📄 magicscissorsview.h
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// MagicScissorsView.h : interface of the CMagicScissorsView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAGICSCISSORSVIEW_H__39C254D8_7F0D_46A7_BCC6_B0BF63567818__INCLUDED_)
#define AFX_MAGICSCISSORSVIEW_H__39C254D8_7F0D_46A7_BCC6_B0BF63567818__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CMagicScissorsView : public CScrollView
{
protected: // create from serialization only
CMagicScissorsView();
DECLARE_DYNCREATE(CMagicScissorsView)
// Attributes
public:
CMagicScissorsDoc* GetDocument();
void OnChangeSlider(int pos);
// Operations
public:
BOOL m_bPlay;
int m_nMode;
BOOL m_bEdgeStart;
CPoint m_ptStart;
CPoint m_ptEnd;
int m_nPlayMode;
int m_nZoom;
BOOL m_bScroll;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMagicScissorsView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual void OnInitialUpdate(); // called first time after construct
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMagicScissorsView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CMagicScissorsView)
afx_msg void OnPlay();
afx_msg void OnStop();
afx_msg void OnPause();
afx_msg void OnNext();
afx_msg void OnPrev();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnSegment();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnModify();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnUpdateSegment(CCmdUI* pCmdUI);
afx_msg void OnUpdateModify(CCmdUI* pCmdUI);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnDeleteRegion();
afx_msg void OnSmooth();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
afx_msg void OnCopyprev();
afx_msg void OnFindedge();
afx_msg void OnPlayOnly();
afx_msg void OnUpdatePlayOnly(CCmdUI* pCmdUI);
afx_msg void OnPlayTrace();
afx_msg void OnUpdatePlayTrace(CCmdUI* pCmdUI);
afx_msg void OnZoomIn();
afx_msg void OnUpdateZoomIn(CCmdUI* pCmdUI);
afx_msg void OnZoomOut();
afx_msg void OnUpdateZoomOut(CCmdUI* pCmdUI);
afx_msg void OnFindFrame();
afx_msg void OnToFirst();
afx_msg void OnToLast();
afx_msg void OnUpdatePlay(CCmdUI* pCmdUI);
afx_msg void OnUpdatePrev(CCmdUI* pCmdUI);
afx_msg void OnUpdateNext(CCmdUI* pCmdUI);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnDeleteRegions();
afx_msg void OnMakeActivecontour();
afx_msg void OnActivecontourEvolve();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in MagicScissorsView.cpp
inline CMagicScissorsDoc* CMagicScissorsView::GetDocument()
{ return (CMagicScissorsDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAGICSCISSORSVIEW_H__39C254D8_7F0D_46A7_BCC6_B0BF63567818__INCLUDED_)
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