dynamicmusic.h
来自「游戏音频程序设计-Beginning.Game.Audio.Programmin」· C头文件 代码 · 共 44 行
H
44 行
// DynamicMusic.h: interface for the CDynamicMusic class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DYNAMICMUSIC_H__D8C8558E_DF86_4933_A662_3D87AC60EC10__INCLUDED_)
#define AFX_DYNAMICMUSIC_H__D8C8558E_DF86_4933_A662_3D87AC60EC10__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DirectMusicSegment.h"
#pragma warning(disable: 4786)
#include <string>
#include <map>
namespace AudioEngine {
class CDynamicMusic : public CDirectMusicSegment
{
public:
friend class CAudioManager;
CDynamicMusic(CAudioManager *mgr);
virtual ~CDynamicMusic();
void CDynamicMusic::PlayMotif(std::string name, bool bUseDefaultBoundary=true, bool bUseGridBoundary=false, bool bUseMeasureBoundary=false, bool bUseBeatBoundary=false);
// must play as primary
bool Play() { return(CDirectMusicSegment::Play(NULL, true)); }
protected:
void LoadMotifs();
std::map<std::string, CDirectMusicSegment *> m_MotifMap;
};
} // namespace
#endif // !defined(AFX_DYNAMICMUSIC_H__D8C8558E_DF86_4933_A662_3D87AC60EC10__INCLUDED_)
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