📄 3dsoundeffect.h
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// 3DSoundEffect.h: interface for the C3DSoundEffect class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_3DSOUNDEFFECT_H__1F33E87C_F389_4D68_B492_41DFBBB0DD8F__INCLUDED_)
#define AFX_3DSOUNDEFFECT_H__1F33E87C_F389_4D68_B492_41DFBBB0DD8F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <dsound.h>
#include "DirectMusicSegment.h"
namespace AudioEngine {
class C3DSoundEffect : public CDirectMusicSegment
{
public:
C3DSoundEffect(CAudioManager *mgr);
virtual ~C3DSoundEffect();
// override segment's function to play out our own audiopath
virtual bool Play() { return(CDirectMusicSegment::Play(NULL, false, m_AudioPath)); }
virtual bool Play(CSoundInstance *newinst, bool control) { return(CDirectMusicSegment::Play(newinst, control, m_AudioPath)); }
virtual bool PlayAsPrimary(CSoundInstance *newinst) {
return(CDirectMusicSegment::Play(newinst, true, m_AudioPath));
}
// properties
void SetPosition(D3DVECTOR position) { m_Props.vPosition = position; RefreshProps(); }
D3DVECTOR GetPosition() { return(m_Props.vPosition); }
void SetVelocity(D3DVECTOR Velocity) { m_Props.vVelocity = Velocity; RefreshProps(); }
D3DVECTOR GetVelocity() { return(m_Props.vVelocity); }
void SetInsideConeAngle(int angle) { m_Props.dwInsideConeAngle = angle; RefreshProps(); }
int GetInsideConeAngle() { return(m_Props.dwInsideConeAngle); }
void SetOutsideConeAngle(int angle) { m_Props.dwOutsideConeAngle = angle; RefreshProps(); }
int GetOutsideConeAngle() { return(m_Props.dwOutsideConeAngle); }
void SetConeOrientation(D3DVECTOR ConeOrientation) { m_Props.vConeOrientation = ConeOrientation; RefreshProps(); }
D3DVECTOR GetConeOrientation() { return(m_Props.vConeOrientation); }
void SetConeOutsideVolume(int vol) { m_Props.lConeOutsideVolume = vol; RefreshProps(); }
int GetConeOutsideVolume() { return(m_Props.lConeOutsideVolume); }
void SetMinDistance(float value) { m_Props.flMinDistance = value; RefreshProps(); }
float GetMinDistance() { return(m_Props.flMinDistance); }
void SetMaxDistance(float value) { m_Props.flMaxDistance = value; RefreshProps(); }
float GetMaxDistance() { return(m_Props.flMaxDistance); }
void SetHeadRelativeMode(bool value) { m_Props.dwMode = (value ? DS3DMODE_HEADRELATIVE : DS3DMODE_NORMAL); RefreshProps(); }
bool IsHeadRelativeMode() { return(m_Props.dwMode == DS3DMODE_HEADRELATIVE); }
protected:
void RefreshProps();
DS3DBUFFER m_Props;
IDirectMusicAudioPath8 *m_AudioPath;
IDirectSound3DBuffer8 *m_3DBuffer;
};
} // namespace
#endif // !defined(AFX_3DSOUNDEFFECT_H__1F33E87C_F389_4D68_B492_41DFBBB0DD8F__INCLUDED_)
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