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📄 sound.cpp

📁 游戏音频程序设计-Beginning.Game.Audio.Programming
💻 CPP
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// AudioEngineSound.cpp: implementation of the CSound class.
//
//////////////////////////////////////////////////////////////////////

#include "Sound.h"
#include "AudioManager.h"

#include <sstream>

using namespace std;

namespace AudioEngine {

CSoundPtr::CSoundPtr(CSound* p) : CRefCountPtr<CSound>(p) 
{ 
  stringstream str;
  if (p) {
    str << "CSoundPtr::CSoundPtr: constructed for pointer " << p << 
      " (count = " << itsCounter->count << ")..." << endl;
    OutputDebugString(str.str().c_str());
  }
  
}

void CSoundPtr::Release()
{
  stringstream str;
  if (itsCounter) {
    str << "CSoundPtr::Release(): pointer " << itsCounter->ptr << 
      " (count = " << itsCounter->count << ")..." << endl;
    OutputDebugString(str.str().c_str());
  }
}


CSound::CSound(CAudioManager *mgr)
{
  m_Manager = mgr;
}

CSound::~CSound()
{
}





}; // namespace

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