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📄 msaudiofmt.h

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//*@@@+++@@@@******************************************************************//// Microsoft Windows Media// Copyright (C) Microsoft Corporation. All rights reserved.////*@@@---@@@@******************************************************************//+-------------------------------------------------------------------------////  Microsoft Windows////  Copyright (C) Microsoft Corporation, 1999 - 1999////  File:       msaudiofmt.h////--------------------------------------------------------------------------/* msaudiofmt.h */#define FAR    //O.K. added#ifndef _MSAUDIO_FMT_H#define _MSAUDIO_FMT_H#ifndef RC_INVOKED              // from mmreg.h	#define MS_PACKED PACKED	// Assume byte packing throughout#else	#define MS_PACKED  		//#pragma pack(1)               // Assume byte packing throughout  #endif  // RC_INVOKED// ======================================================================// Windows Media Audio (common)#define MM_MSFT_ACM_WMAUDIO  39#define WMAUDIO_BITS_PER_SAMPLE    16 // just an uncompressed size...#define WMAUDIO_MAX_CHANNELS       2// ======================================================================// Windows Media Audio V1 (a.k.a. "MSAudio")#define WAVE_FORMAT_MSAUDIO1  0x0160#define MM_MSFT_ACM_MSAUDIO1  39typedef MS_PACKED struct msaudio1waveformat_tag {    WAVEFORMATEX wfx;    WORD         wSamplesPerBlock; // only counting "new" samples "= half of what will be used due to overlapping    WORD         wEncodeOptions;} MSAUDIO1WAVEFORMAT;typedef MSAUDIO1WAVEFORMAT FAR  *LPMSAUDIO1WAVEFORMAT;#define MSAUDIO1_BITS_PER_SAMPLE    WMAUDIO_BITS_PER_SAMPLE#define MSAUDIO1_MAX_CHANNELS       WMAUDIO_MAX_CHANNELS#define MSAUDIO1_WFX_EXTRA_BYTES    (sizeof(MSAUDIO1WAVEFORMAT) - sizeof(WAVEFORMATEX))// ======================================================================// Windows Media Audio V2#define WAVE_FORMAT_WMAUDIO2  0x0161#define MM_MSFT_ACM_WMAUDIO2  101typedef MS_PACKED struct wmaudio2waveformat_tag {    WAVEFORMATEX wfx;    DWORD        dwSamplesPerBlock; // only counting "new" samples "= half of what will be used due to overlapping    WORD         wEncodeOptions;    DWORD        dwSuperBlockAlign; // the big size...  should be multiples of wfx.nBlockAlign.} WMAUDIO2WAVEFORMAT;typedef WMAUDIO2WAVEFORMAT FAR  *LPWMAUDIO2WAVEFORMAT;#define WMAUDIO2_BITS_PER_SAMPLE    WMAUDIO_BITS_PER_SAMPLE#define WMAUDIO2_MAX_CHANNELS       WMAUDIO_MAX_CHANNELS#define WMAUDIO2_WFX_EXTRA_BYTES    (sizeof(WMAUDIO2WAVEFORMAT) - sizeof(WAVEFORMATEX))// ======================================================================// Windows Media Audio V3#ifndef _WAVEFORMATEXTENSIBLE_// WAVEFORMATEXTENSIBLE is defined in mmreg.h, but only the latest versions of mmreg.h// contain this definition. For example, VC6.0 SP3's default system includes don't// have this definition in mmreg.h. To fix this, be sure VC's default system includes are// overridden by the SDK_INC_PATH directory used by the command-line build. This is// required for consistency, anyway.#error *** Must define WAVEFORMATEXTENSIBLE from mmreg.h! See comments in file.#endif // !_WAVEFORMATEXTENSIBLE_#if !defined (WAVE_FORMAT_WMAUDIO_LOSSLESS)#define WAVE_FORMAT_WMAUDIO_LOSSLESS  0x0163#endif#if !defined (WAVE_FORMAT_WMAUDIO3)#define WAVE_FORMAT_WMAUDIO3  0x0162typedef MS_PACKED struct wmaudio3waveformat_tag {  WAVEFORMATEX wfx;  WORD         wValidBitsPerSample; // bits of precision   DWORD        dwChannelMask;       // which channels are present in stream   DWORD        dwReserved1;  DWORD        dwReserved2;  WORD         wEncodeOptions;  WORD         wReserved3;} WMAUDIO3WAVEFORMAT;typedef WMAUDIO3WAVEFORMAT FAR *LPWMAUDIO3WAVEFORMAT;#define WMAUDIO3_WFX_EXTRA_BYTES    (sizeof(WMAUDIO3WAVEFORMAT) - sizeof(WAVEFORMATEX))#endif // WAVE_FORMAT_WMAUDIO3// ======================================================================// Windows Media Audio V3X#if !defined (WAVE_FORMAT_WMAUDIO3X)#define WAVE_FORMAT_WMAUDIO3X  0x0162typedef MS_PACKED struct wmaudio3Xwaveformat_tag {  WAVEFORMATEXTENSIBLE wfx;  DWORD        dwReserved1; // was dwSamplesPerBlock;   DWORD        dwReserved2; // was dwSuperBlockAlign;   WORD         wEncodeOptions;  WORD         wOriginalBitDepth;} WMAUDIO3XWAVEFORMAT;typedef WMAUDIO3XWAVEFORMAT FAR *LPWMAUDIO3XWAVEFORMAT;#define WMAUDIO3X_WFX_EXTRA_BYTES    (sizeof(WMAUDIO3XWAVEFORMAT) - sizeof(WAVEFORMATEX))#endif // WAVE_FORMAT_WMAUDIO3X// WMA Pro over SPDIF: Just use WAVEFORMATEX#if !defined (WAVE_FORMAT_WMASPDIF)#define WAVE_FORMAT_WMASPDIF 0x164#endif// ======================================================================// Windows Media Audio Voice#if !defined (WAVE_FORMAT_WMAUDIOVOICE9)#define WAVE_FORMAT_WMAVOICE9   0x000A#endif  // !WAVE_FORMAT_WMAUDIOVOICE9#ifndef RC_INVOKED              // from mmreg.h//#pragma pack()                  // Revert to default packing#endif  // RC_INVOKED#endif /* !_MSAUDIO_FMT_H */

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