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📄 leveldialog.java

📁 俄罗斯方块游戏,大学时写的,支持单机及点对点网络对战!同时我还在里面加入了使用技能的功能!不过有一个缺点,呵呵好象代码写的不够严谨,所以现在性能很低,我一直也没有优化它!
💻 JAVA
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package ct;import java.awt.*;import javax.swing.*;import com.borland.jbcl.layout.*;import java.awt.event.*;import javax.swing.border.*;public class levelDialog extends JDialog {  JPanel panel1 = new JPanel();  XYLayout xYLayout1 = new XYLayout();  XYLayout xYLayout2 = new XYLayout();  JScrollBar jScrollBar1 = new JScrollBar();  JLabel jLabel1 = new JLabel();  JButton jButton1 = new JButton();  int nLevel=5;  Frame1 tframe;//声名窗体变量,接收主窗体传来的值  BorderLayout borderLayout1 = new BorderLayout();  JButton jButton2 = new JButton();  JLabel jLabel2 = new JLabel();  String filename;  Border border1;  Border border2;  public levelDialog(Frame frame, String title, boolean modal) {    super(frame, title, modal);    try {      jbInit();      pack();    }    catch(Exception ex) {      ex.printStackTrace();    }  }  public levelDialog() {    this(null, "", false);  }  private void jbInit() throws Exception {//设置窗体大小    border1 = BorderFactory.createBevelBorder(BevelBorder.RAISED,new Color(248, 255, 255),new Color(174, 214, 255),new Color(59, 73, 109),new Color(85, 105, 156));    border2 = BorderFactory.createBevelBorder(BevelBorder.RAISED,new Color(248, 255, 255),new Color(174, 214, 255),new Color(59, 73, 109),new Color(85, 105, 156));    panel1.setLayout(xYLayout2);    this.getContentPane().setLayout(xYLayout1);    jScrollBar1.setBlockIncrement(1);    jScrollBar1.setMaximum(16);    jScrollBar1.setMinimum(1);    jScrollBar1.setOrientation(JScrollBar.HORIZONTAL);    jScrollBar1.setVisibleAmount(1);    jScrollBar1.setToolTipText("");    jScrollBar1.addAdjustmentListener(new levelDialog_jScrollBar1_adjustmentAdapter(this));    jLabel1.setFont(new java.awt.Font("Dialog", 0, 12));    jLabel1.setToolTipText("");    jLabel1.setText("您设置的级别:");    filename="../ct/face-1.jpg";    jLabel2.setIcon(new ImageIcon(filename));    jButton1.setBackground(SystemColor.inactiveCaption);    jButton1.setFont(new java.awt.Font("Dialog", 0, 12));    jButton1.setBorder(border2);    jButton1.setText("确定");    jButton1.addActionListener(new levelDialog_jButton1_actionAdapter(this));    xYLayout1.setWidth(330);    xYLayout1.setHeight(160);    jButton2.setBackground(SystemColor.inactiveCaption);    jButton2.setFont(new java.awt.Font("Dialog", 0, 12));    jButton2.setBorder(border1);    jButton2.setText("取消");    jButton2.addActionListener(new levelDialog_jButton2_actionAdapter(this));    jLabel2.setText("jLabel2");    getContentPane().add(panel1,       new XYConstraints(0, 0, 330, 160));    panel1.add(jLabel1,    new XYConstraints(21, 11, 200, 30));    panel1.add(jScrollBar1,  new XYConstraints(8, 60, 300, 30));    panel1.add(jButton1,    new XYConstraints(40, 100, 80, 30));    panel1.add(jButton2,     new XYConstraints(160, 100, 80, 30));    panel1.add(jLabel2,    new XYConstraints(0, 0, 331, 166));    jScrollBar1.setValue(5);  }  void jButton1_actionPerformed(ActionEvent e) {     tframe.tetrics.setPlayLevel(nLevel);//游戏级别随滚动条移动而改变     this.dispose();//关闭对话框   }   void jScrollBar1_adjustmentValueChanged(AdjustmentEvent e) {        jLabel1.setText("你选择的的等级:"+jScrollBar1.getValue());//在jLabel1中显示滚动条的值       nLevel=jScrollBar1.getValue();//将滚动条值传给游戏级别     }  void jButton2_actionPerformed(ActionEvent e) {         this.dispose();  } } class levelDialog_jButton1_actionAdapter implements java.awt.event.ActionListener {   levelDialog adaptee;   levelDialog_jButton1_actionAdapter(levelDialog adaptee) {     this.adaptee = adaptee;   }   public void actionPerformed(ActionEvent e) {     adaptee.jButton1_actionPerformed(e);   } } class levelDialog_jScrollBar1_adjustmentAdapter implements java.awt.event.AdjustmentListener {   levelDialog adaptee;   levelDialog_jScrollBar1_adjustmentAdapter(levelDialog adaptee) {     this.adaptee = adaptee;   }   public void adjustmentValueChanged(AdjustmentEvent e) {     adaptee.jScrollBar1_adjustmentValueChanged(e);   } }class levelDialog_jButton2_actionAdapter implements java.awt.event.ActionListener {  levelDialog adaptee;  levelDialog_jButton2_actionAdapter(levelDialog adaptee) {    this.adaptee = adaptee;  }  public void actionPerformed(ActionEvent e) {    adaptee.jButton2_actionPerformed(e);  }}

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