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📄 3dobject.h

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// 3DObject.h: interface for the C3DObject class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_3DOBJECT_H__CF7A7DF4_35AF_4E2A_A6AF_5281B81216F9__INCLUDED_)
#define AFX_3DOBJECT_H__CF7A7DF4_35AF_4E2A_A6AF_5281B81216F9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define		PLANE		1
#define		SPHERE		2
#define		CYLINDER	3
#define		ELLIPSOID	4

#include <gl/gl.h>
#include <gl/glu.h>

class CImage;
class CTexture;
class CEdgeList;

class C3DObject  
{
public:
	C3DObject();
	virtual ~C3DObject();

	virtual void Render(GLUquadricObj* pQuad, CImage* pImage, BOOL bGlobal = TRUE);
	virtual BOOL Create(CEdgeList* pList, CRect rect, int height);
	virtual BOOL  CopyParam(C3DObject* pObject);

	virtual BOOL Write(CFile* pFile);
	virtual BOOL Read(CFile* pFile);

	void	SetList(CEdgeList* pList);
	void	SetDepth(float depth);
	void	SetCenter(CPoint point);

	int		GetType(){ return m_nType; }
	float	GetDepth(){ return m_fDepth; }
	float	GetRotate(){ return m_fRotate; }

	void	ChangeScale( int dir, int inc );
	void	Move( int dir );
	void	Rotate( int dir );
	void	SetTexture(CString name);

	int		m_nY;
	CRect	m_Rect;
protected:

	int		m_nType;
	float	m_fRotate;
	CPoint	m_ptCenter;
	BOOL	m_bValidate;
	float	m_fDepth;

	float	m_fXScale;
	float	m_fYScale;

	int		m_XMove;
	int		m_YMove;
	
	CEdgeList*	m_pList;

	CImage*	m_pTexture;
	CString	m_strTexture;
	
};

#endif // !defined(AFX_3DOBJECT_H__CF7A7DF4_35AF_4E2A_A6AF_5281B81216F9__INCLUDED_)

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