📄 egaregs.txt
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3C0h: Attribute Controller: Address register
bit 0-4 Address of data register to write to port 3C0h.
5 If set screen output is enabled and the palette can not be modified,
if clear screen output is disabled and the palette can be modified.
Port 3C0h is special in that it is both address and data-write register.
An internal flip-flop remembers whether it is currently acting as address or
data register. Accesses to the attribute controller must be separated by at
least 250ns. Reading port 3dAh will reset the flip-flop to address mode.
3C0h index 0-Fh (W): Attribute: Palette
bit 0 Primary Blue
1 Primary Green
2 Primary Red
3 Secondary Blue
4 Secondary Green
5 Secondary Red
3C0h index 10h (W): Attribute: Mode Control Register
bit 0 Graphics mode if set, Alphanumeric mode else.
1 Monochrome mode if set, color mode else.
2 9-bit wide characters if set.
The 9th bit of characters C0h-DFh will be the same as
the 8th bit. Otherwise it will be the background color.
3 If set Attribute bit 7 is blinking, else high intensity.
3C0h index 11h (W): Attribute: Overscan Color Register.
bit 0-5 Color of screen border. Color is defined as in the palette registers.
Note: The EGA requires the Overscan color to be 0 in high resolution modes.
3C0h index 12h (W): Attribute: Color Plane Enable Register
bit 0 Bit plane 0 is enabled if set.
1 Bit plane 1 is enabled if set.
2 Bit plane 2 is enabled if set.
3 Bit plane 3 is enabled if set.
4-5 Video Status MUX. Diagnostics use only.
Two attribute bits appear on bits 4 and 5 of the Input Status
Register 1 (3dAh). 0: Red/Blue, 1: Blue(I)/Green, 2: Red(I)/Green(I)
3C0h index 13h (W): Attribute: Horizontal PEL Panning Register
bit 0-3 Indicates number of pixels to shift the display left
Value 9bit textmode 256color mode Other modes
0 1 0 0
1 2 n/a 1
2 3 1 2
3 4 n/a 3
4 5 2 4
5 6 n/a 5
6 7 3 6
7 8 n/a 7
8 0 n/a n/a
3C2h (R): Input Status #0 Register
bit 4 Status of the switch selected by the Miscellaneous Output
Register 3C2h bit 2-3. Switch high if set.
5 Pin 19 of the Feature Connector (FEAT0) is high if set
6 Pin 17 of the Feature Connector (FEAT1) is high if set
7 If set IRQ 2 has happened due to Vertical Retrace. Should be cleared
by IRQ 2 interrupt routine by clearing port 3d4h index 11h bit 4.
3C2h (W): Miscellaneous Output Register
bit 0 If set Color Emulation. Base Address=3Dxh else Mono Emulation. Base
Address=3Bxh.
1 Enable CPU Access to video memory if set
2-3 Clock Select. 0: 14MHz, 1: 16MHz, 2: External
4 Disable internal video drivers if set
5 When in Odd/Even modes Select High 64k bank if set
6 Horizontal Sync Polarity. Negative if set
7 Vertical Sync Polarity. Negative if set
Bit 6-7 indicates the number of lines on the display:
0: 200 lines, 2: 350 lines
Note: Set to all zero on a hardware reset.
3C4h index 0 (W): Sequencer: Reset
bit 0 Asynchronous Reset if clear
1 Synchronous Reset if clear
3C4h index 1 (W): Sequencer: Clocking Mode
bit 0 If set character clocks are 8 dots wide, else 9.
1 If set the CRTC uses 2/5 of the clock cycles, else 4/5.
2 If set loads video serializers every other character
clock cycle, else every one.
3 If set the Dot Clock is Master Clock/2, else same as Master Clock
(See 3C2h bit 2-3). (Doubles pixels).
3C4h index 2 (W): Sequencer: Map Mask Register
bit 0 Enable writes to plane 0 if set
1 Enable writes to plane 1 if set
2 Enable writes to plane 2 if set
3 Enable writes to plane 3 if set
3C4h index 3 (W): Sequencer: Character Map Select Register
bit 0-1 Selects EGA Character Map (0..3) if bit 3 of the character
attribute is clear.
2-3 Selects EGA Character Map (0..3) if bit 3 of the character
attribute is set.
Note: Character Maps are placed as follows:
Map 0 at 0k, map 1 at 16k, map 2 at 32k and map 3 at 48k
3C4h index 4 (W): Sequencer: Memory Mode Register
bit 0 Set if in an alphanumeric mode, clear in graphics modes.
1 Set if more than 64kbytes on the adapter.
2 Enables Odd/Even addressing mode if set. Odd/Even mode places all odd
bytes in plane 1&3, and all even bytes in plane 0&2.
3CAh (W): Graphics 2 Position
bit 0-1 Select which bit planes should be controlled by Graphics Controller
#2. Always set to 1.
3CCh (W): Graphics 1 Position
bit 0-1 Select which bit planes should be controlled by Graphics Controller
#1. Always set to 0.
3CEh index 0 (W): Graphics: Set/Reset Register
bit 0 If in Write Mode 0 and bit 0 of 3CEh index 1 is set a write to
display memory will set all the bits in plane 0 of the byte to this
bit, if the corresponding bit is set in the Map Mask Register (3CEh
index 8).
1 Same for plane 1 and bit 1 of 3CEh index 1.
2 Same for plane 2 and bit 2 of 3CEh index 1.
3 Same for plane 3 and bit 3 of 3CEh index 1.
3CEh index 1 (W): Graphics: Enable Set/Reset Register
bit 0 If set enables Set/reset of plane 0 in Write Mode 0.
1 Same for plane 1.
2 Same for plane 2.
3 Same for plane 3.
3CEh index 2 (W): Graphics: Color Compare Register
bit 0-3 In Read Mode 1 each pixel at the address of the byte read is compared
to this color and the corresponding bit in the output set to 1 if
they match, 0 if not. The Color Don't Care Register (3CEh index 7)
can exclude bitplanes from the comparison.
3CEh index 3 (W): Graphics: Data Rotate
bit 0-2 Number of positions to rotate data right before it is written to
display memory. Only active in Write Mode 0.
3-4 In Write Mode 2 this field controls the relation between the data
written from the CPU, the data latched from the previous read and the
data written to display memory:
0: CPU Data is written unmodified
1: CPU data is ANDed with the latched data
2: CPU data is ORed with the latch data.
3: CPU data is XORed with the latched data.
3CEh index 4 (W): Graphics: Read Map Select Register
bit 0-1 Number of the plane Read Mode 0 will read from.
3CEh index 5 (W): Graphics: Mode Register
bit 0-1 Write Mode: Controls how data from the CPU is transformed before
being written to display memory:
0: Mode 0 works as a Read-Modify-Write operation.
First a read access loads the data latches of the EGA with the
value in video memory at the addressed location. Then a write
access will provide the destination address and the CPU data
byte. The data written is modified by the function code in the
Data Rotate register (3CEh index 3) as a function of the CPU
data and the latches, then data is rotated as specified by the
same register.
1: Mode 1 is used for video to video transfers.
A read access will load the data latches with the contents of
the addressed byte of video memory. A write access will write
the contents of the latches to the addressed byte. Thus a single
MOVSB instruction can copy all pixels in the source address byte
to the destination address.
2: Mode 2 writes a color to all pixels in the addressed byte of
video memory. Bit 0 of the CPU data is written to plane 0 et
cetera. Individual bits can be enabled or disabled through the
Bit Mask register (3CEh index 8).
2 Forces all outputs to a high impedance state if set.
3 Read Mode
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