📄 wingame.cpp
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// WinGame.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "resource.h"
#include "WinGame.h"
#include "./include/MemDC.h"
#include "resource.h"
#include "./Include/Bmp24.h"
#include<windows.h>
#include"./include/Key.h"
#include "WorkThread.h"
#include "./Include/Thread.h"
//=====================================================
HWND g_hWnd;
CMemDC g_MemDC;
CThread g_WorkThread;
//=================================================
int CALLBACK WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
InitInstance(hInstance,nCmdShow);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return(int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
case WM_CREATE:
OnCreate(hWnd);
break;
case WM_ERASEBKGND:
break;
case WM_PAINT:
OnPaint(hWnd);
break;
case WM_KEYDOWN:
OnKeyDown(wParam);
break;
case WM_KEYUP:
OnKeyUp(wParam);
break;
case WM_DESTROY:
OnDesdroy();
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void OnCreate(HWND hWnd)
{
g_MemDC.Init(hWnd);
g_WorkThread.Create(WorkFun,NULL);
}
void OnPaint(HWND hWnd)
{
PAINTSTRUCT ps;
HDC hdc,hMemDC;
::InvalidateRect(hWnd, NULL,0);
hdc = BeginPaint(hWnd, &ps);
g_MemDC.Wait();
hMemDC=g_MemDC.GetDC();
BitBlt(hdc,0,0,640,480,hMemDC,0,0,SRCCOPY);
g_MemDC.Release();
EndPaint(hWnd,&ps);
}
void OnDesdroy()
{
g_WorkThread.Destroy();
g_MemDC.Destroy();
}
BOOL MyRegisterClass(HINSTANCE hInstance)
{
CHAR szWindowClass[]="Maze";
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;//在这里设置了那个消息处理回调函数
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_WINGAME);;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW); ;
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);;
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
CHAR szTitle[]="迷宫";
CHAR szWindowClass[]="Maze";
HWND hWnd = CreateWindow(szWindowClass, szTitle, WS_MINIMIZEBOX|WS_SYSMENU|WS_VISIBLE,CW_USEDEFAULT, 0, 640, 512, NULL, NULL, hInstance, NULL);
if (!hWnd) return FALSE;
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
g_hWnd=hWnd;
return TRUE;
}
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