📄 edgelist.cpp
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// EdgeList.cpp: implementation of the CEdgeList class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MagicScissors.h"
#include "EdgeList.h"
#include "EdgePoint.h"
#include <math.h>
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CEdgeList::CEdgeList()
{
m_pRoot = NULL;
m_pLast = NULL;
m_pPrev = m_pNext = NULL;
}
CEdgeList::CEdgeList(CEdgeList& list)
{
m_pRoot = NULL;
m_pLast = NULL;
CopyList(&list);
}
CEdgeList::~CEdgeList()
{
if( m_pRoot ) DeleteAll();
}
BOOL CEdgeList::AddEdgePoint(int x, int y)
{
if( !m_pLast )
{
return AddPoint(x,y);
}
CPoint pt1 = *m_pLast;;
CPoint pt2 = CPoint(x,y);
int dx,dy;
int step;
float fx,fy;
float ddx,ddy;
dx = pt2.x - pt1.x;
dy = pt2.y - pt1.y;
if( dx == 0 )
{
step = abs(dy);
ddx = (float)dx/step;
ddy = (float)dy/step;
}
else if( fabs( (double)dy/dx ) <= 1.0 )
{
step = abs(dx);
ddx = (float)dx/step;
ddy = (float)dy/step;
}
else
{
step = abs(dy);
ddx = (float)dx/step;
ddy = (float)dy/step;
}
fx = (float)pt1.x;
fy = (float)pt1.y;
for( int i = 0 ; i < step ; i++ )
{
fx += ddx;
fy += ddy;
AddPoint((int)(fx+.5),(int)(fy+.5));
}
return TRUE;
}
BOOL CEdgeList::AddEdgePoint(CPoint point)
{
return AddEdgePoint( point.x, point.y );
}
BOOL CEdgeList::AddEdgePoint(CEdgePoint point)
{
return AddEdgePoint( point.x, point.y );
}
BOOL CEdgeList::AddPoint(int x, int y)
{
CEdgePoint* pPoint = new CEdgePoint(x,y);
if( !pPoint ) return FALSE;
if( m_pLast )
{
m_pLast->m_pNext = pPoint;
pPoint->m_pPrev = m_pLast;
m_pLast = pPoint;
}
else
{
m_pRoot = pPoint;
m_pLast = m_pRoot;
}
return TRUE;
}
BOOL CEdgeList::AddPoint(CPoint point)
{
CEdgePoint* pPoint = new CEdgePoint;
if( !pPoint ) return FALSE;
*pPoint = point;
if( m_pLast )
{
m_pLast->m_pNext = pPoint;
pPoint->m_pPrev = m_pLast;
m_pLast = pPoint;
}
else
{
m_pRoot = pPoint;
m_pLast = m_pRoot;
}
return TRUE;
}
BOOL CEdgeList::DeletePoint(int n)
{
CEdgePoint* pPoint;
pPoint = m_pRoot;
for( int i = 0 ; i < n ; i++ )
{
if( !pPoint ) return FALSE;
pPoint = pPoint->m_pNext;
}
CEdgePoint* pPrev;
CEdgePoint* pNext;
if( pPoint == m_pRoot )
{
m_pRoot = pPoint->m_pNext;
if( m_pRoot )
m_pRoot->m_pPrev = NULL;
else
m_pLast = NULL;
}
else if( pPoint == m_pLast )
{
m_pLast = pPoint->m_pPrev;
m_pLast->m_pNext = NULL;
}
else
{
pPrev = pPoint->m_pPrev;
pNext = pPoint->m_pNext;
pPrev->m_pNext = pNext;
pNext->m_pPrev = pPrev;
}
delete pPoint;
return TRUE;
}
CEdgePoint* CEdgeList::GetPoint(int n)
{
CEdgePoint* pPoint;
pPoint = m_pRoot;
for( int i = 0 ; i < n ; i++ )
{
if( !pPoint ) return NULL;
pPoint = pPoint->m_pNext;
}
return pPoint;
}
CEdgePoint* CEdgeList::GetLastPoint()
{
return m_pLast;
}
int CEdgeList::GetLength()
{
int n = 0;
CEdgePoint* pPoint;
pPoint = m_pRoot;
while( pPoint )
{
n++;
pPoint = pPoint->m_pNext;
}
return n;
}
void CEdgeList::Clear()
{
DeleteAll();
}
void CEdgeList::DeleteAll()
{
CEdgePoint* pPoint;
CEdgePoint* pNext;
pPoint = m_pRoot;
while( pPoint )
{
pNext = pPoint->m_pNext;
delete pPoint;
pPoint = pNext;
}
m_pRoot = NULL;
m_pLast = NULL;
}
BOOL CEdgeList::AddSegment(CEdgeList* pList)
{
if( !pList || !pList->m_pRoot ) return FALSE;
int n = pList->GetLength();
for( int i = 0 ; i < n ; i++ )
AddPoint( *(pList->GetPoint(i)) );
return TRUE;
}
BOOL CEdgeList::CopyList(CEdgeList* pList)
{
if( !pList || !pList->m_pRoot ) return FALSE;
DeleteAll();
int n = pList->GetLength();
for( int i = 0 ; i < n ; i++ )
{
//CEdgePoint* pPoint = new CEdgePoint(*(pList->GetPoint(i)));
AddPoint(*(pList->GetPoint(i)));
}
return TRUE;
}
void CEdgeList::operator = (CEdgeList& list)
{
CopyList(&list);
}
void CEdgeList::Paint(CDC* pDC, COLORREF col, BOOL bLoop)
{
int n,i;
n = GetLength();
if( n == 0 ) return;
CPen pen;
pen.CreatePen(PS_SOLID, 1, col);
CPen* pPen = pDC->SelectObject( &pen );
CEdgePoint* pnt;
pnt = GetPoint(0);
pDC->MoveTo( pnt->x, pnt->y );
pDC->SetPixel( pnt->x, pnt->y, col );
for( i = 1 ; i < n ; i++ )
{
pnt = GetPoint(i);
//pDC->LineTo( pnt->x, pnt->y );
pDC->SetPixel( pnt->x, pnt->y, col );
}
if( bLoop )
{
//pnt = GetPoint(0);
//pDC->LineTo( pnt->x, pnt->y );
}
pDC->SelectObject( pPen );
}
void CEdgeList::MakeClosedPath()
{
while(1)
{
if( MakeClosed() ) break;
}
}
BOOL CEdgeList::MakeClosed()
{
static int s = 0;
int n = GetLength();
int i,j;
CEdgePoint* pSrc;
CEdgePoint* pDes;
CEdgePoint* pTmp;
pSrc = GetPoint(s);
for( i = s ; i < n ; i++ )
{
pDes = pSrc->m_pNext;
for( j = i+1 ; j < i+100 ; j++ )
{
// ring 备炼肺 八荤
if( pDes == NULL ) pDes = m_pRoot;
if( *pSrc == *pDes )
{
if( j < n )
{
pTmp = pSrc->m_pNext;
pDes = pDes->m_pNext;
pSrc->m_pNext = pDes;
if( pDes )
pDes->m_pPrev = pSrc;
pSrc = pTmp;
while( pSrc != pDes )
{
pTmp = pSrc->m_pNext;
delete pSrc;
pSrc = pTmp;
}
}
else
{
m_pRoot = pDes;
pDes = pDes->m_pPrev;
while( pDes )
{
pTmp = pDes->m_pPrev;
delete pDes;
pDes = pTmp;
}
m_pLast = pSrc->m_pPrev;
while( pSrc )
{
pTmp = pSrc->m_pNext;
delete pSrc;
pSrc = pTmp;
}
m_pRoot->m_pPrev = NULL;
m_pLast->m_pNext = NULL;
}
return FALSE;
}
pDes = pDes->m_pNext;
}
pSrc = pSrc->m_pNext;
}
s = 0;
return TRUE;
}
BOOL CEdgeList::Write(CFile* pFile)
{
CEdgePoint* pPoint;
pPoint = m_pRoot;
int n;
int x,y;
n = GetLength();
pFile->Write( &n, sizeof(int) );
while( pPoint )
{
x = pPoint->x;
y = pPoint->y;
pFile->Write(&x, sizeof(int));
pFile->Write(&y, sizeof(int));
pPoint = pPoint->m_pNext;
}
return TRUE;
}
BOOL CEdgeList::Read(CFile* pFile)
{
int n;
int x,y;
pFile->Read( &n, sizeof(int) );
for( int i = 0 ; i < n ; i++ )
{
pFile->Read(&x, sizeof(int));
pFile->Read(&y, sizeof(int));
AddPoint(x,y);
}
return TRUE;
}
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