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📄 ch3p1_wavplayback.cpp

📁 游戏音频程序设计-Beginning.Game.Audio.Programming
💻 CPP
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// Ch3p1_WAVPlayback.cpp : Defines the entry point for the console application.
//

#include <iostream>
#include <sstream>
#include <string>
#include <math.h>
#include <conio.h>
#include <windows.h>
#include <mmreg.h>

#include "dsound.h"
#include "dxerr8.h"
#include "AudioEngine/dxutil.h"
#include "AudioEngine/AudioEngine.h"

using namespace std;
using namespace AudioEngine;

CAudioManager g_AudioMgr;

void Exit(int errorcode)
{
  #ifdef _DEBUG
  cout << endl << endl << "(Program ended, press a key to exit.)";
  // so that the console window doesn't disappear before we have
  // a chance to look at it.
  getch(); 
#endif

  exit(errorcode);
}

HWND GetConsoleWindowHandle()
{
  char title[512];
  HWND hWnd;
 
  GetConsoleTitle(title, sizeof(title));
  hWnd = FindWindow(NULL, title);
  return(hWnd);
}

void main(int argc, char* argv[])
{
  
  try {

    // initialize audio manager
    printf("\nInitializing Audio Manager...");
    g_AudioMgr.Init(GetConsoleWindowHandle());
                                                   
    // load a WAV file
    printf("\nLoading WAV File...");
    CSoundPtr snd = g_AudioMgr.LoadSound("test.wav");

    // play it
    printf("\nPlaying WAV file...");
    snd->Play();
    Sleep(500); // give it time to get out to the speakers

    // wait a bit (until it finishes playing)...
    printf("\nSleeping until WAV is finished...");
    while (snd->IsPlaying()) {
      Sleep(2000);
    }                                                                                       

    // uninit audio manager
    printf("\nUnIniting audio manager...");
    g_AudioMgr.UnInit();

    

  } 
  catch(CError &e) {
    MessageBox(GetConsoleWindowHandle(), e.GetMessageBoxString().c_str(), "Ch3p1_WAVPlayback", MB_ICONSTOP);
    Exit(-1);
  }
  catch(...) {
    MessageBox(GetConsoleWindowHandle(), "This sample program has encountered an error and must close.", "Ch3p1_WAVPlayback", MB_ICONSTOP);
    Exit(-1);
  }
  Exit(0);
}

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