📄 audiomanager.h
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// AudioManager.h: interface for the CAudioManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_AUDIOMANAGER_H__4F8006D7_B974_48C4_9E08_262617786C8D__INCLUDED_)
#define AFX_AUDIOMANAGER_H__4F8006D7_B974_48C4_9E08_262617786C8D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <mmreg.h>
#include <dmusicc.h>
#include <dmusici.h>
#include <dsound.h>
#include "dxutil.h"
#include "ErrorHandling.h"
#include "Sound.h"
namespace AudioEngine {
class CAudioManager
{
public:
CAudioManager();
virtual ~CAudioManager();
void Init(HWND hwnd, bool stereo = true, int perfchannels = 128);
void UnInit();
CSoundPtr LoadSound(std::string filename);
// this is for the CSound objects
IDirectMusicPerformance8* GetPerformance() { return(m_Performance); }
protected:
bool m_InitGood;
IDirectMusicLoader8* m_Loader;
IDirectMusicPerformance8* m_Performance;
};
// client app implements this
extern CAudioManager *GetAudioManager();
}; // namespace
#endif // !defined(AFX_AUDIOMANAGER_H__4F8006D7_B974_48C4_9E08_262617786C8D__INCLUDED_)
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