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<HTML><HEAD>  <TITLE>BBS水木清华站∶精华区</TITLE></HEAD><BODY><CENTER><H1>BBS水木清华站∶精华区</H1></CENTER>发信人:&nbsp;VolVis&nbsp;(arthur),&nbsp;信区:&nbsp;Java&nbsp;<BR>标&nbsp;&nbsp;题:&nbsp;Java&nbsp;example(2)&nbsp;<BR>发信站:&nbsp;BBS&nbsp;水木清华站&nbsp;(Fri&nbsp;Dec&nbsp;25&nbsp;13:37:58&nbsp;1998)&nbsp;WWW-POST&nbsp;<BR>&nbsp;<BR>Ok&nbsp;,&nbsp;we&nbsp;will&nbsp;talk&nbsp;about&nbsp;another&nbsp;class&nbsp;Matrix,&nbsp;whose&nbsp;function&nbsp;is&nbsp;to&nbsp;do&nbsp;
&nbsp;<BR>matrix&nbsp;computation,&nbsp;such&nbsp;as&nbsp;the&nbsp;roatation&nbsp;along&nbsp;one&nbsp;axis&nbsp;or&nbsp;transform.
&nbsp;<BR>I&nbsp;do&nbsp;think&nbsp;everyone&nbsp;have&nbsp;been&nbsp;familiar&nbsp;with&nbsp;them&nbsp;and&nbsp;needn't&nbsp;to&nbsp;explain&nbsp;
&nbsp;<BR>them.
&nbsp;<BR>
&nbsp;<BR>Java&nbsp;Program:
&nbsp;<BR>/**&nbsp;A&nbsp;conventional&nbsp;3D&nbsp;matrix&nbsp;object&nbsp;that&nbsp;can&nbsp;transform&nbsp;sets&nbsp;of
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;3D&nbsp;points&nbsp;and&nbsp;perform&nbsp;a&nbsp;variety&nbsp;of&nbsp;manipulations&nbsp;on&nbsp;the&nbsp;transform&nbsp;*/
&nbsp;<BR>
&nbsp;<BR>class&nbsp;Matrix3D&nbsp;{
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;xx,&nbsp;xy,&nbsp;xz,&nbsp;xo;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;yx,&nbsp;yy,&nbsp;yz,&nbsp;yo;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;zx,&nbsp;zy,&nbsp;zz,&nbsp;zo;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;static&nbsp;final&nbsp;double&nbsp;pi&nbsp;=&nbsp;3.14159265;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;/**&nbsp;Create&nbsp;a&nbsp;new&nbsp;unit&nbsp;matrix&nbsp;*/
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;Matrix3D&nbsp;()&nbsp;{
&nbsp;<BR>	xx&nbsp;=&nbsp;1.0f;
&nbsp;<BR>	yy&nbsp;=&nbsp;1.0f;
&nbsp;<BR>	zz&nbsp;=&nbsp;1.0f;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;/**&nbsp;Scale&nbsp;by&nbsp;f&nbsp;in&nbsp;all&nbsp;dimensions&nbsp;*/
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;void&nbsp;scale(float&nbsp;f)&nbsp;{
&nbsp;<BR>	xx&nbsp;*=&nbsp;f;
&nbsp;<BR>	xy&nbsp;*=&nbsp;f;
&nbsp;<BR>	xz&nbsp;*=&nbsp;f;
&nbsp;<BR>	xo&nbsp;*=&nbsp;f;
&nbsp;<BR>	yx&nbsp;*=&nbsp;f;
&nbsp;<BR>	yy&nbsp;*=&nbsp;f;
&nbsp;<BR>	yz&nbsp;*=&nbsp;f;
&nbsp;<BR>	yo&nbsp;*=&nbsp;f;
&nbsp;<BR>	zx&nbsp;*=&nbsp;f;
&nbsp;<BR>	zy&nbsp;*=&nbsp;f;
&nbsp;<BR>	zz&nbsp;*=&nbsp;f;
&nbsp;<BR>	zo&nbsp;*=&nbsp;f;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;/**&nbsp;Scale&nbsp;along&nbsp;each&nbsp;axis&nbsp;independently&nbsp;*/
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;void&nbsp;scale(float&nbsp;xf,&nbsp;float&nbsp;yf,&nbsp;float&nbsp;zf)&nbsp;{
&nbsp;<BR>	xx&nbsp;*=&nbsp;xf;
&nbsp;<BR>	xy&nbsp;*=&nbsp;xf;
&nbsp;<BR>	xz&nbsp;*=&nbsp;xf;
&nbsp;<BR>	xo&nbsp;*=&nbsp;xf;
&nbsp;<BR>	yx&nbsp;*=&nbsp;yf;
&nbsp;<BR>	yy&nbsp;*=&nbsp;yf;
&nbsp;<BR>	yz&nbsp;*=&nbsp;yf;
&nbsp;<BR>	yo&nbsp;*=&nbsp;yf;
&nbsp;<BR>	zx&nbsp;*=&nbsp;zf;
&nbsp;<BR>	zy&nbsp;*=&nbsp;zf;
&nbsp;<BR>	zz&nbsp;*=&nbsp;zf;
&nbsp;<BR>	zo&nbsp;*=&nbsp;zf;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;/**&nbsp;Translate&nbsp;the&nbsp;origin&nbsp;*/
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;void&nbsp;translate(float&nbsp;x,&nbsp;float&nbsp;y,&nbsp;float&nbsp;z)&nbsp;{
&nbsp;<BR>	xo&nbsp;+=&nbsp;x;
&nbsp;<BR>	yo&nbsp;+=&nbsp;y;
&nbsp;<BR>	zo&nbsp;+=&nbsp;z;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;/**&nbsp;rotate&nbsp;theta&nbsp;degrees&nbsp;about&nbsp;the&nbsp;y&nbsp;axis&nbsp;*/
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;void&nbsp;yrot(double&nbsp;theta)&nbsp;{
&nbsp;<BR>	theta&nbsp;*=&nbsp;(pi&nbsp;/&nbsp;180);
&nbsp;<BR>	double&nbsp;ct&nbsp;=&nbsp;Math.cos(theta);
&nbsp;<BR>	double&nbsp;st&nbsp;=&nbsp;Math.sin(theta);
&nbsp;<BR>
&nbsp;<BR>	float&nbsp;Nxx&nbsp;=&nbsp;(float)&nbsp;(xx&nbsp;*&nbsp;ct&nbsp;+&nbsp;zx&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nxy&nbsp;=&nbsp;(float)&nbsp;(xy&nbsp;*&nbsp;ct&nbsp;+&nbsp;zy&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nxz&nbsp;=&nbsp;(float)&nbsp;(xz&nbsp;*&nbsp;ct&nbsp;+&nbsp;zz&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nxo&nbsp;=&nbsp;(float)&nbsp;(xo&nbsp;*&nbsp;ct&nbsp;+&nbsp;zo&nbsp;*&nbsp;st);
&nbsp;<BR>
&nbsp;<BR>	float&nbsp;Nzx&nbsp;=&nbsp;(float)&nbsp;(zx&nbsp;*&nbsp;ct&nbsp;-&nbsp;xx&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nzy&nbsp;=&nbsp;(float)&nbsp;(zy&nbsp;*&nbsp;ct&nbsp;-&nbsp;xy&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nzz&nbsp;=&nbsp;(float)&nbsp;(zz&nbsp;*&nbsp;ct&nbsp;-&nbsp;xz&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nzo&nbsp;=&nbsp;(float)&nbsp;(zo&nbsp;*&nbsp;ct&nbsp;-&nbsp;xo&nbsp;*&nbsp;st);
&nbsp;<BR>
&nbsp;<BR>	xo&nbsp;=&nbsp;Nxo;
&nbsp;<BR>	xx&nbsp;=&nbsp;Nxx;
&nbsp;<BR>	xy&nbsp;=&nbsp;Nxy;
&nbsp;<BR>	xz&nbsp;=&nbsp;Nxz;
&nbsp;<BR>	zo&nbsp;=&nbsp;Nzo;
&nbsp;<BR>	zx&nbsp;=&nbsp;Nzx;
&nbsp;<BR>	zy&nbsp;=&nbsp;Nzy;
&nbsp;<BR>	zz&nbsp;=&nbsp;Nzz;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;/**&nbsp;rotate&nbsp;theta&nbsp;degrees&nbsp;about&nbsp;the&nbsp;x&nbsp;axis&nbsp;*/
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;void&nbsp;xrot(double&nbsp;theta)&nbsp;{
&nbsp;<BR>	theta&nbsp;*=&nbsp;(pi&nbsp;/&nbsp;180);
&nbsp;<BR>	double&nbsp;ct&nbsp;=&nbsp;Math.cos(theta);
&nbsp;<BR>	double&nbsp;st&nbsp;=&nbsp;Math.sin(theta);
&nbsp;<BR>
&nbsp;<BR>	float&nbsp;Nyx&nbsp;=&nbsp;(float)&nbsp;(yx&nbsp;*&nbsp;ct&nbsp;+&nbsp;zx&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nyy&nbsp;=&nbsp;(float)&nbsp;(yy&nbsp;*&nbsp;ct&nbsp;+&nbsp;zy&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nyz&nbsp;=&nbsp;(float)&nbsp;(yz&nbsp;*&nbsp;ct&nbsp;+&nbsp;zz&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nyo&nbsp;=&nbsp;(float)&nbsp;(yo&nbsp;*&nbsp;ct&nbsp;+&nbsp;zo&nbsp;*&nbsp;st);
&nbsp;<BR>
&nbsp;<BR>	float&nbsp;Nzx&nbsp;=&nbsp;(float)&nbsp;(zx&nbsp;*&nbsp;ct&nbsp;-&nbsp;yx&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nzy&nbsp;=&nbsp;(float)&nbsp;(zy&nbsp;*&nbsp;ct&nbsp;-&nbsp;yy&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nzz&nbsp;=&nbsp;(float)&nbsp;(zz&nbsp;*&nbsp;ct&nbsp;-&nbsp;yz&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nzo&nbsp;=&nbsp;(float)&nbsp;(zo&nbsp;*&nbsp;ct&nbsp;-&nbsp;yo&nbsp;*&nbsp;st);
&nbsp;<BR>
&nbsp;<BR>	yo&nbsp;=&nbsp;Nyo;
&nbsp;<BR>	yx&nbsp;=&nbsp;Nyx;
&nbsp;<BR>	yy&nbsp;=&nbsp;Nyy;
&nbsp;<BR>	yz&nbsp;=&nbsp;Nyz;
&nbsp;<BR>	zo&nbsp;=&nbsp;Nzo;
&nbsp;<BR>	zx&nbsp;=&nbsp;Nzx;
&nbsp;<BR>	zy&nbsp;=&nbsp;Nzy;
&nbsp;<BR>	zz&nbsp;=&nbsp;Nzz;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;/**&nbsp;rotate&nbsp;theta&nbsp;degrees&nbsp;about&nbsp;the&nbsp;z&nbsp;axis&nbsp;*/
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;void&nbsp;zrot(double&nbsp;theta)&nbsp;{
&nbsp;<BR>	theta&nbsp;*=&nbsp;(pi&nbsp;/&nbsp;180);
&nbsp;<BR>	double&nbsp;ct&nbsp;=&nbsp;Math.cos(theta);
&nbsp;<BR>	double&nbsp;st&nbsp;=&nbsp;Math.sin(theta);
&nbsp;<BR>
&nbsp;<BR>	float&nbsp;Nyx&nbsp;=&nbsp;(float)&nbsp;(yx&nbsp;*&nbsp;ct&nbsp;+&nbsp;xx&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nyy&nbsp;=&nbsp;(float)&nbsp;(yy&nbsp;*&nbsp;ct&nbsp;+&nbsp;xy&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nyz&nbsp;=&nbsp;(float)&nbsp;(yz&nbsp;*&nbsp;ct&nbsp;+&nbsp;xz&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nyo&nbsp;=&nbsp;(float)&nbsp;(yo&nbsp;*&nbsp;ct&nbsp;+&nbsp;xo&nbsp;*&nbsp;st);
&nbsp;<BR>
&nbsp;<BR>	float&nbsp;Nxx&nbsp;=&nbsp;(float)&nbsp;(xx&nbsp;*&nbsp;ct&nbsp;-&nbsp;yx&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nxy&nbsp;=&nbsp;(float)&nbsp;(xy&nbsp;*&nbsp;ct&nbsp;-&nbsp;yy&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nxz&nbsp;=&nbsp;(float)&nbsp;(xz&nbsp;*&nbsp;ct&nbsp;-&nbsp;yz&nbsp;*&nbsp;st);
&nbsp;<BR>	float&nbsp;Nxo&nbsp;=&nbsp;(float)&nbsp;(xo&nbsp;*&nbsp;ct&nbsp;-&nbsp;yo&nbsp;*&nbsp;st);
&nbsp;<BR>
&nbsp;<BR>	yo&nbsp;=&nbsp;Nyo;
&nbsp;<BR>	yx&nbsp;=&nbsp;Nyx;
&nbsp;<BR>	yy&nbsp;=&nbsp;Nyy;
&nbsp;<BR>	yz&nbsp;=&nbsp;Nyz;
&nbsp;<BR>	xo&nbsp;=&nbsp;Nxo;
&nbsp;<BR>	xx&nbsp;=&nbsp;Nxx;
&nbsp;<BR>	xy&nbsp;=&nbsp;Nxy;
&nbsp;<BR>	xz&nbsp;=&nbsp;Nxz;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;/**&nbsp;Multiply&nbsp;this&nbsp;matrix&nbsp;by&nbsp;a&nbsp;second:&nbsp;M&nbsp;=&nbsp;M*R&nbsp;*/
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;void&nbsp;mult(Matrix3D&nbsp;rhs)&nbsp;{
&nbsp;<BR>	float&nbsp;lxx&nbsp;=&nbsp;xx&nbsp;*&nbsp;rhs.xx&nbsp;+&nbsp;yx&nbsp;*&nbsp;rhs.xy&nbsp;+&nbsp;zx&nbsp;*&nbsp;rhs.xz;
&nbsp;<BR>	float&nbsp;lxy&nbsp;=&nbsp;xy&nbsp;*&nbsp;rhs.xx&nbsp;+&nbsp;yy&nbsp;*&nbsp;rhs.xy&nbsp;+&nbsp;zy&nbsp;*&nbsp;rhs.xz;
&nbsp;<BR>	float&nbsp;lxz&nbsp;=&nbsp;xz&nbsp;*&nbsp;rhs.xx&nbsp;+&nbsp;yz&nbsp;*&nbsp;rhs.xy&nbsp;+&nbsp;zz&nbsp;*&nbsp;rhs.xz;
&nbsp;<BR>	float&nbsp;lxo&nbsp;=&nbsp;xo&nbsp;*&nbsp;rhs.xx&nbsp;+&nbsp;yo&nbsp;*&nbsp;rhs.xy&nbsp;+&nbsp;zo&nbsp;*&nbsp;rhs.xz&nbsp;+&nbsp;rhs.xo;
&nbsp;<BR>
&nbsp;<BR>	float&nbsp;lyx&nbsp;=&nbsp;xx&nbsp;*&nbsp;rhs.yx&nbsp;+&nbsp;yx&nbsp;*&nbsp;rhs.yy&nbsp;+&nbsp;zx&nbsp;*&nbsp;rhs.yz;
&nbsp;<BR>	float&nbsp;lyy&nbsp;=&nbsp;xy&nbsp;*&nbsp;rhs.yx&nbsp;+&nbsp;yy&nbsp;*&nbsp;rhs.yy&nbsp;+&nbsp;zy&nbsp;*&nbsp;rhs.yz;
&nbsp;<BR>	float&nbsp;lyz&nbsp;=&nbsp;xz&nbsp;*&nbsp;rhs.yx&nbsp;+&nbsp;yz&nbsp;*&nbsp;rhs.yy&nbsp;+&nbsp;zz&nbsp;*&nbsp;rhs.yz;
&nbsp;<BR>	float&nbsp;lyo&nbsp;=&nbsp;xo&nbsp;*&nbsp;rhs.yx&nbsp;+&nbsp;yo&nbsp;*&nbsp;rhs.yy&nbsp;+&nbsp;zo&nbsp;*&nbsp;rhs.yz&nbsp;+&nbsp;rhs.yo;
&nbsp;<BR>
&nbsp;<BR>	float&nbsp;lzx&nbsp;=&nbsp;xx&nbsp;*&nbsp;rhs.zx&nbsp;+&nbsp;yx&nbsp;*&nbsp;rhs.zy&nbsp;+&nbsp;zx&nbsp;*&nbsp;rhs.zz;
&nbsp;<BR>	float&nbsp;lzy&nbsp;=&nbsp;xy&nbsp;*&nbsp;rhs.zx&nbsp;+&nbsp;yy&nbsp;*&nbsp;rhs.zy&nbsp;+&nbsp;zy&nbsp;*&nbsp;rhs.zz;
&nbsp;<BR>	float&nbsp;lzz&nbsp;=&nbsp;xz&nbsp;*&nbsp;rhs.zx&nbsp;+&nbsp;yz&nbsp;*&nbsp;rhs.zy&nbsp;+&nbsp;zz&nbsp;*&nbsp;rhs.zz;
&nbsp;<BR>	float&nbsp;lzo&nbsp;=&nbsp;xo&nbsp;*&nbsp;rhs.zx&nbsp;+&nbsp;yo&nbsp;*&nbsp;rhs.zy&nbsp;+&nbsp;zo&nbsp;*&nbsp;rhs.zz&nbsp;+&nbsp;rhs.zo;
&nbsp;<BR>
&nbsp;<BR>	xx&nbsp;=&nbsp;lxx;
&nbsp;<BR>	xy&nbsp;=&nbsp;lxy;
&nbsp;<BR>	xz&nbsp;=&nbsp;lxz;
&nbsp;<BR>	xo&nbsp;=&nbsp;lxo;
&nbsp;<BR>
&nbsp;<BR>	yx&nbsp;=&nbsp;lyx;
&nbsp;<BR>	yy&nbsp;=&nbsp;lyy;
&nbsp;<BR>	yz&nbsp;=&nbsp;lyz;
&nbsp;<BR>	yo&nbsp;=&nbsp;lyo;
&nbsp;<BR>
&nbsp;<BR>	zx&nbsp;=&nbsp;lzx;
&nbsp;<BR>	zy&nbsp;=&nbsp;lzy;
&nbsp;<BR>	zz&nbsp;=&nbsp;lzz;
&nbsp;<BR>	zo&nbsp;=&nbsp;lzo;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;/**&nbsp;Reinitialize&nbsp;to&nbsp;the&nbsp;unit&nbsp;matrix&nbsp;*/
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;void&nbsp;unit()&nbsp;{
&nbsp;<BR>	xo&nbsp;=&nbsp;0;
&nbsp;<BR>	xx&nbsp;=&nbsp;1;
&nbsp;<BR>	xy&nbsp;=&nbsp;0;
&nbsp;<BR>	xz&nbsp;=&nbsp;0;
&nbsp;<BR>	yo&nbsp;=&nbsp;0;
&nbsp;<BR>	yx&nbsp;=&nbsp;0;
&nbsp;<BR>	yy&nbsp;=&nbsp;1;
&nbsp;<BR>	yz&nbsp;=&nbsp;0;
&nbsp;<BR>	zo&nbsp;=&nbsp;0;
&nbsp;<BR>	zx&nbsp;=&nbsp;0;
&nbsp;<BR>	zy&nbsp;=&nbsp;0;
&nbsp;<BR>	zz&nbsp;=&nbsp;1;
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;/**&nbsp;Transform&nbsp;nvert&nbsp;points&nbsp;from&nbsp;v&nbsp;into&nbsp;tv.&nbsp;&nbsp;v&nbsp;contains&nbsp;the&nbsp;input
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;coordinates&nbsp;in&nbsp;floating&nbsp;point.&nbsp;&nbsp;Three&nbsp;successive&nbsp;entries&nbsp;in
&nbsp;<BR>	the&nbsp;array&nbsp;constitute&nbsp;a&nbsp;point.&nbsp;&nbsp;tv&nbsp;ends&nbsp;up&nbsp;holding&nbsp;the&nbsp;transformed
&nbsp;<BR>	points&nbsp;as&nbsp;integers;&nbsp;three&nbsp;successive&nbsp;entries&nbsp;per&nbsp;point&nbsp;*/
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;void&nbsp;transform(float&nbsp;v[],&nbsp;int&nbsp;tv[],&nbsp;int&nbsp;nvert)&nbsp;{
&nbsp;<BR>	float&nbsp;lxx&nbsp;=&nbsp;xx,&nbsp;lxy&nbsp;=&nbsp;xy,&nbsp;lxz&nbsp;=&nbsp;xz,&nbsp;lxo&nbsp;=&nbsp;xo;
&nbsp;<BR>	float&nbsp;lyx&nbsp;=&nbsp;yx,&nbsp;lyy&nbsp;=&nbsp;yy,&nbsp;lyz&nbsp;=&nbsp;yz,&nbsp;lyo&nbsp;=&nbsp;yo;
&nbsp;<BR>	float&nbsp;lzx&nbsp;=&nbsp;zx,&nbsp;lzy&nbsp;=&nbsp;zy,&nbsp;lzz&nbsp;=&nbsp;zz,&nbsp;lzo&nbsp;=&nbsp;zo;
&nbsp;<BR>	for&nbsp;(int&nbsp;i&nbsp;=&nbsp;nvert&nbsp;*&nbsp;3;&nbsp;(i&nbsp;-=&nbsp;3)&nbsp;&gt;=&nbsp;0;)&nbsp;{
&nbsp;<BR>	&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;x&nbsp;=&nbsp;v[i];
&nbsp;<BR>	&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;y&nbsp;=&nbsp;v[i&nbsp;+&nbsp;1];
&nbsp;<BR>	&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;z&nbsp;=&nbsp;v[i&nbsp;+&nbsp;2];
&nbsp;<BR>	&nbsp;&nbsp;&nbsp;&nbsp;tv[i&nbsp;&nbsp;&nbsp;&nbsp;]&nbsp;=&nbsp;(int)&nbsp;(x&nbsp;*&nbsp;lxx&nbsp;+&nbsp;y&nbsp;*&nbsp;lxy&nbsp;+&nbsp;z&nbsp;*&nbsp;lxz&nbsp;+&nbsp;lxo);
&nbsp;<BR>	&nbsp;&nbsp;&nbsp;&nbsp;tv[i&nbsp;+&nbsp;1]&nbsp;=&nbsp;(int)&nbsp;(x&nbsp;*&nbsp;lyx&nbsp;+&nbsp;y&nbsp;*&nbsp;lyy&nbsp;+&nbsp;z&nbsp;*&nbsp;lyz&nbsp;+&nbsp;lyo);
&nbsp;<BR>	&nbsp;&nbsp;&nbsp;&nbsp;tv[i&nbsp;+&nbsp;2]&nbsp;=&nbsp;(int)&nbsp;((x&nbsp;*&nbsp;lzx&nbsp;+&nbsp;y&nbsp;*&nbsp;lzy&nbsp;+&nbsp;z&nbsp;*&nbsp;lzz&nbsp;+&nbsp;lzo)*1000000.0f);
&nbsp;<BR>	}
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;public&nbsp;String&nbsp;toString()&nbsp;{
&nbsp;<BR>	return&nbsp;(&quot;[&quot;&nbsp;+&nbsp;xo&nbsp;+&nbsp;&quot;,&quot;&nbsp;+&nbsp;xx&nbsp;+&nbsp;&quot;,&quot;&nbsp;+&nbsp;xy&nbsp;+&nbsp;&quot;,&quot;&nbsp;+&nbsp;xz&nbsp;+&nbsp;&quot;;&quot;
&nbsp;<BR>		+&nbsp;yo&nbsp;+&nbsp;&quot;,&quot;&nbsp;+&nbsp;yx&nbsp;+&nbsp;&quot;,&quot;&nbsp;+&nbsp;yy&nbsp;+&nbsp;&quot;,&quot;&nbsp;+&nbsp;yz&nbsp;+&nbsp;&quot;;&quot;
&nbsp;<BR>		+&nbsp;zo&nbsp;+&nbsp;&quot;,&quot;&nbsp;+&nbsp;zx&nbsp;+&nbsp;&quot;,&quot;&nbsp;+&nbsp;zy&nbsp;+&nbsp;&quot;,&quot;&nbsp;+&nbsp;zz&nbsp;+&nbsp;&quot;]&quot;);
&nbsp;<BR>&nbsp;&nbsp;&nbsp;&nbsp;}
&nbsp;<BR>}
&nbsp;<BR>&nbsp;<BR>&nbsp;<BR>--&nbsp;<BR>※&nbsp;来源:·BBS&nbsp;水木清华站&nbsp;bbs.net.tsinghua.edu.cn·[FROM:&nbsp;162.105.18.102]&nbsp;&nbsp;<BR><CENTER><H1>BBS水木清华站∶精华区</H1></CENTER></BODY></HTML>

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