📄 sphere.h
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// Sphere.h: interface for the CSphere class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SPHERE_H__318FEA44_D84B_4EAF_8476_93682175F588__INCLUDED_)
#define AFX_SPHERE_H__318FEA44_D84B_4EAF_8476_93682175F588__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "3DObject.h"
class CSphere : public C3DObject
{
public:
CSphere();
CSphere(CSphere* pSrc);
~CSphere();
void Render(GLUquadricObj* pQuad, CImage* pImage, BOOL bGlobal = TRUE);
BOOL Create(CEdgeList* pList, CRect rect, int height);
BOOL CopyParam(C3DObject* pObject);
BOOL Write(CFile* pFile);
BOOL Read(CFile* pFile);
protected:
BOOL FitCircle(CEdgeList* pList);
CPoint GetCircleCenter( CEdgeList* pList );
int GetCircleRadius( CEdgeList* pList, CPoint center );
int m_nRadius;
};
#endif // !defined(AFX_SPHERE_H__318FEA44_D84B_4EAF_8476_93682175F588__INCLUDED_)
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