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📄 level.js

📁 Browser independent JavaScript SDK. ClassLoader to lazy load JavaScript classes, extensions to core
💻 JS
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/* * JavaScript Software Development Kit - what JavaScript should be and can be - js-sdk.sourceforge.net * Copyright (C) 2006-2007 Mathew Sheets * * == BEGIN LICENSE == * * Licensed under the terms of any of the following licenses at your * choice: * *  - GNU Lesser General Public License Version 2.1 or later (the "LGPL") *    http://www.gnu.org/licenses/lgpl.html * * == END LICENSE == */package jsx.logging;class Level{	Level(_number, _name)	{		var number = _number;		var name = _name;		this.getNumber = function()		{			return number;		}		this.getName = function()		{			return name;		}	}	instance isGreaterOrEqual(_level)	{		return this.getNumber() >= _level.getNumber();	}	instance toString()	{		return this.getName();	}	instance equals(_object)	{		if (this === _object)		{			return true;		}		if(!this.getClass().isInstance(_object))		{			return false;		}		return this.getNumber() == _object.getNumber();	}	static toLevel(_value)	{		if(String.klass.isInstance(_value))		{			if(Level.ALL_VALUE.equals(_value)){return Level.ALL;}			else if(Level.TRACE_VALUE.equals(_value)){return Level.TRACE;}			else if(Level.DEBUG_VALUE.equals(_value)){return Level.DEBUG;}			else if(Level.INFO_VALUE.equals(_value)){return Level.INFO;}			else if(Level.WARN_VALUE.equals(_value)){return Level.WARN;}			else if(Level.ERROR_VALUE.equals(_value)){return Level.ERROR;}			else if(Level.FATAL_VALUE.equals(_value)){return Level.FATAL;}			else if(Level.OFF_VALUE.equals(_value)){return Level.OFF;}			else {return null;}		}		else if(Number.klass.isInstance(_value))		{			switch(_value)			{				case Level.ALL_INT:					return Level.ALL;				case Level.TRACE_INT:					return Level.TRACE;				case Level.DEBUG_INT:					return Level.DEBUG;				case Level.INFO_INT:					return Level.INFO;				case Level.WARN_INT:					return Level.WARN;				case Level.ERROR_INT:					return Level.ERROR;				case Level.FATAL_INT:					return Level.FATAL;				case Level.OFF_INT:					return Level.OFF;				default:					return null;			}		}		else		{			return null;		}	}	Level.ALL_INT	= Number.MIN_VALUE;	Level.TRACE_INT	= 100;	Level.DEBUG_INT	= 200;	Level.INFO_INT	= 300;	Level.WARN_INT	= 400;	Level.ERROR_INT	= 500;	Level.FATAL_INT	= 600;	Level.OFF_INT	= Number.MAX_VALUE;	Level.ALL_VALUE		= "ALL";	Level.TRACE_VALUE	= "TRACE";	Level.DEBUG_VALUE	= "DEBUG";	Level.INFO_VALUE	= "INFO";	Level.WARN_VALUE	= "WARN";	Level.ERROR_VALUE	= "ERROR";	Level.FATAL_VALUE	= "FATAL";	Level.OFF_VALUE		= "OFF";	Level.ALL	= new Level(Level.ALL_INT, Level.ALL_VALUE);	Level.TRACE	= new Level(Level.TRACE_INT, Level.TRACE_VALUE);	Level.DEBUG	= new Level(Level.DEBUG_INT, Level.DEBUG_VALUE);	Level.INFO	= new Level(Level.INFO_INT, Level.INFO_VALUE);	Level.WARN	= new Level(Level.WARN_INT, Level.WARN_VALUE);	Level.ERROR	= new Level(Level.ERROR_INT, Level.ERROR_VALUE);	Level.FATAL	= new Level(Level.FATAL_INT, Level.FATAL_VALUE);	Level.OFF	= new Level(Level.OFF_INT, Level.OFF_VALUE);}

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