📄 tgrid.h
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#ifndef __GRID_H
#define __GRID_H
#include <e32std.h>
#include "TBlock.h"
const int KGridX=10;
const int KGridY=20;
// A Grid is used to put a Block's type to its Content and detect if there's a Collide.
class TGrid
{
// Constuct
public:
TGrid();
static TGrid NewGrid();
///////////////////////////////////////////////////////////////////////
// Other Method
public:
bool DoesCollide(const TBlock& aBlock, const TPoint& aPoint) const;
void PutBlock(const TBlock& aBlock, const TPoint& aPoint);
void Clear();
//////////////////////////////////////////////////////////////////////////
// Data
public:
TFixedArray<TUint16, KGridY> iMask;
TFixedArray<TFixedArray<TInt8, KGridX>, KGridY> iContent;
};
#endif
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