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📄 xmm_quantize_sub.c

📁 this the best mp3 encoder
💻 C
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/* * MP3 quantization, intrinsics functions * *      Copyright (c) 2005-2006 Gabriel Bouvigne * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.     See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */#ifdef HAVE_CONFIG_H# include <config.h>#endif#include "lame.h"#include "machine.h"#include "encoder.h"#include "util.h"#include "lame_intrin.h"#ifdef HAVE_XMMINTRIN_H#include <xmmintrin.h>typedef union {    __m128  _m128;    float   _float[4];} vecfloat_union;voidinit_xrpow_core_sse(gr_info * const cod_info, FLOAT xrpow[576], int upper, FLOAT * sum){    int     i;    FLOAT   tmp;    int     upper4 = (upper / 4) * 4;    const int fabs_mask[4] = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF };    const __m128 vec_fabs_mask = _mm_loadu_ps((float const*) &fabs_mask[0]);    vecfloat_union vec_xrpow_max;    vecfloat_union vec_sum;    _mm_prefetch((char *) cod_info->xr, _MM_HINT_T0);    _mm_prefetch((char *) xrpow, _MM_HINT_T0);    vec_xrpow_max._m128 = _mm_set_ps1(0);    vec_sum._m128 = _mm_set_ps1(0);    for (i = 0; i < upper4; i += 4) {        __m128  vec_tmp;        vec_tmp = _mm_loadu_ps(&(cod_info->xr[i])); //load        vec_tmp = _mm_and_ps(vec_tmp, vec_fabs_mask); //fabs        vec_sum._m128 = _mm_add_ps(vec_sum._m128, vec_tmp);        vec_tmp = _mm_sqrt_ps(_mm_mul_ps(vec_tmp, _mm_sqrt_ps(vec_tmp)));        _mm_storeu_ps(&(xrpow[i]), vec_tmp); //store into xrpow[]        vec_xrpow_max._m128 = _mm_max_ps(vec_xrpow_max._m128, vec_tmp); //retrieve max    }    *sum = vec_sum._float[0] + vec_sum._float[1] + vec_sum._float[2] + vec_sum._float[3];    cod_info->xrpow_max = Max(vec_xrpow_max._float[0],                              Max(vec_xrpow_max._float[1],                                  Max(vec_xrpow_max._float[2], vec_xrpow_max._float[3])));    for (i = upper4; i <= upper; ++i) {        tmp = fabs(cod_info->xr[i]);        *sum += tmp;        xrpow[i] = sqrt(tmp * sqrt(tmp));        if (xrpow[i] > cod_info->xrpow_max)            cod_info->xrpow_max = xrpow[i];    }}#endif	/* HAVE_XMMINTRIN_H */

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