trackedmusic.h

来自「游戏音频程序设计-Beginning.Game.Audio.Programmin」· C头文件 代码 · 共 44 行

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44
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// TrackedMusic.h: interface for the CTrackedMusic class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_TRACKEDMUSIC_H__AAFB9AF5_1E57_4BD2_A34B_438CF8302D41__INCLUDED_)
#define AFX_TRACKEDMUSIC_H__AAFB9AF5_1E57_4BD2_A34B_438CF8302D41__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Sound.h"
#include <mikmod.h>
#include <vector>
#include <algorithm>

namespace AudioEngine {

class CTrackedMusic : public CSound  
{
public:
  friend class CAudioManager;
	CTrackedMusic(CAudioManager *mgr);
	virtual ~CTrackedMusic();

  virtual bool Play();
  virtual bool Stop();
  virtual bool IsPlaying();

  std::string GetFileName() { return(m_FileName); }
  
  static void FreeAllModules();

protected:
  static std::vector<CTrackedMusic *> m_AllTrackedMusicInstances;
  std::string m_FileName;
  MODULE *m_Module;

};

} // namespace

#endif // !defined(AFX_TRACKEDMUSIC_H__AAFB9AF5_1E57_4BD2_A34B_438CF8302D41__INCLUDED_)

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