TARGETDIR_PRIVATE)\ScalableScreenDrawingIconsPrivate.mbm
# Headers for both
HEADERDIR=$(EPOCROOT)epoc32\include
HEADERFILENAME_PRIVATE=$(HEADERDIR)\ScalableScreenDrawingIconsPrivate.mbg
do_nothing :
@rem do_nothing
MAKMAKE : do_nothing
BLD : do_nothing
CLEAN : do_nothing
LIB : do_nothing
CLEANLIB : do_nothing
# -------------------------------------------------------------------
# TODO: Configure these.
#
# NOTE 1: DO NOT DEFINE MASK FILE NAMES! They are included
# automatically by MifConv if the mask depth is defined.
# -------------------------------------------------------------------
# The icons privately used by the application and the menu icon are built separately:
RESOURCE :
mifconv $(ICONTARGETFILENAME_PRIVATE) /h$(HEADERFILENAME_PRIVATE) /c16 ..\gfx\background.bmp /c16,1 ..\gfx\flakebig.bmp /c16,1 ..\gfx\flakesmall.bmp \
/c16,1 ..\gfx\selector.bmp /c16 ..\gfx\exit.bmp /c16 ..\gfx\menu.bmp \
/c16,8 ..\gfx\star.svg /c16 ..\gfx\background2.svg
FREEZE : do_nothing
SAVESPACE : do_nothing
RELEASABLES :
@echo $(ICONTARGETFILENAME)
FINAL : do_nothing
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