openalmanager.h
来自「游戏音频程序设计-Beginning.Game.Audio.Programmin」· C头文件 代码 · 共 50 行
H
50 行
// OpenALManager.h: interface for the COpenALManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_OPENALMANAGER_H__293EDB13_5BB1_48E8_9F0D_318743A4EA39__INCLUDED_)
#define AFX_OPENALMANAGER_H__293EDB13_5BB1_48E8_9F0D_318743A4EA39__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <al.h> // main openAL header file
#include <alu.h> // Open AL utilities header
#pragma warning(disable: 4786)
#include <map>
#include <string>
#include "OpenALListener.h"
#include "OpenALSource.h"
#include "OpenALBuffer.h"
namespace AudioEngine {
class COpenALManager
{
public:
COpenALManager();
virtual ~COpenALManager();
virtual void Init();
virtual void UnInit();
COpenALBufferPtr CreateBufferAndLoadWave(std::string filename);
COpenALSourcePtr CreateSource(COpenALBufferPtr linktobuffer);
COpenALListener &GetListener() { return(m_Listener); }
protected:
static COpenALListener m_Listener;
};
// client app implements this
extern COpenALManager *GetOpenALManager();
} // namespace
#endif // !defined(AFX_OPENALMANAGER_H__293EDB13_5BB1_48E8_9F0D_318743A4EA39__INCLUDED_)
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