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📄 mu_stack.h

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/***************************************************************************** *                                                                           * *      Copyright Mentor Graphics Corporation 2006                           * *                                                                           * *                All Rights Reserved.                                       * *                                                                           * *    THIS WORK CONTAINS TRADE SECRET AND PROPRIETARY INFORMATION            * *  WHICH IS THE PROPERTY OF MENTOR GRAPHICS CORPORATION OR ITS              * *  LICENSORS AND IS SUBJECT TO LICENSE TERMS.                               * *                                                                           * ****************************************************************************//* * MUSB-MicroSW USB Software Platform Stack API. * $Revision: 1.2 $ */#ifndef __MUSB_STACK_H__#define __MUSB_STACK_H__#include "mu_tools.h"#include "mu_list.h"/** * MUSB_Stack. * A LIFO data container. * This stack is a Last-In-First-Out container for arbitrary data, * where each data element is assumed the same size. * A static data buffer can be used, but the stack can still grow beyond it. * @field wNextTopIndex index to use for next push, * which is one beyond the current top of the stack * @field Array array implementation this stack uses */typedef struct{    uint_fast16_t wNextTopIndex;    MUSB_Array Array;} MUSB_Stack;/** * Initialize a stack (a LIFO data container). * Call this (portable) or initialize the struct members (non-portable). * A static data buffer can be used, but the stack can still grow beyond it. * @param pStack pointer to user-allocated struct or NULL to allocate one * @param wItemSize size of each array element * @param wStaticItemCount the number of elements for which space is statically allocated * @param pStaticBuffer the buffer of statically-allocated elements * @return a non-NULL pointer on success (the given pStack if non-NULL) * @return NULL on failure */extern MUSB_Stack* MUSB_StackInit(MUSB_Stack* pStack, 				  uint_fast16_t wItemSize,				  uint_fast16_t wStaticItemCount, 				  void* pStaticBuffer);/** * Remove all items from a stack. * Locking access to the stack, if needed, must be done outside these functions. * @param pStack stack pointer * @return TRUE on success * @return FALSE on failure (invalid stack) */extern uint8_t MUSB_StackClear(MUSB_Stack* pStack);/** * Count stack items. * @param pStack stack pointer * @return the number of items currently on the stack */extern uint_fast16_t MUSB_StackSize(MUSB_Stack* pStack);/** * Get the top stack item, without removing it. * @param pStack stack pointer * @return pointer to element or NULL if not found */extern void* MUSB_StackTop(MUSB_Stack* pStack);/** * Pop an item from the stack. * This removes and returns the top item. * Locking access to the stack, if needed, must be done outside these functions. * @param pStack stack pointer * @param pItem where to store the item * @return TRUE on success * @return FALSE on failure (invalid or empty stack) */extern uint8_t MUSB_StackPop(MUSB_Stack* pStack, void* pItem);/** * Push an item onto the stack. * The given item, if possible, is made the new top of the stack. * Locking access to the stack, if needed, must be done outside these functions. * @param pStack stack pointer * @param pItem pointer to the item * @return TRUE on success * @return FALSE on failure (invalid or full stack) */extern uint8_t MUSB_StackPush(MUSB_Stack* pStack, const void* pItem);#endif	/* multiple inclusion protection */

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