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📄 tinyxml.cpp

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/*Copyright (c) 2000 Lee Thomason (www.grinninglizard.com)This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:1. The origin of this software must not be misrepresented; you mustnot claim that you wrote the original software. If you use thissoftware in a product, an acknowledgment in the product documentationwould be appreciated but is not required.2. Altered source versions must be plainly marked as such, andmust not be misrepresented as being the original software.3. This notice may not be removed or altered from any sourcedistribution.*/#include <iostream>#include <sstream>#include <fstream>#include "tinyxml.h"using namespace std;bool TiXmlBase::condenseWhiteSpace = true;void TiXmlBase::PutString( const std::string& str, std::ostream* stream ){	// Scan for the all important '&'	unsigned int i=0, j=0;	while ( i < str.length() )	{		unsigned next = str.find( '&', i );		if ( next == string::npos )		{			stream->write( &str.at( i ), str.length() - i );			return;   		}		// We found an entity.		if ( next - i > 0 )			stream->write( &str.at( i ), next - i );		i = next;		// Check for the special "&#x" entitity		if (    i < str.length() - 2		     && str[i] == '&'			 && str[i+1] == '#'			 && str[i+2] == 'x' )		{			stream->put( str[i] );		}		else		{			for ( j=0; j<NUM_ENTITY; ++j )			{				if ( str[i] == entity[j].chr )				{					stream->write( entity[j].str, entity[j].strLength );					break;				}			}			if ( j == NUM_ENTITY )			{				stream->put( str[i] );			}		}		++i;	}}TiXmlNode::TiXmlNode( NodeType _type ){	parent = 0;	type = _type;	firstChild = 0;	lastChild = 0;	prev = 0;	next = 0;}TiXmlNode::~TiXmlNode(){	TiXmlNode* node = firstChild;	TiXmlNode* temp = 0;	while ( node )	{		temp = node;		node = node->next;		delete temp;	}	}void TiXmlNode::Clear(){	TiXmlNode* node = firstChild;	TiXmlNode* temp = 0;	while ( node )	{		temp = node;		node = node->next;		delete temp;	}		firstChild = 0;	lastChild = 0;}TiXmlNode* TiXmlNode::LinkEndChild( TiXmlNode* node ){	node->parent = this;		node->prev = lastChild;	node->next = 0;	if ( lastChild )		lastChild->next = node;	else		firstChild = node;			// it was an empty list.	lastChild = node;	return node;}	TiXmlNode* TiXmlNode::InsertEndChild( const TiXmlNode& addThis ){	TiXmlNode* node = addThis.Clone();	if ( !node )		return 0;	return LinkEndChild( node );}TiXmlNode* TiXmlNode::InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ){	if ( beforeThis->parent != this )		return 0;		TiXmlNode* node = addThis.Clone();	if ( !node )		return 0;	node->parent = this;		node->next = beforeThis;	node->prev = beforeThis->prev;	beforeThis->prev->next = node;	beforeThis->prev = node;	return node;}TiXmlNode* TiXmlNode::InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ){	if ( afterThis->parent != this )		return 0;		TiXmlNode* node = addThis.Clone();	if ( !node )		return 0;	node->parent = this;		node->prev = afterThis;	node->next = afterThis->next;	afterThis->next->prev = node;	afterThis->next = node;	return node;}TiXmlNode* TiXmlNode::ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ){	if ( replaceThis->parent != this )		return 0;		TiXmlNode* node = withThis.Clone();	if ( !node )		return 0;	node->next = replaceThis->next;	node->prev = replaceThis->prev;	if ( replaceThis->next )		replaceThis->next->prev = node;	else		lastChild = node;	if ( replaceThis->prev )		replaceThis->prev->next = node;	else		firstChild = node;	delete replaceThis;	node->parent = this;	return node;}bool TiXmlNode::RemoveChild( TiXmlNode* removeThis ){	if ( removeThis->parent != this )	{			assert( 0 );		return false;	}		if ( removeThis->next )		removeThis->next->prev = removeThis->prev;	else		lastChild = removeThis->prev;	if ( removeThis->prev )		removeThis->prev->next = removeThis->next;	else		firstChild = removeThis->next;	delete removeThis;	return true;}TiXmlNode* TiXmlNode::FirstChild( const std::string& value ) const{	TiXmlNode* node;	for ( node = firstChild; node; node = node->next )	{		if ( node->Value() == value )			return node;	}	return 0;}TiXmlNode* TiXmlNode::LastChild( const std::string& value ) const{	TiXmlNode* node;	for ( node = lastChild; node; node = node->prev )	{		if ( node->Value() == value )			return node;	}	return 0;}TiXmlNode* TiXmlNode::IterateChildren( TiXmlNode* previous ) const{	if ( !previous )	{		return FirstChild();	}	else	{		assert( previous->parent == this );		return previous->NextSibling();	}}TiXmlNode* TiXmlNode::IterateChildren( const std::string& val, TiXmlNode* previous ) const{	if ( !previous )	{		return FirstChild( val );	}	else	{		assert( previous->parent == this );		return previous->NextSibling( val );	}}TiXmlNode* TiXmlNode::NextSibling( const std::string& value ) const{	TiXmlNode* node;	for ( node = next; node; node = node->next )	{		if ( node->Value() == value )			return node;	}	return 0;}TiXmlNode* TiXmlNode::PreviousSibling( const std::string& value ) const{	TiXmlNode* node;	for ( node = prev; node; node = node->prev )	{		if ( node->Value() == value )			return node;	}	return 0;}void TiXmlElement::RemoveAttribute( const std::string& name ){	TiXmlAttribute* node = attributeSet.Find( name );	if ( node )	{		attributeSet.Remove( node );		delete node;	}}TiXmlElement* TiXmlNode::FirstChildElement() const{	TiXmlNode* node;	for (	node = FirstChild();			node;			node = node->NextSibling() )	{		if ( node->ToElement() )			return node->ToElement();	}	return 0;}TiXmlElement* TiXmlNode::FirstChildElement( const std::string& value ) const{	TiXmlNode* node;	for (	node = FirstChild( value );			node;			node = node->NextSibling( value ) )	{		if ( node->ToElement() )			return node->ToElement();	}	return 0;}TiXmlElement* TiXmlNode::NextSiblingElement() const{	TiXmlNode* node;	for (	node = NextSibling();			node;			node = node->NextSibling() )	{		if ( node->ToElement() )			return node->ToElement();	}	return 0;}TiXmlElement* TiXmlNode::NextSiblingElement( const std::string& value ) const{	TiXmlNode* node;	for (	node = NextSibling( value );			node;			node = node->NextSibling( value ) )	{		if ( node->ToElement() )			return node->ToElement();	}	return 0;}TiXmlDocument* TiXmlNode::GetDocument() const{	const TiXmlNode* node;	for( node = this; node; node = node->parent )	{		if ( node->ToDocument() )			return node->ToDocument();	}	return 0;}// TiXmlElement::TiXmlElement() // 	: TiXmlNode( TiXmlNode::ELEMENT )// {// }TiXmlElement::TiXmlElement( const std::string& _value ) 	: TiXmlNode( TiXmlNode::ELEMENT ){	firstChild = lastChild = 0;	value = _value;}TiXmlElement::~TiXmlElement(){	while( attributeSet.First() )	{		TiXmlAttribute* node = attributeSet.First();		attributeSet.Remove( node );		delete node;	}}const std::string* TiXmlElement::Attribute( const std::string& name ) const{	TiXmlAttribute* node = attributeSet.Find( name );	if ( node )		return &(node->Value() );	return 0;}const std::string* TiXmlElement::Attribute( const std::string& name, int* i ) const{	const std::string* s = Attribute( name );	if ( s )		*i = atoi( s->c_str() );	else		*i = 0;	return s;}void TiXmlElement::SetAttribute( const std::string& name, int val ){		char buf[64];	sprintf( buf, "%d", val );	std::string v = buf;	SetAttribute( name, v );}void TiXmlElement::SetAttribute( const std::string& name, const std::string& value ){	TiXmlAttribute* node = attributeSet.Find( name );	if ( node )	{		node->SetValue( value );		return;	}	TiXmlAttribute* attrib = new TiXmlAttribute( name, value );	if ( attrib )	{		attributeSet.Add( attrib );	}	else	{		TiXmlDocument* document = GetDocument();		if ( document ) document->SetError( TIXML_ERROR_OUT_OF_MEMORY );	}}void TiXmlElement::Print( FILE* cfile, int depth ) const{	int i;	for ( i=0; i<depth; i++ )	{		fprintf( cfile, "    " );	}	fprintf( cfile, "<%s", value.c_str() );	TiXmlAttribute* attrib;	for ( attrib = attributeSet.First(); attrib; attrib = attrib->Next() )	{		fprintf( cfile, " " );		attrib->Print( cfile, depth );	}	// There are 3 different formatting approaches:	// 1) An element without children is printed as a <foo /> node	// 2) An element with only a text child is printed as <foo> text </foo>	// 3) An element with children is printed on multiple lines.	TiXmlNode* node;	if ( !firstChild )	{		fprintf( cfile, " />" );  	}	else if ( firstChild == lastChild && firstChild->ToText() )	{		fprintf( cfile, ">" );

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