⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ai.txt

📁 比较详尽的VGA端口寄存器的文档
💻 TXT
📖 第 1 页 / 共 4 页
字号:
 Offset: Type:   Description:
   00h   WORD    Length of data following(4 + textlen)
   02h   WORD    X-coordinate to plot text at
   04h   WORD    Y-coordinate to plot text at
   06h   TEXT    The text string. The number of characters is determined by
                 the length in the WORD at 00h (-4).

function 27h HCCHST(X) - Text Character String at Current Position
 Writes a text string at the current position in the current font.
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(0 + textlen)
   02h   TEXT    The text string. The number of characters is determined by
                 the length in the WORD at 00h.

function 28h ABLOCKMFI(X) - Write Character Block
 Writes a block of characters to the display
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(9)
   02h   BYTE    Start X position (column)
   03h   BYTE    Start Y position (row)
   04h   BYTE    Width of block in characters
   05h   BYTE    Height of block in characters
   06h   DWORD  Pointer to character block
                 Each character occupies one DWORD:
                 Bit   8-9  Font number
                        12  Background transparent if set, opaque if clear
                        13  Overstrike
                        14  Reverse Video
                        15  Underscore
                     16-19  Foreground color
                     20-23  Background color
                     24-31  Character code
   0Ah   BYTE    Number of characters in block

function 29h ABLOCKCGA(X) - Write Character Block (CGA)
 Writes a block of characters to the display
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(10)
   02h   BYTE    Start X position (column)
   03h   BYTE    Start Y position (row)
   04h   BYTE    Width of block in characters
   05h   BYTE    Height of block in characters
   06h   DWORD   Pointer to character block
                 Each character occupies one WORD:
                 Bit 0-3  Foreground color
                     4-7  Background color
                    8-15  Character code
   0Ah   BYTE    Number of characters in block
   0Bh   BYTE    Attribute of the text
                 Bit 0-1  Font selection
                       4  Set for transparent background, clear for opaque
                          background (use characters background color)
                       5  Overstrike
                       6  Reverse Video
                       7  Underline

function 2Ah AERASE(X) - Erase Rectangle
 Clears a rectangle to the specified background color
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(5)
   02h   BYTE    Starting column
   03h   BYTE    Starting Row
   04h   BYTE    Number of Columns
   05h   BYTE    Number of Rows
   06h   BYTE    Bits 0-3  Reserved, should be 0
                      4-7  Background color

function 2Bh ASCROLL(X) - Scroll Rectangle
 Scrolls a rectangle of character cells
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(6)
   02h   BYTE    Starting character column of source
   03h   BYTE    Starting character row of source
   04h   BYTE    Number of character columns of area
   05h   BYTE    Number of character rows of area
   06h   BYTE    Starting character column of destination
   07h   BYTE    Starting character row of destination
Note: both source and destination must be entirely on screen

function 2Ch ACURSOR(X) - Set Cursor Position
 Moves the text-cursor
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(2)
   02h   BYTE    New X position in character Columns
   03h   BYTE    New Y position in character Rows

function 2Dh ASCUR(X) - Set Cursor Shape
 Sets the shape of the text cursor
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(3)
   02h   BYTE    Cursor start line. 0=top
   03h   BYTE    Cursor stop line
   04h   BYTE    Cursor Attributes
                  00h  Normal cursor
                  01h  Hidden cursor
                  02h  Left arrow cursor
                  03h  Right arrow cursor

function 2Eh ASFONT(X) - Set Character Set
 Defines the character set
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(6)
   02h   BYTE    Font number
   03h   BYTE    Reserved
   04h   DWORD   Address of the character set definition block:
                 Offset: Type:  Description:
                   00h   BYTE   Reserved
                   01h   BYTE   Type of character set
                                 00h  Bitmapped
                                 03h  Short stroke vector
                   02h   BYTE   Reserved
                   03h   DWORD  Reserved
                   07h   BYTE   Cell width in pixels
                   08h   BYTE   Cell height in pixels
                   09h   BYTE   Reserved
                   0Ah   WORD   Cell size (height*width/8 rounded up to
                                nearest number of bytes).
                   0Ch   WORD   Flags
                                Bit 13  Set for proportionally spaced font
                                    14  Set for color bitmapped fonts,
                                        clear for mono bitmapped fonts
                                Other bits must be 0.
                   0Eh   DWORD  Address of index table. One WORD for each
                                character code (see Initial and Final
                                codes in bytes 16h and 17h). Marks the
                                start of each character definition
                                (bitmap/stroked line) relative to the
                                start of the character definition table.
                   12h   DWORD  Address of character width table
                                Two bytes per character code. The first is
                                the indention in pixels from the left, the
                                second the indention in pixels from the
                                right, thus non-zero values makes the
                                character thinner.
                                Only used for proportionally spaced fonts
                   16h   BYTE   Initial code point. First character code
                                in the font tables.
                   17h   BYTE   Final code point. Last character code in the
                                font tables.
                   18h   DWORD  Address of character definition table. For
                                bitmapped fonts each character is defined
                                as a two-dimensional array of bits
                                occupying the minimum number of bytes per
                                character, I.e. an 11x9 font occupies 13
                                bytes. For Short Stroke vector fonts each
                                character is defined by a series of
                                draw/move commands each occupying one
                                byte, terminated by a null (00h) byte.
                                Each command byte is defined as:
                                Bit 0-3  Length in pixels projected onto the
                                         X or Y axis
                                      4  Clear for move, set for draw
                                    5-7  Direction
                                          0:   0 degrees (increasing X)
                                          1:  45 degrees
                                          2:  90 degrees (increasing Y)
                                          3: 135 degrees
                                          4: 180 degrees (decreasing X)
                                          5: 225 degrees
                                          6: 270 degrees (decreasing Y)
                                          7: 315 degrees
                   1Ch   WORD   Reserved
                   1Eh   DWORD  Address of 2nd character table
                                For Color Bitmapped Fonts where the
                                foreground color is NOT FFFFFFFFh this table
                                and the 3rd character table are ORed with the
                                primary character definition table to
                                produce one table. The image is drawn with
                                the current foreground color and mix on the
                                current background color and mix.
                   22h   WORD   Reserved
                   24h   DWORD  Address of 3rd character table. See the
                                description under the 2nd char table.

function 2Fh AXLATE(X) - Assign Alpha Attribute Color Index Table
 Defines character attribute to color translations.
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(128)
   02h 16DWORDs  Foreground Character Attribute (bits 4-7) translation
                 table. One DWORD for each of 16 attribute combinations
   42h 16DWORDs  Background Character Attribute (bits 0-3) translation
                 table. One DWORD for each of 16 attribute combinations

function 30h HINIT(X) - Initialize State
 Sets the Task State buffer to the adapter dependent initial state
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(2)
   02h   WORD    Segment address of the Task State buffer, offset is 0.

function 31h HSYNC(X) - Synchronize Adapter
 Sets the adapter state to the state store in the specified task buffer.
 Used to implement task switching in a multi-tasking environment
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(2)
   02h   WORD    Segment of the Task state buffer

function 32h HMRK(X) - Marker at Given Position
 Places a marker symbol at each position given.
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(4*Number_of_points)
       ...
  4*N+2  WORD    X-coordinate of Nth point
  4*N+4  WORD    Y-coordinate of Nth point

function 33h HCMRK(X) - Marker at Current Position
 Draws a marker (defined by HSMARK) at the current position and each point in
 the data block. The marker is drawn around the point.
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(4*Number_of_points)
       ...
  4*N+2  WORD    X-coordinate of Nth point
  4*N+4  WORD    Y-coordinate of Nth point

function 34h HSMARK(X) - Set Marker Shape
 Sets the shape of the marker symbol
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(10 or 14)
   02h   BYTE    Mark width in pixels
   03h   BYTE    Mark height in lines
   04h   BYTE    Flags
                 Bit 0-5  Reserved, set to 0
                       6  (XGA and ImageAdapter/A only) For color data:
                             0: 1pixel/byte, 1: packed pixel format
                       7  0: Monochrome: Marker is drawn with current
                             foreground color&mix on the background color&mix,
                          1: Color: Marker is drawn in the color from the
                             color data (Byte 0Ch) on the current background
                             color&mix
   05h   BYTE    Reserved
   06h   WORD    Size of mark definition data
   08h   DWORD   Address of mark definition. A packed monochrome bitmap
       This field only present if length = 14
   0Ch   DWORD   Address of mark color data. Either one pixel/byte or packed
                 pixel data if byte 4 bit 6 set.

function 35h HSLPC(X) - Save Line Pattern Count
 Saves the line pattern count.
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(0, 2 for XGA and ImageAdapter/A)
       The following field only present if length=2 (XGA and ImageAdapter/A)
   02h   WORD    Line pattern count stored in this word.

function 36h HRLPC(X) - Restore Line Pattern Count
 Restores a previously saved line pattern count.
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(0, 2 for XGA and ImageAdapter/A)
   02h   WORD    Optional line pattern count to use for restore
                 Only present for XGA and ImageAdapter/A versions

function 37h HQCP(X) - Query Current Position
 Returns the current position
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(4)
   02h   WORD    Current X coordinate
   04h   WORD    Current Y coordinate

function 38h HQDFPAL(X) - Query Default Palette
 Returns the default palette RGB values
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(64)
   02h  16DWORDs One DWORD for each of the 16 primary color indices with the
                 RGB value currently in use for that index.
                 Primary colors:
                  0: Black    1: Blue          2: Green,      3: Cyan
                  4: Red      5: Magenta       6: Brown       7: White
                  8: Grey     9: Lt Blue      10: Lt Green   11: Lt Cyan
                 12: Lt Red  13: Lt Magenta   14: Yellow     15: Bright White

function 39h HSPAL(X) - Save Palette
 Saves the palette in a format ready for loading with HRPAL
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(get from HQDPS)
   02h   BYTEs   Palette buffer, get size from HQDPS

function 3Ah HRPAL(X) - Restore Palette
 Restores a previously saved palette
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(up to 768)
   02h 768BYTEs  Palette data, up to 256 * 3BYTEs, see HQDPS for exact size

function 3Bh HSAFP(X) -
 Sets the area fill plane for areafill, raster text and marker operation.
 Only needed if the default bitmap has been changed with HSBMAP.
 Parameter Block:
 Offset: Type:   Description:
   00h   WORD    Length of data following(5)
   02h   DWORD   Address of area fill plane. Linear offset into the video
                 memory, must be a multiple of 4.

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -