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📄 oak.txt

📁 比较详尽的VGA端口寄存器的文档
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   OAK Technologies. OTI.

   OTI-O37C  100pin. has 256K or 512K.
   OTI-O67   144pin  has 256K or 512K.
   OTI-O77   144pin  allows 1MB and up to 1024x768 in 256 colors.
   OTI-O87   160pin  allows 2MB and has BitBlt functions
   OTI-O107  Also known as the "Spitfire" OTI 64107 or OTI 64105 (diff?)

OAK-037, 067 and 077:

3DEh (R/W):  Index register                                            (37-77)
bit 0-4  Index to the OAK extended registers at 3DF.
    5-7  (R) Chip version.  0=OAK-037C, 2=OAK-067, 5=OAK-077, 7=OAK-057
Note: Has anyone seen an 057 ????

3DEh (R/W):  Index register                                            (83/87)
bit 0-7  Index to the OAK extended registers at 3DF.

3DEh index 00h (R):  Product Number                                    (83/87)
bit   1  Set for OTI-083, Clear for OTI-087

3DEh index 02h (R/W):  Status Register                                 (83/87)
bit   0  (R) Status. 0: 286, 1: 386/486
    1-2  Memory Size. 0: 256K, 1: 512K, 2: 1MB, 3: 2MB

3DEh index 03h (R/W):  Oak Test Register                               (83/87)
bit   5  ?? (Causes vertical stripes)
      7  ??

3DEh index 04h (R/W):  Local Bus Control                               (83/87)
bit   2  Set if using Zero Wait States for the VESA Local BUS interface.
      4

3DEh index 05h (R/W):  Video Memory Mapping                            (83/87)
bit   0  Enable Oak Address Mapping. 0: A000/B800, 1: Linear Aperture
      1  DMA Address Disable. 0: Normal, 1: Disable DMA to video memory
    2-3  Memory Address Aperture Select. Selects the size of the aperture
           0: 256K aperture, 1: 512K, 2: 1MB, 3: 2MB
    4-7  Starting Address. If bit 0 is set select the location of the linear
         aperture. 0: at 0MB, 1: at 1MB ... Fh: at 15 MB.

3DEh index 06h (R/W):  Clock Select                                    (83/87)
bit 0-3  Clock select bits 0-3. Bits 0-1 are the same as 3C2h bits 2-3 and
         bit 2 is the same 3DEh index 0Dh bit 5.
      4  ?? (Display reset ??)

3DEh index 07h (R):  Configuration Register 1                          (83/87)
bit 1-2  Bus type. 0: VLB motherboard, 1: VESA VLB slot, 2: ISA motherboard
           3: ISA 16bit slot

3DEh index 08h (R):  Configuration Register 2                          (83/87)
bit 2-3  DAC type. 0: Bt476, SC11487, IMSG174 or similar, 1: MU9c1715
           2: Bt484 or similar (32bit pixelport)

3DEh index 09h (R/W):  Scratch Register 1
bit   0  Set if 24bit DAC available ?

3DEh index 0Ah (R/W):  Scratch Register 2

3DEh index 0Bh (R/W):  Scratch Register 3
bit   6  Clear if VESA monitor timings (Jumper )
      7  Clear if non-interlaced monitor timings

3DEh index 0Ch (R/W):  CRT Control
bit 0-2  (37-77) If set locks some registers ?
      3  I/O write test ?
      6   ?

3DEh index 0Dh (R/W):  Oak Miscellaneous
bit 2-3  (37-77) Should be set to enable access to memory above 256k
          Hm, bits 0-3 may indicate the Display FIFO depth ??
      4  For 16 color modes should be set to enable access for memory above
         256K, should be clear in all other modes !!!
      5  Clock Select bit 2. Bits 0-1 are in 3C2h/3CCh
    6-7  (77) Video memory. 0: 256K, 1,3: 1MB, 2: 512K
      7  (37-67) 512K if set, 256 if clear

3DEh index 0Eh (R/W):  Backwards Compatibility
bit   2  Force interlaced mode if set ???
      6  If set repeats scanline 2 ad infinitum ??
      7  VGA mode if set

3DEh index 0Fh (R):  NMI Data Cache

3DEh index 10h (R):  Dip Switch Read

3DEh index 11h (R/W):  Segment
bit 0-3  Read segment
    4-7  Write segment

3DEh index 12h (R):  Configuration

3DEh index 13h (R/W):  Bus Control

3DEh index 14h (R/W):  Oak Overflow
bit   0  Bit 10 of the VTotal Register (3d4h index 6)
      1  Bit 10 of the Vertical Display End Register (3d4h index 12h)
      2  Bit 10 of the Vertical Retrace Start Register (3d4h index 10h).
      3  Display Start Address bit 16. Bits 0-15 are in 3d4h index Ch,Dh
      4  Cursor Location Address bit 16. Bits 0-15 are in 3d4h index Eh,Fh.
      7  Set to enable Interlace display.

3DEh index 15h (R/W):  HSYNC/2 Start
bit 0-7  How far into the scanline the odd frame should start in interlaced
         modes. Usually half the VTotal value.

3DEh index 16h (R/W):  OTI Overflow Register 2                          (77 +)
bit   3  Display Start Address bit 17. Bits 0-15 are in 3d4h index Ch,Dh
          and bit 16 in 3DEh index 14h bit 3.
      4  Cursor Location Address bit 17. Bits 0-15 are in 3d4h index Eh,Fh.

3DEh index 17h (R/W):  Extended CRTC Register                          (83/87)
bit 0-2  Display Start Address bit 16-18. Bits 0-15 are in 3d4h index Ch,Dh
         Note that bit 0 of this register is also at 3DEh index 3 and bit 1 at
         3DEh index 16h bit 3.

3DEh index 18h (R/W):  EEPROM Control
bit   2  Clock Select??

3DEh index 19h (R/W):  Extended Color Palette Address

3DEh index 20h (R/W):  FIFO Depth                                      (83/87)
bit 0-3  FIFO depth. If the number of entries in the Display FIFO reaches this
         level (or less) a screen data fetch will start. Low values gives
         better performance, but might disturb the display.

3DEh index 21h (R/W):  Mode Select                                     (83/87)
bit 0-1  Divides the video clock by. 0: 1, 1: 2, 2: 3, 3: 3
      2  Clear in mode 13h, set in all other 256color modes

3DEh index 22h (R/W):  Feature Select                                  (83/87)
bit   0  Enable contents addressable latch ?
    2-3  Both set to enable bitblt ??
      4  Enable 64bit CPU Latch if set
      5  CPU Latch Swap. If set swaps the high and low Latch.

3DEh index 23h (R/W):  Extended Read Segment                           (83/87)
bit 0-4  Read segment in units of 64K

3DEh index 24h (R/W):  Extended Write Segment                          (83/87)
bit 0-4  Write segment in units of 64K

3DEh index 25h (W):  Extended Common Read/Write                        (83/87)
bit 0-4  Combined read/write segment. Writing to this register will set both
         the Read (index 23h) and Write Segment (index 24h) registers

3DEh index 30h (R/W):  Color Expansion Control Register                (83/87)
bit   0  Enable Color Expansion if set
      1  Color Expansion Mode Select. 0: Packed pixel, 1: Planar.
      2  Select Pattern Register. If set the Color Pattern Register (3DEh
         index 33h) is used to select foreground and background, if clear the
         CPU data select foreground and background.
      3  Pixel Mask Enable. If set
      4  Pixel Mask Ordering. If set bit 7 corresponds to pixel 0, if clear
         bit 7 corresponds to pixel 0.

3DEh index 31h (R/W):  Foreground Color                                (83/87)
bit 0-7  Foreground color for Color Expansion.

3DEh index 32h (R/W):  Background Color                                (83/87)
bit 0-7  Background color for Color Expansion.

3DEh index 33h (R/W):  Color Pattern Register                          (83/87)
bit 0-7  If Color Expansion is enabled (3DEh index 30h bit 0 is set) and 3DEh
         index 30h bit 2 is set this register is used to select foreground and
         background during writes.

3DEh index 34h (R/W):  Word Mode Pixel Mask                            (83/87)
bit 0-7  Pixel Mask. If Color Expansion is enabled (3DEh index 30h bit 0 is
         set) and Pixel Mask is enabled (3DEh index 30h bit 3 is set) each bit
         controls writing to a plane (in planar mode) or a pixel (in packed
         mode).

3DEh index 35h (R/W):  CPU Latch Index                                 (83/87)
bit 0-2  Selects which of the 8 bytes in the 64bit CPU Latch can be read or
         written at index 36h

3DEh index 36h (R/W):  CPU Latch Data                                  (83/87)
bit 0-7  The 64bit CPU Latch can be read or written through this register.
         The CPU Latch Index Register (3DEh index 35h) selects the byte that
         is accessed.

3DEh index 40h (R/W):  HC Horizontal Start High                        (83/87)

3DEh index 41h (R/W):  HC Horizontal Start Low                         (83/87)

3DEh index 42h (R/W):  HC Vertical Start High                          (83/87)

3DEh index 43h (R/W):  HC Vertical Start Low                           (83/87)
The cursor is stored as a 64x64 2bits/pixel bitmap. Each line is 16 bytes,
first 8 bytes (64bits) of 'A' data, then 8 bytes of 'B' data.
           'A'      'B'
            0        0     Transparent (screen data)
            0        1     Foreground color
            1        0     Inverted screen data (Pixel is inverted)
            1        1     Background color

3DEh index 44h (R/W):  HC Horizontal Preset                            (83/87)
bit 0-5  Number of pixels to skip on the right side of the cursor.

3DEh index 45h (R/W):  HC Vertical Preset                              (83/87)
bit 0-5  Number of lines to skip at the bottom of the cursor.

3DEh index 47h 3(R/W):  HC Start Address                               (83/87)
bit 0-16  Address of the Hardware Cursor Map in units of 8 bytes.

3DEh index 4Ah (R/W):  HC Foreground Color                             (83/87)

3DEh index 4Bh (R/W):  HC Background Color                             (83/87)

3DEh index 4Ch (R/W):  HC Control Register                             (83/87)
bit   0  Enable Hardware Cursor if set
      1  Display Selection. 0: Overscan, 1: Show over Overscan
      2  Data Format of Cursor. 0: bit 0 first, 1: bit 7 first
      3  Blink Rate Enabled if set
    4-5  Blink Rate. 0: 4 frames/sec, 1: 8 f/s, 2: 16 f/s, 3: 32 f/s



  Oak OTI 64105/7:

3DEh index 2 (R/W):  Status
3DEh index 3 (R/W):  OTI Test Register 1
3DEh index 4 (R/W):  OTI Test Register 2
3DEh index 6 (R/W):  Clock Select/Scratch
3DEh index 7 (R):  Configuration Register 1
3DEh index 8 (R):  Configuration Register 2
bit 3-4  ROM Size. 0: 32K, 1: 64K, 2: 128K, 3: 256K

3DEh index 9 (R):  Configuration Register 3
3DEh index 0Ch (R/W):  I2C Control
3DEh index 0Dh (R):  Dip Switch Read
3DEh index 0Eh (R/W):  EPROM Control
3DEh index 0Fh (R/W):  Power Saving
3DEh index 10h (R/W):  Local Bus Control
3DEh index 11h (R/W):  Compatible Segment
3DEh index 13h (R/W):  ISA Bus Control
3DEh index 14h (R/W):  Memory Mapping
3DEh index 15h (R/W):  Memory & I/O Map Enable
bit   6  Enable Graphic Memory Response if set
      7  Enable Memory Mapped I/O if set

3DEh index 19h (R/W):  Configuration/Aux/DAC Address
bit 0-3  Selects the address of the Configuration/DAC/Auxiliary registers at
         2x00h-2xFFh where x is the value in this field. 2x00h-2x3Fh for (PCI)
         Configuration registers, 2x80h-2x9Fh for DAC registers and 2xA0h-
         2xBFh for auxiliary registers
      4  Enables decoding of the DAC registers at 2x80h-2x9Fh if set
      5  Enables decoding of the auxiliary registers at 2xA0h-2xBFh if set.

3DEh index 20h (R/W):  FIFO Depth
3DEh index 21h (R/W):  Mode Select
3DEh index 22h (R/W):  Feature Select
bit   5  Enable write mode 4 which bypasses the ALU and barrel shifter. Only
         used for planar modes.

3DEh index 23h (R/W):  Extended Read Segment
3DEh index 24h (R/W):  Extended Write Segment
3DEh index 25h (R/W):  Extended Common Read/Write Segment
3DEh index 26h (R/W):  RASn Control
3DEh index 27h (R/W):  CASn Control
3DEh index 28h (R/W):  Refresh Control
3DEh index 29h (R/W):  Hardware Window Arbitration
3DEh index 30h (R/W):  OTI CRT Overflow
bit   3  CRT Offset bit 9. Bits 0-7 are in 3d4h index

3DEh index 31h (R/W):  CRT Start Address High
bit 0-6  Display Start Address bit 16-22. Bits 0-15 are in 3d4h index Ch,Dh

3DEh index 32h (R/W):  HSYNC/2 Start
3DEh index 33h (R/W):  CRT Address Compatibility
3DEh index 38h (R/W):  Pixel Interface
bit 0-3  Pixel Mode. Controls the routing of display data.
           0:  VGA, 8bit DAC path. Routed through the attribute controller
           1:  4bpp, 8bit DAC path (2 pixels per DAC operation?).
           2:  8/16/24bpp, 8bit DAC path
           3:  16bpp, 16bit DAC path
           4:  8bpp, 16bit DAC path (2 pixels per DAC operation?).
           5:  16bpp, 16bit DAC path
           6:  32bpp, 16bit DAC path
           7:  24bpp, 24bit DAC path
           8:  32bpp, 24bit DAC path
      4  Color Ordering. In 16bpp and 24bpp (also 32bpp?) modes controls the
         order of the red and blue components. If set the blue part comes

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