trackedmusic.h
来自「游戏音频程序设计-Beginning.Game.Audio.Programmin」· C头文件 代码 · 共 44 行
H
44 行
// TrackedMusic.h: interface for the CTrackedMusic class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TRACKEDMUSIC_H__AAFB9AF5_1E57_4BD2_A34B_438CF8302D41__INCLUDED_)
#define AFX_TRACKEDMUSIC_H__AAFB9AF5_1E57_4BD2_A34B_438CF8302D41__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Sound.h"
#include <mikmod.h>
#include <vector>
#include <algorithm>
namespace AudioEngine {
class CTrackedMusic : public CSound
{
public:
friend class CAudioManager;
CTrackedMusic(CAudioManager *mgr);
virtual ~CTrackedMusic();
virtual bool Play();
virtual bool Stop();
virtual bool IsPlaying();
std::string GetFileName() { return(m_FileName); }
static void FreeAllModules();
protected:
static std::vector<CTrackedMusic *> m_AllTrackedMusicInstances;
std::string m_FileName;
MODULE *m_Module;
};
} // namespace
#endif // !defined(AFX_TRACKEDMUSIC_H__AAFB9AF5_1E57_4BD2_A34B_438CF8302D41__INCLUDED_)
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